ELEC2645 (2019/20)
/
ELEC2645_Project_el17oc1
Owen Cavender 201159294
main.cpp@10:ee781d18e0f6, 2020-05-28 (annotated)
- Committer:
- el17oc
- Date:
- Thu May 28 20:58:49 2020 +0000
- Revision:
- 10:ee781d18e0f6
- Parent:
- 9:a69a6a06dddf
- Child:
- 11:e7c56013acd9
- Child:
- 12:60c856354406
kkk
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17oc | 1:897160a1a3ae | 1 | /* |
eencae | 0:b7f1f47bb26a | 2 | ELEC2645 Embedded Systems Project |
el17oc | 6:bf90044188d0 | 3 | School of Electronic & Electrical appleering |
eencae | 0:b7f1f47bb26a | 4 | University of Leeds |
eencae | 0:b7f1f47bb26a | 5 | 2019/20 |
eencae | 0:b7f1f47bb26a | 6 | |
el17oc | 1:897160a1a3ae | 7 | Name: Owen Cavender |
el17oc | 1:897160a1a3ae | 8 | Username: el17oc |
el17oc | 1:897160a1a3ae | 9 | Student ID Number: 201159294 |
el17oc | 1:897160a1a3ae | 10 | Date: 20/04/2020 |
el17oc | 1:897160a1a3ae | 11 | |
el17oc | 1:897160a1a3ae | 12 | The game loop will be entered after the game is initialised. The first step is to process the |
el17oc | 6:bf90044188d0 | 13 | user input (if any). The next step is to update the game apple depending on the input i.e. |
el17oc | 1:897160a1a3ae | 14 | moving a character or checking for collisions. The final step is to update the display and render |
el17oc | 4:748e3ff14e72 | 15 | this on the LCD. There is usual//// |
eencae | 0:b7f1f47bb26a | 16 | */ |
eencae | 0:b7f1f47bb26a | 17 | |
eencae | 0:b7f1f47bb26a | 18 | // includes |
eencae | 0:b7f1f47bb26a | 19 | #include "mbed.h" |
eencae | 0:b7f1f47bb26a | 20 | #include "Gamepad.h" |
eencae | 0:b7f1f47bb26a | 21 | #include "N5110.h" |
el17oc | 1:897160a1a3ae | 22 | #include "snake.h" |
el17oc | 8:997f90c88246 | 23 | #include "GameEngine.h" |
el17oc | 8:997f90c88246 | 24 | |
el17oc | 6:bf90044188d0 | 25 | |
el17oc | 6:bf90044188d0 | 26 | |
el17oc | 1:897160a1a3ae | 27 | |
el17oc | 1:897160a1a3ae | 28 | //objects |
el17oc | 1:897160a1a3ae | 29 | Gamepad pad; |
el17oc | 1:897160a1a3ae | 30 | Snake snake; |
el17oc | 1:897160a1a3ae | 31 | N5110 lcd; |
el17oc | 6:bf90044188d0 | 32 | Timer timer; |
el17oc | 8:997f90c88246 | 33 | GameEngine engine; |
el17oc | 1:897160a1a3ae | 34 | //functions |
el17oc | 1:897160a1a3ae | 35 | |
el17oc | 1:897160a1a3ae | 36 | void welcome(); |
el17oc | 1:897160a1a3ae | 37 | void render(); |
el17oc | 1:897160a1a3ae | 38 | void init(); |
el17oc | 1:897160a1a3ae | 39 | void update_game_state(); |
el17oc | 6:bf90044188d0 | 40 | void gameover_true(); |
el17oc | 1:897160a1a3ae | 41 | |
el17oc | 6:bf90044188d0 | 42 | //Serial pc(USBTX, USBRX); |
el17oc | 6:bf90044188d0 | 43 | |
el17oc | 6:bf90044188d0 | 44 | int main() |
el17oc | 1:897160a1a3ae | 45 | { |
el17oc | 10:ee781d18e0f6 | 46 | |
el17oc | 1:897160a1a3ae | 47 | int fps = 6; // frames per second |
el17oc | 1:897160a1a3ae | 48 | |
el17oc | 1:897160a1a3ae | 49 | init(); // initialise and then display welcome screen... |
el17oc | 1:897160a1a3ae | 50 | welcome(); |
el17oc | 1:897160a1a3ae | 51 | wait(1.0f/fps); // and wait for one frame period |
el17oc | 1:897160a1a3ae | 52 | render(); |
el17oc | 6:bf90044188d0 | 53 | timer.start(); //ROB atm the code works to here |
el17oc | 6:bf90044188d0 | 54 | //need to draw an initial snake |
el17oc | 8:997f90c88246 | 55 | |
el17oc | 1:897160a1a3ae | 56 | while (1) { |
el17oc | 8:997f90c88246 | 57 | |
el17oc | 8:997f90c88246 | 58 | snake.get_direction(pad); |
el17oc | 10:ee781d18e0f6 | 59 | snake.render_clear_tail(lcd); |
el17oc | 10:ee781d18e0f6 | 60 | engine.get_LEDs(pad, snake); // =needs to be cleared before _x3, _y3 is updated |
el17oc | 8:997f90c88246 | 61 | snake.move_snake(); |
el17oc | 8:997f90c88246 | 62 | |
el17oc | 6:bf90044188d0 | 63 | snake.check_collisions(); |
el17oc | 9:a69a6a06dddf | 64 | snake.apple_collected(lcd, pad, timer); |
el17oc | 8:997f90c88246 | 65 | |
el17oc | 9:a69a6a06dddf | 66 | snake.get_time(timer); |
el17oc | 9:a69a6a06dddf | 67 | engine.get_LEDs(pad, snake); |
el17oc | 8:997f90c88246 | 68 | |
el17oc | 6:bf90044188d0 | 69 | |
el17oc | 6:bf90044188d0 | 70 | gameover_true(); |
el17oc | 8:997f90c88246 | 71 | snake.render(lcd); |
el17oc | 10:ee781d18e0f6 | 72 | snake.print_display_time(lcd); |
el17oc | 8:997f90c88246 | 73 | |
el17oc | 6:bf90044188d0 | 74 | |
el17oc | 6:bf90044188d0 | 75 | wait(1.0f/fps); |
el17oc | 1:897160a1a3ae | 76 | } |
el17oc | 1:897160a1a3ae | 77 | |
el17oc | 1:897160a1a3ae | 78 | } |
el17oc | 1:897160a1a3ae | 79 | |
el17oc | 10:ee781d18e0f6 | 80 | //added old score - changed postion of timer and code |
eencae | 0:b7f1f47bb26a | 81 | |
el17oc | 1:897160a1a3ae | 82 | void init() |
el17oc | 1:897160a1a3ae | 83 | { |
el17oc | 1:897160a1a3ae | 84 | |
el17oc | 6:bf90044188d0 | 85 | snake.init(); //need to initialise snake class |
el17oc | 1:897160a1a3ae | 86 | pad.init(); |
el17oc | 1:897160a1a3ae | 87 | lcd.init(); |
eencae | 0:b7f1f47bb26a | 88 | } |
eencae | 0:b7f1f47bb26a | 89 | |
el17oc | 6:bf90044188d0 | 90 | |
el17oc | 6:bf90044188d0 | 91 | |
el17oc | 1:897160a1a3ae | 92 | void welcome() |
el17oc | 1:897160a1a3ae | 93 | { |
el17oc | 8:997f90c88246 | 94 | |
el17oc | 10:ee781d18e0f6 | 95 | |
el17oc | 1:897160a1a3ae | 96 | lcd.printString(" SNAKE ",0,1); |
el17oc | 1:897160a1a3ae | 97 | lcd.printString(" Press Start ",0,4); |
el17oc | 1:897160a1a3ae | 98 | |
el17oc | 1:897160a1a3ae | 99 | while ( pad.start_pressed() == false) { |
el17oc | 1:897160a1a3ae | 100 | lcd.setContrast( pad.read_pot1()); |
el17oc | 1:897160a1a3ae | 101 | pad.leds_on(); |
el17oc | 1:897160a1a3ae | 102 | wait(0.1); |
el17oc | 1:897160a1a3ae | 103 | pad.leds_off(); |
el17oc | 1:897160a1a3ae | 104 | wait(0.1); |
el17oc | 1:897160a1a3ae | 105 | } |
el17oc | 8:997f90c88246 | 106 | lcd.refresh(); |
el17oc | 1:897160a1a3ae | 107 | } |
el17oc | 1:897160a1a3ae | 108 | |
el17oc | 1:897160a1a3ae | 109 | |
el17oc | 1:897160a1a3ae | 110 | void render() |
el17oc | 1:897160a1a3ae | 111 | { |
el17oc | 1:897160a1a3ae | 112 | lcd.clear(); |
el17oc | 1:897160a1a3ae | 113 | lcd.drawRect(0, 0, 84, 42, FILL_TRANSPARENT); |
el17oc | 6:bf90044188d0 | 114 | lcd.printString(" GO! ", 0,25); |
el17oc | 6:bf90044188d0 | 115 | wait(1.0); |
el17oc | 5:d716013c6a18 | 116 | lcd.refresh(); |
el17oc | 1:897160a1a3ae | 117 | } |
el17oc | 1:897160a1a3ae | 118 | |
el17oc | 1:897160a1a3ae | 119 | |
el17oc | 1:897160a1a3ae | 120 | |
el17oc | 1:897160a1a3ae | 121 | |
el17oc | 6:bf90044188d0 | 122 | void gameover_true() //taking action if crash has occured |
el17oc | 6:bf90044188d0 | 123 | { |
el17oc | 6:bf90044188d0 | 124 | bool gameover = snake.get_gameover(); |
el17oc | 6:bf90044188d0 | 125 | int score = snake.get_score(); |
el17oc | 6:bf90044188d0 | 126 | |
el17oc | 6:bf90044188d0 | 127 | while (gameover == true) { |
el17oc | 6:bf90044188d0 | 128 | lcd.clear(); |
el17oc | 6:bf90044188d0 | 129 | lcd.printString( " Game Over L ", 0, 2 ); |
el17oc | 9:a69a6a06dddf | 130 | engine.print_scores(lcd, snake); |
el17oc | 6:bf90044188d0 | 131 | |
el17oc | 6:bf90044188d0 | 132 | if (score <= 7) { |
el17oc | 6:bf90044188d0 | 133 | lcd.printString(" Loser ", 0,10); |
el17oc | 6:bf90044188d0 | 134 | } |
el17oc | 6:bf90044188d0 | 135 | if (7< score <= 25) { |
el17oc | 6:bf90044188d0 | 136 | lcd.printString(" Good Job! ", 0,10); |
el17oc | 6:bf90044188d0 | 137 | } else { |
el17oc | 6:bf90044188d0 | 138 | lcd.printString(" SNAKE PRO ", 0,10); |
el17oc | 6:bf90044188d0 | 139 | lcd.printString(" ~.~.~.~.<8>~ ", 0, 5); |
el17oc | 6:bf90044188d0 | 140 | } |
el17oc | 10:ee781d18e0f6 | 141 | wait(3); |
el17oc | 10:ee781d18e0f6 | 142 | |
el17oc | 10:ee781d18e0f6 | 143 | lcd.refresh(); |
el17oc | 6:bf90044188d0 | 144 | } |
el17oc | 10:ee781d18e0f6 | 145 | } |
el17oc | 1:897160a1a3ae | 146 | |
el17oc | 1:897160a1a3ae | 147 | //has an apple been collected? if so increase length by 1 increase score by 1 and makes coin collecting noise and spawn new apple |
el17oc | 1:897160a1a3ae | 148 | //has snake touched itself or wall - if so end game - present score - make xxx sound fail --- apple needs to be different to the snakes body and different to wall |
el17oc | 1:897160a1a3ae | 149 | //has button button been pressed - if so change direction accordingly |
el17oc | 1:897160a1a3ae | 150 | //max length - when length = width x height - 1 - game complete |
el17oc | 1:897160a1a3ae | 151 | //each pixel of length must follow the front pixel |
el17oc | 1:897160a1a3ae | 152 | // 2 modes - time race - "get an apple before time runs out" - resets timer --- then classic snake |
el17oc | 1:897160a1a3ae | 153 | |
el17oc | 1:897160a1a3ae | 154 | |
el17oc | 1:897160a1a3ae | 155 | |
el17oc | 1:897160a1a3ae | 156 | //need to add audio, leds, (main menu end menu and entering and leaving the while(1) loop), time trial mode, .h files |