![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Owen Cavender 201159294
Diff: GameEngine.cpp
- Revision:
- 2:44e4a6ecdbef
- Parent:
- 1:897160a1a3ae
- Child:
- 5:d716013c6a18
--- a/GameEngine.cpp Tue May 26 12:17:59 2020 +0000 +++ b/GameEngine.cpp Tue May 26 18:35:44 2020 +0000 @@ -9,12 +9,14 @@ } -void GameEngine::init(int shx, int shy, int apx, int apy) +void GameEngine::init(int shx, int shy, int apx, int apy, int Oshx, int Oshy) { _shx = shx; - _shy = shy; //intial value in front of snake + _shy = shy; _apx = apx; _apy = apy; + _Oshx = Oshx; + _Oshy = Oshy; } @@ -31,6 +33,11 @@ return Snakehead; } +Vector2D GameEngine::get_oldSnakehead() +{ + Vector2D oldSnakehead = {_Oshx, _Oshy}; + return oldSnakehead; +} Vector2D GameEngine::get_Applepos() { @@ -42,11 +49,11 @@ void GameEngine::set_Applepos(N5110 &lcd) { - int appleposx = rand()%84; //is this generating new position or will it just stick to one random selection - need to make sure its in the loop - int appleposy = rand()%24; + int appleposx = rand()%84; + int appleposy = rand()%24; //ROB apparently rand() is seeded so will generate same position each time - do you know any other random methods to put here? - if(lcd.getPixel(appleposx, appleposy)) { // this pixel is set } else { // this pixel is clear } + if(lcd.getPixel(appleposx, appleposy)) { // this pixel is set -- 'if it is already filled on lcd, pick new position' appleposx = rand()%84; appleposy = rand()%24; // making sure the apple doesnt spawn inside the snakes body or wall which would increase the score } else {