ELEC2645 (2019/20)
/
ELEC2645_Project_el17oc1
Owen Cavender 201159294
snake.cpp@3:d17d712c2e45, 2020-05-26 (annotated)
- Committer:
- el17oc
- Date:
- Tue May 26 18:37:01 2020 +0000
- Revision:
- 3:d17d712c2e45
- Parent:
- 2:44e4a6ecdbef
- Child:
- 5:d716013c6a18
K
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17oc | 1:897160a1a3ae | 1 | #include "snake.h" |
el17oc | 1:897160a1a3ae | 2 | |
el17oc | 1:897160a1a3ae | 3 | Snake::Snake() |
el17oc | 1:897160a1a3ae | 4 | { |
el17oc | 1:897160a1a3ae | 5 | |
el17oc | 1:897160a1a3ae | 6 | } |
el17oc | 1:897160a1a3ae | 7 | |
el17oc | 1:897160a1a3ae | 8 | Snake::~Snake() |
el17oc | 1:897160a1a3ae | 9 | { |
el17oc | 1:897160a1a3ae | 10 | |
el17oc | 1:897160a1a3ae | 11 | } |
el17oc | 1:897160a1a3ae | 12 | |
el17oc | 1:897160a1a3ae | 13 | |
el17oc | 1:897160a1a3ae | 14 | void Snake::init () |
el17oc | 1:897160a1a3ae | 15 | { |
el17oc | 1:897160a1a3ae | 16 | |
el17oc | 2:44e4a6ecdbef | 17 | //WIDTH =84 HEIGHT = 42 //snakebody[0] is initalised may have to initilaise the other 2 og snake parts |
el17oc | 3:d17d712c2e45 | 18 | _length = 2; // how do i initalise |
el17oc | 1:897160a1a3ae | 19 | _gameover = false; |
el17oc | 1:897160a1a3ae | 20 | _score = 0; |
el17oc | 1:897160a1a3ae | 21 | _direction = up; |
el17oc | 1:897160a1a3ae | 22 | |
el17oc | 1:897160a1a3ae | 23 | } |
el17oc | 1:897160a1a3ae | 24 | |
el17oc | 1:897160a1a3ae | 25 | |
el17oc | 1:897160a1a3ae | 26 | |
el17oc | 1:897160a1a3ae | 27 | int Snake::set_direction(Gamepad &pad) //int type as Directions is an enum |
el17oc | 1:897160a1a3ae | 28 | { |
el17oc | 1:897160a1a3ae | 29 | |
el17oc | 1:897160a1a3ae | 30 | Directions _direction; |
el17oc | 1:897160a1a3ae | 31 | |
el17oc | 1:897160a1a3ae | 32 | |
el17oc | 1:897160a1a3ae | 33 | if (pad.A_pressed()) { |
el17oc | 1:897160a1a3ae | 34 | _direction = right; |
el17oc | 1:897160a1a3ae | 35 | } |
el17oc | 1:897160a1a3ae | 36 | |
el17oc | 1:897160a1a3ae | 37 | if (pad.B_pressed()) { |
el17oc | 1:897160a1a3ae | 38 | _direction = left; //check these are orrecrt |
el17oc | 1:897160a1a3ae | 39 | } |
el17oc | 1:897160a1a3ae | 40 | |
el17oc | 1:897160a1a3ae | 41 | if (pad.X_pressed()) { |
el17oc | 1:897160a1a3ae | 42 | _direction = up; |
el17oc | 1:897160a1a3ae | 43 | } |
el17oc | 1:897160a1a3ae | 44 | if (pad.Y_pressed()) { |
el17oc | 1:897160a1a3ae | 45 | _direction = down; |
el17oc | 1:897160a1a3ae | 46 | } |
el17oc | 1:897160a1a3ae | 47 | else { |
el17oc | 1:897160a1a3ae | 48 | _direction = _direction; |
el17oc | 1:897160a1a3ae | 49 | } |
el17oc | 1:897160a1a3ae | 50 | return _direction; |
el17oc | 1:897160a1a3ae | 51 | } |
el17oc | 1:897160a1a3ae | 52 | |
el17oc | 1:897160a1a3ae | 53 | |
el17oc | 2:44e4a6ecdbef | 54 | void Snake::move_and_draw_snake(Gamepad &pad, N5110 &lcd) |
el17oc | 1:897160a1a3ae | 55 | { |
el17oc | 2:44e4a6ecdbef | 56 | Vector2D Snakehead = _engine.get_Snakehead(); |
el17oc | 2:44e4a6ecdbef | 57 | Vector2D oldSnakehead = _engine.get_oldSnakehead(); |
el17oc | 2:44e4a6ecdbef | 58 | |
el17oc | 3:d17d712c2e45 | 59 | Vector2D *_snakebody = new Vector2D [_length]; // im unsure that this code would work- creates dynamic array - each bit having 2 parts (x,y) - number of bits of snakebody = length |
el17oc | 1:897160a1a3ae | 60 | |
el17oc | 2:44e4a6ecdbef | 61 | _snakebody[0].x = Snakehead.x; // snakebody[0] = Snakehead |
el17oc | 2:44e4a6ecdbef | 62 | _snakebody[0].y = Snakehead.y; |
el17oc | 2:44e4a6ecdbef | 63 | _snakebody[1].x = oldSnakehead.x; |
el17oc | 2:44e4a6ecdbef | 64 | _snakebody[1].y = oldSnakehead.y; |
el17oc | 1:897160a1a3ae | 65 | |
el17oc | 1:897160a1a3ae | 66 | while(1) { |
el17oc | 2:44e4a6ecdbef | 67 | if (_direction == up) { // /-/ |
el17oc | 2:44e4a6ecdbef | 68 | Snakehead.y++; ///// alters Snakehead initial value |
el17oc | 2:44e4a6ecdbef | 69 | oldSnakehead.y = (Snakehead.y - 1); |
el17oc | 2:44e4a6ecdbef | 70 | oldSnakehead.x = (Snakehead.x); // Does this code look okay ? returning _direction in previous function and accessing it in this one - _direction should be member function |
el17oc | 1:897160a1a3ae | 71 | } |
el17oc | 2:44e4a6ecdbef | 72 | if (_direction == down) { // Direction should remain after button is pressed - should not just change the snakehead coordinate once |
el17oc | 1:897160a1a3ae | 73 | Snakehead.y--; |
el17oc | 2:44e4a6ecdbef | 74 | oldSnakehead.y = (Snakehead.y + 1); |
el17oc | 2:44e4a6ecdbef | 75 | oldSnakehead.x = (Snakehead.x); // |
el17oc | 1:897160a1a3ae | 76 | } |
el17oc | 1:897160a1a3ae | 77 | if (_direction == left) { |
el17oc | 1:897160a1a3ae | 78 | Snakehead.x--; |
el17oc | 2:44e4a6ecdbef | 79 | oldSnakehead.x = (Snakehead.x + 1); |
el17oc | 2:44e4a6ecdbef | 80 | oldSnakehead.y = (Snakehead.y); |
el17oc | 1:897160a1a3ae | 81 | } |
el17oc | 1:897160a1a3ae | 82 | if (_direction == right) { |
el17oc | 2:44e4a6ecdbef | 83 | Snakehead.x++; |
el17oc | 2:44e4a6ecdbef | 84 | oldSnakehead.x = (Snakehead.x - 1); //updates the head position before rendering so when it draws i=1 the 0 position will be new |
el17oc | 2:44e4a6ecdbef | 85 | oldSnakehead.y = (Snakehead.y); |
el17oc | 1:897160a1a3ae | 86 | } |
el17oc | 1:897160a1a3ae | 87 | |
el17oc | 2:44e4a6ecdbef | 88 | |
el17oc | 2:44e4a6ecdbef | 89 | for(int i=2; i<=_length; i++) { //0 being head of snake so snakepos[1]=snakepos[0] which is the head - moving up one place |
el17oc | 2:44e4a6ecdbef | 90 | _snakebody[i].x = _snakebody[i-1].x; //Snake needs to follow itself - low numbers lead the way |
el17oc | 2:44e4a6ecdbef | 91 | _snakebody[i].y = _snakebody[i-1].y; |
el17oc | 3:d17d712c2e45 | 92 | if(_snakebody[i].x == Snakehead.x && _snakebody[i].y == Snakehead.y) { // Unsure how to initially define the snake with (3 bits, when score =0) starting position *without* redeclaring Vector2D *snakebody = new Vector2D [_length]; |
el17oc | 1:897160a1a3ae | 93 | _gameover = true; |
el17oc | 1:897160a1a3ae | 94 | |
el17oc | 1:897160a1a3ae | 95 | } |
el17oc | 1:897160a1a3ae | 96 | } |
el17oc | 2:44e4a6ecdbef | 97 | |
el17oc | 2:44e4a6ecdbef | 98 | for(int i = 0; i <= _length; i++) { |
el17oc | 2:44e4a6ecdbef | 99 | lcd.setPixel(_snakebody[i].x, _snakebody[i].y, 1); |
el17oc | 2:44e4a6ecdbef | 100 | |
el17oc | 3:d17d712c2e45 | 101 | // is snakebody[0] being plotted? do you think this would work? |
el17oc | 2:44e4a6ecdbef | 102 | // ideally would define snakebody[0], snakebody[1], snake[2] so the snake starts as 3 bits and bit 1 knows to go to bit zero, bit 2 know to go to bit 1 position |
el17oc | 2:44e4a6ecdbef | 103 | |
el17oc | 2:44e4a6ecdbef | 104 | } |
el17oc | 1:897160a1a3ae | 105 | } |
el17oc | 2:44e4a6ecdbef | 106 | } |
el17oc | 1:897160a1a3ae | 107 | |
el17oc | 1:897160a1a3ae | 108 | |
el17oc | 2:44e4a6ecdbef | 109 | |
el17oc | 1:897160a1a3ae | 110 | |
el17oc | 1:897160a1a3ae | 111 | |
el17oc | 1:897160a1a3ae | 112 | void Snake::gameover_true(N5110 &lcd) //taking action if crash has occured |
el17oc | 1:897160a1a3ae | 113 | { |
el17oc | 1:897160a1a3ae | 114 | if (_gameover == true) { |
el17oc | 1:897160a1a3ae | 115 | |
el17oc | 1:897160a1a3ae | 116 | lcd.clear(); |
el17oc | 1:897160a1a3ae | 117 | lcd.refresh(); |
el17oc | 1:897160a1a3ae | 118 | lcd.printString( " Game Over L ", 0, 2 ); |
el17oc | 2:44e4a6ecdbef | 119 | lcd.printString ("score: _score ",15, 15); //Need to add button to return to main screen / restart //NEED to return score without ruining structure of lcd.PrintString( "string", x, y) |
el17oc | 1:897160a1a3ae | 120 | |
el17oc | 1:897160a1a3ae | 121 | } |
el17oc | 1:897160a1a3ae | 122 | |
el17oc | 1:897160a1a3ae | 123 | else { |
el17oc | 1:897160a1a3ae | 124 | |
el17oc | 1:897160a1a3ae | 125 | |
el17oc | 1:897160a1a3ae | 126 | } |
el17oc | 1:897160a1a3ae | 127 | } |
el17oc | 1:897160a1a3ae | 128 | |
el17oc | 1:897160a1a3ae | 129 | |
el17oc | 1:897160a1a3ae | 130 | |
el17oc | 2:44e4a6ecdbef | 131 | |
el17oc | 1:897160a1a3ae | 132 | void Snake::check_if_scored(N5110 &lcd, Gamepad &pad) |
el17oc | 1:897160a1a3ae | 133 | { |
el17oc | 1:897160a1a3ae | 134 | Vector2D Snakehead = _engine.get_Snakehead(); |
el17oc | 1:897160a1a3ae | 135 | Vector2D Applepos = _engine.get_Applepos(); //need to code clear apple and make sure apple isnt spawning every time |
el17oc | 1:897160a1a3ae | 136 | |
el17oc | 1:897160a1a3ae | 137 | if(Snakehead.x == Applepos.x && Snakehead.y == Applepos.y) { |
el17oc | 1:897160a1a3ae | 138 | |
el17oc | 3:d17d712c2e45 | 139 | lcd.setPixel(Applepos.x, Applepos.y, 0); // Plem:: Wanted to make sure that this didnt clear the pixel of the snake as it passes through it |
el17oc | 2:44e4a6ecdbef | 140 | _score++; //by waiting unil the snake has passed through before clearing the old apple however the new apple spawn needs to be ASAP after collection |
el17oc | 1:897160a1a3ae | 141 | _length = _length++; |
el17oc | 1:897160a1a3ae | 142 | _engine.set_Applepos(lcd); //randomises new values for _apx,_apy and draws on lcd -- the position is not needed until we compare it to Snakehead |
el17oc | 1:897160a1a3ae | 143 | pad.tone(1500.0,0.5); //need to clear apple |
el17oc | 1:897160a1a3ae | 144 | pad.leds_on(); |
el17oc | 1:897160a1a3ae | 145 | wait(0.5); |
el17oc | 1:897160a1a3ae | 146 | pad.leds_off(); |
el17oc | 1:897160a1a3ae | 147 | |
el17oc | 1:897160a1a3ae | 148 | } |
el17oc | 1:897160a1a3ae | 149 | } |
el17oc | 1:897160a1a3ae | 150 | |
el17oc | 1:897160a1a3ae | 151 | void Snake::check_wall_collisions() // Vector2D *&snakebody hopefully this points to values stored in snakebody then can compare to snakehead |
el17oc | 1:897160a1a3ae | 152 | { |
el17oc | 1:897160a1a3ae | 153 | Vector2D Snakehead = _engine.get_Snakehead(); |
el17oc | 1:897160a1a3ae | 154 | |
el17oc | 1:897160a1a3ae | 155 | |
el17oc | 1:897160a1a3ae | 156 | if (Snakehead.x == 0 || Snakehead.x == 84 || Snakehead.y == 0 || Snakehead.y == 42) { //how do i access snakehead.headx |
el17oc | 1:897160a1a3ae | 157 | |
el17oc | 1:897160a1a3ae | 158 | _gameover = true; |
el17oc | 1:897160a1a3ae | 159 | } else { |
el17oc | 1:897160a1a3ae | 160 | _gameover = false; |
el17oc | 1:897160a1a3ae | 161 | |
el17oc | 1:897160a1a3ae | 162 | } |
el17oc | 1:897160a1a3ae | 163 | } |
el17oc | 1:897160a1a3ae | 164 | |
el17oc | 1:897160a1a3ae | 165 | |
el17oc | 1:897160a1a3ae | 166 |