ELEC2645 (2019/20)
/
ELEC2645_Project_el17oc1
Owen Cavender 201159294
snake.cpp@14:7fb3c93343b6, 2020-05-30 (annotated)
- Committer:
- el17oc
- Date:
- Sat May 30 02:31:43 2020 +0000
- Revision:
- 14:7fb3c93343b6
- Parent:
- 13:b37dde18bfdc
- Child:
- 16:9500059ad5d8
ff
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17oc | 1:897160a1a3ae | 1 | #include "snake.h" |
el17oc | 1:897160a1a3ae | 2 | |
el17oc | 1:897160a1a3ae | 3 | Snake::Snake() |
el17oc | 1:897160a1a3ae | 4 | { |
el17oc | 1:897160a1a3ae | 5 | |
el17oc | 1:897160a1a3ae | 6 | } |
el17oc | 1:897160a1a3ae | 7 | |
el17oc | 1:897160a1a3ae | 8 | Snake::~Snake() |
el17oc | 1:897160a1a3ae | 9 | { |
el17oc | 6:bf90044188d0 | 10 | } |
el17oc | 6:bf90044188d0 | 11 | |
el17oc | 6:bf90044188d0 | 12 | |
el17oc | 6:bf90044188d0 | 13 | |
el17oc | 14:7fb3c93343b6 | 14 | void Snake::init()//int x, int y) |
el17oc | 6:bf90044188d0 | 15 | { |
el17oc | 14:7fb3c93343b6 | 16 | _x0 = 48; //initialises the snake and apple position |
el17oc | 6:bf90044188d0 | 17 | _x1 = 48; |
el17oc | 6:bf90044188d0 | 18 | _x2 = 48; |
el17oc | 6:bf90044188d0 | 19 | _x3 = 48; |
el17oc | 12:60c856354406 | 20 | _x4 = 48; |
el17oc | 12:60c856354406 | 21 | _x5 = 48; |
el17oc | 6:bf90044188d0 | 22 | |
el17oc | 6:bf90044188d0 | 23 | _y0 = 20; |
el17oc | 6:bf90044188d0 | 24 | _y1 = 19; |
el17oc | 6:bf90044188d0 | 25 | _y2 = 18; |
el17oc | 6:bf90044188d0 | 26 | _y3 = 17; |
el17oc | 12:60c856354406 | 27 | _y4 = 16; |
el17oc | 12:60c856354406 | 28 | _y5 = 15; |
el17oc | 14:7fb3c93343b6 | 29 | |
el17oc | 14:7fb3c93343b6 | 30 | _apx = 48; //initial apple position - directly in front of snake |
el17oc | 9:a69a6a06dddf | 31 | _apy = 25; |
el17oc | 14:7fb3c93343b6 | 32 | _gameover = false; //when _gameover = true, game cannot be played |
el17oc | 12:60c856354406 | 33 | _reset_apple = false; |
el17oc | 6:bf90044188d0 | 34 | _score = 0; |
el17oc | 6:bf90044188d0 | 35 | _direction = up; |
el17oc | 14:7fb3c93343b6 | 36 | _countdown = 12; //initial number of moves is lower than the reset value in order to keep the number of moves low to increase difficulty |
el17oc | 14:7fb3c93343b6 | 37 | |
el17oc | 7:0ce806455ef1 | 38 | // Vector2D *_snakebody = new Vector2D [_length]; |
el17oc | 6:bf90044188d0 | 39 | } |
el17oc | 6:bf90044188d0 | 40 | |
el17oc | 9:a69a6a06dddf | 41 | Vector2D Snake::get_Snakehead() |
el17oc | 9:a69a6a06dddf | 42 | { |
el17oc | 9:a69a6a06dddf | 43 | Vector2D Snakehead; |
el17oc | 9:a69a6a06dddf | 44 | Snakehead.x = _x0; |
el17oc | 9:a69a6a06dddf | 45 | Snakehead.y = _y0; |
el17oc | 9:a69a6a06dddf | 46 | |
el17oc | 9:a69a6a06dddf | 47 | return Snakehead; |
el17oc | 9:a69a6a06dddf | 48 | |
el17oc | 9:a69a6a06dddf | 49 | } |
el17oc | 9:a69a6a06dddf | 50 | |
el17oc | 6:bf90044188d0 | 51 | |
el17oc | 6:bf90044188d0 | 52 | |
el17oc | 9:a69a6a06dddf | 53 | |
el17oc | 9:a69a6a06dddf | 54 | |
el17oc | 12:60c856354406 | 55 | void Snake::apple_collected(N5110 &lcd, Gamepad &pad) |
el17oc | 12:60c856354406 | 56 | { |
el17oc | 12:60c856354406 | 57 | |
el17oc | 9:a69a6a06dddf | 58 | //need to code clear apple and make sure apple isnt spawning every time |
el17oc | 14:7fb3c93343b6 | 59 | if((_x0 == _apx) && (_y0 == _apy)) { // directly comparing position of the apple and the Snakehead - if they are the same: the score increases, countdown timer is reset, a new apple position is generated, LEDS and Speaker are triggered |
el17oc | 9:a69a6a06dddf | 60 | |
el17oc | 12:60c856354406 | 61 | // _countdown = _reset_value; |
el17oc | 12:60c856354406 | 62 | _score++; |
el17oc | 14:7fb3c93343b6 | 63 | _reset_apple = true; //causes new apple position to be generated - _reset _apple is compared to a bool true - when an apple is collected a new apple position is generated |
el17oc | 14:7fb3c93343b6 | 64 | _countdown = _countdown + 38; //38 is added to the current countdown timer - this larger _countdown is, the further the snake can travel to collect apples. |
el17oc | 14:7fb3c93343b6 | 65 | pad.tone(1500.0,0.5); //if the counter is reset to just 38, there will be some distances the snake cannot as it is further than 38 pixels away - unless the player collects accumulates their available moves |
el17oc | 14:7fb3c93343b6 | 66 | pad.led(2, 1); // |
el17oc | 8:997f90c88246 | 67 | pad.led(4, 1); |
el17oc | 14:7fb3c93343b6 | 68 | wait(0.1); |
el17oc | 14:7fb3c93343b6 | 69 | pad.led(2, 0); |
el17oc | 14:7fb3c93343b6 | 70 | pad.led(4, 0); |
el17oc | 12:60c856354406 | 71 | |
el17oc | 12:60c856354406 | 72 | |
el17oc | 12:60c856354406 | 73 | |
el17oc | 12:60c856354406 | 74 | } else { |
el17oc | 14:7fb3c93343b6 | 75 | _countdown = _countdown - 1; //for each change in position, counter decreases by 1 |
el17oc | 6:bf90044188d0 | 76 | |
el17oc | 6:bf90044188d0 | 77 | } |
el17oc | 12:60c856354406 | 78 | } |
el17oc | 1:897160a1a3ae | 79 | |
el17oc | 12:60c856354406 | 80 | int Snake::get_countdown() |
el17oc | 12:60c856354406 | 81 | { |
el17oc | 14:7fb3c93343b6 | 82 | //allows _countdown value to be called from other classes |
el17oc | 12:60c856354406 | 83 | return _countdown; |
el17oc | 1:897160a1a3ae | 84 | } |
el17oc | 1:897160a1a3ae | 85 | |
el17oc | 1:897160a1a3ae | 86 | |
el17oc | 14:7fb3c93343b6 | 87 | void Snake::check_gameover(N5110 &lcd) |
el17oc | 1:897160a1a3ae | 88 | { |
el17oc | 14:7fb3c93343b6 | 89 | if (_x0 == 15 ||_x0 == 69 || _y0 == 32 || _y0 == 0) { // the snakehead coordinate is on any edge of the rectangle, it is gameover |
el17oc | 14:7fb3c93343b6 | 90 | //the second condition is the game is over if the snake head cooroinate is equal to one of the snake body bits coordinate |
el17oc | 14:7fb3c93343b6 | 91 | _gameover = true; // the third conditios is game is over if the counter = 0, indicating you've ran out of moves. |
el17oc | 8:997f90c88246 | 92 | } |
el17oc | 14:7fb3c93343b6 | 93 | if ((_x0 == _x1 && _y0 == _y1) || (_x0 == _x2 && _y0 == _x2) || (_x0 == _x2 && _y0 == _y2) || (_x0 == _x3 && _y0 == _y3) || (_x0 == _x4 && _y0 == _y4)|| (_x0 == _x5 && _y0 == _y5)|| (_x0 == _x6 && _y0 == _y6)|| (_x0 == _x7 && _y0 == _y7)) { |
el17oc | 14:7fb3c93343b6 | 94 | _gameover = true; |
el17oc | 14:7fb3c93343b6 | 95 | } |
el17oc | 14:7fb3c93343b6 | 96 | if(_countdown == 0) { |
el17oc | 14:7fb3c93343b6 | 97 | _gameover = true; |
el17oc | 12:60c856354406 | 98 | |
el17oc | 1:897160a1a3ae | 99 | } |
el17oc | 1:897160a1a3ae | 100 | } |
el17oc | 1:897160a1a3ae | 101 | |
el17oc | 14:7fb3c93343b6 | 102 | void Snake::gameover_true(N5110 &lcd, Gamepad &pad) |
el17oc | 12:60c856354406 | 103 | { |
el17oc | 13:b37dde18bfdc | 104 | |
el17oc | 14:7fb3c93343b6 | 105 | while (_gameover == true) { //As _gameover is a member variable, if the condition is the previous function is met, the true value will be stored in _gameover and can be accessed in this function |
el17oc | 14:7fb3c93343b6 | 106 | lcd.clear(); |
el17oc | 14:7fb3c93343b6 | 107 | pad.tone(500,1); |
el17oc | 14:7fb3c93343b6 | 108 | lcd.printString( " Game Over ", 0, 1 ); |
el17oc | 14:7fb3c93343b6 | 109 | lcd.printString( " ~~~~~~~<:>-<", 0, 3 ); |
el17oc | 14:7fb3c93343b6 | 110 | char buffer1[14]; |
el17oc | 14:7fb3c93343b6 | 111 | sprintf(buffer1," Score: %2d", _score); //prints your score - cannot simply use N5110::printString as we need to output a value and the No. of inputs wouldnt match up to the function declaration |
el17oc | 14:7fb3c93343b6 | 112 | lcd.printString(buffer1,0,4); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits ///print score |
el17oc | 14:7fb3c93343b6 | 113 | |
el17oc | 14:7fb3c93343b6 | 114 | lcd.refresh(); |
el17oc | 14:7fb3c93343b6 | 115 | } |
el17oc | 14:7fb3c93343b6 | 116 | } |
el17oc | 14:7fb3c93343b6 | 117 | |
el17oc | 14:7fb3c93343b6 | 118 | void Snake::render(N5110 &lcd) //final function in the main function's while loop as the screen updatesbased on all any changes which occur in the functions |
el17oc | 14:7fb3c93343b6 | 119 | { |
el17oc | 14:7fb3c93343b6 | 120 | lcd.clear(); |
el17oc | 12:60c856354406 | 121 | |
el17oc | 12:60c856354406 | 122 | //apple |
el17oc | 14:7fb3c93343b6 | 123 | lcd.setPixel(_apx, _apy,1); //plot apple position -whether it is a new position or the same position |
el17oc | 12:60c856354406 | 124 | |
el17oc | 14:7fb3c93343b6 | 125 | lcd.drawRect(15, 0, 54, 32, FILL_TRANSPARENT); //plots border of snake map |
el17oc | 14:7fb3c93343b6 | 126 | |
el17oc | 14:7fb3c93343b6 | 127 | lcd.setPixel(_x0, _y0,1); //plots snake body's new position changed by move_snake() function |
el17oc | 12:60c856354406 | 128 | lcd.setPixel(_x1, _y1,1); |
el17oc | 12:60c856354406 | 129 | lcd.setPixel(_x2, _y2,1); |
el17oc | 12:60c856354406 | 130 | lcd.setPixel(_x3, _y3,1); |
el17oc | 12:60c856354406 | 131 | lcd.setPixel(_x4, _y4,1); |
el17oc | 12:60c856354406 | 132 | lcd.setPixel(_x5, _y5,1); |
el17oc | 14:7fb3c93343b6 | 133 | lcd.setPixel(_x6, _y6,1); |
el17oc | 14:7fb3c93343b6 | 134 | lcd.setPixel(_x7, _y7,1); //new position of the end bit of the snake is plotted - its old position cleared |
el17oc | 14:7fb3c93343b6 | 135 | //NOTES CHANGLE LED VALUES SO IT IS TOP RIHGT OF THE BOX NOT TOP HALF OF THE SCREEN //CHANGE APPLE POSITION COORDINATES SO ITS IN BOX // GET SCORE IN THE SAME PLACE WHEN IT PRINTS AT END |
el17oc | 14:7fb3c93343b6 | 136 | |
el17oc | 14:7fb3c93343b6 | 137 | char buffer1[14]; |
el17oc | 14:7fb3c93343b6 | 138 | sprintf(buffer1," %2d %2d",_score, _countdown); //prints score and counter on the same line |
el17oc | 14:7fb3c93343b6 | 139 | lcd.printString(buffer1,0,5); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
el17oc | 14:7fb3c93343b6 | 140 | |
el17oc | 14:7fb3c93343b6 | 141 | |
el17oc | 14:7fb3c93343b6 | 142 | // char buffer2[14]; |
el17oc | 14:7fb3c93343b6 | 143 | // sprintf(buffer2,"%2d",_score); |
el17oc | 14:7fb3c93343b6 | 144 | // lcd.printString(buffer2,0,3); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
el17oc | 14:7fb3c93343b6 | 145 | |
el17oc | 14:7fb3c93343b6 | 146 | lcd.refresh(); //applies plotting commands togeher |
el17oc | 14:7fb3c93343b6 | 147 | } |
el17oc | 12:60c856354406 | 148 | |
el17oc | 1:897160a1a3ae | 149 | |
el17oc | 1:897160a1a3ae | 150 | |
el17oc | 2:44e4a6ecdbef | 151 | |
el17oc | 8:997f90c88246 | 152 | |
el17oc | 8:997f90c88246 | 153 | void Snake::get_direction(Gamepad &pad) |
el17oc | 6:bf90044188d0 | 154 | { |
el17oc | 14:7fb3c93343b6 | 155 | // int x; |
el17oc | 14:7fb3c93343b6 | 156 | Directions direction = _direction; //"direction" stores the previous value of _direction to stop the snake going in the opposite direction to the way its travelling |
el17oc | 14:7fb3c93343b6 | 157 | |
el17oc | 14:7fb3c93343b6 | 158 | if(direction != left) { //if current direction is left, the not statement is false blocking access to the next command from the 'A' button preventing _direction being set to right |
el17oc | 6:bf90044188d0 | 159 | if (pad.A_pressed()) { |
el17oc | 6:bf90044188d0 | 160 | |
el17oc | 6:bf90044188d0 | 161 | _direction = right; |
el17oc | 14:7fb3c93343b6 | 162 | // x=1; |
el17oc | 6:bf90044188d0 | 163 | } |
el17oc | 6:bf90044188d0 | 164 | } |
el17oc | 6:bf90044188d0 | 165 | if(direction != right) { |
el17oc | 10:ee781d18e0f6 | 166 | if (pad.Y_pressed()) { |
el17oc | 6:bf90044188d0 | 167 | |
el17oc | 6:bf90044188d0 | 168 | _direction = left; |
el17oc | 14:7fb3c93343b6 | 169 | // x=2; |
el17oc | 12:60c856354406 | 170 | } |
el17oc | 12:60c856354406 | 171 | |
el17oc | 6:bf90044188d0 | 172 | } |
el17oc | 6:bf90044188d0 | 173 | if(direction != down) { |
el17oc | 12:60c856354406 | 174 | if (pad.B_pressed()) { |
el17oc | 14:7fb3c93343b6 | 175 | // x=3; |
el17oc | 6:bf90044188d0 | 176 | _direction = up; |
el17oc | 6:bf90044188d0 | 177 | } |
el17oc | 6:bf90044188d0 | 178 | } |
el17oc | 6:bf90044188d0 | 179 | if(direction != up) { |
el17oc | 12:60c856354406 | 180 | if (pad.X_pressed()) { |
el17oc | 6:bf90044188d0 | 181 | |
el17oc | 6:bf90044188d0 | 182 | _direction = down; |
el17oc | 14:7fb3c93343b6 | 183 | // x=4; |
el17oc | 6:bf90044188d0 | 184 | } |
el17oc | 12:60c856354406 | 185 | } else { |
el17oc | 14:7fb3c93343b6 | 186 | _direction = _direction; // setting the direction equal to itself if no button is pressed means the snake will move automatically once direction is set |
el17oc | 6:bf90044188d0 | 187 | |
el17oc | 12:60c856354406 | 188 | } |
el17oc | 14:7fb3c93343b6 | 189 | // printf("direction %d ", x); //printf statements used in CoolTerm to check whether the input commands where working correctly |
el17oc | 12:60c856354406 | 190 | } |
el17oc | 1:897160a1a3ae | 191 | |
el17oc | 5:d716013c6a18 | 192 | |
el17oc | 5:d716013c6a18 | 193 | |
el17oc | 12:60c856354406 | 194 | void Snake::move_snake() |
el17oc | 12:60c856354406 | 195 | { |
el17oc | 14:7fb3c93343b6 | 196 | if (_direction == up) { //shifting the snake position bit by bit, with respect to _x0 and _y0; |
el17oc | 14:7fb3c93343b6 | 197 | _x7 = _x6; //coordinate _x[i], _y[i] = _x[i-1], _y[i-1] |
el17oc | 14:7fb3c93343b6 | 198 | _y7 = _y6; |
el17oc | 14:7fb3c93343b6 | 199 | _x6 = _x5; |
el17oc | 14:7fb3c93343b6 | 200 | _y6 = _y5; |
el17oc | 14:7fb3c93343b6 | 201 | _x5 = _x4; |
el17oc | 14:7fb3c93343b6 | 202 | _y5 = _y4; |
el17oc | 14:7fb3c93343b6 | 203 | _x4 = _x3; |
el17oc | 14:7fb3c93343b6 | 204 | _y4 = _y3; |
el17oc | 12:60c856354406 | 205 | _x3 = _x2; |
el17oc | 12:60c856354406 | 206 | _y3 = _y2; |
el17oc | 12:60c856354406 | 207 | _x2 = _x1; |
el17oc | 12:60c856354406 | 208 | _y2 = _y1; |
el17oc | 12:60c856354406 | 209 | _x1 = _x0; |
el17oc | 14:7fb3c93343b6 | 210 | _y1 = _y0; //_x1 ,_y1 and must be assingned to _x0,_y0 before its own position updates otherwise bit 0 and bit 1 would be plotted as 1 pixel |
el17oc | 5:d716013c6a18 | 211 | |
el17oc | 12:60c856354406 | 212 | _x0 = _x0; |
el17oc | 14:7fb3c93343b6 | 213 | _y0 = _y0 + 1; //changes the position one bit at a time so the snake can only move horizontally or vertically |
el17oc | 12:60c856354406 | 214 | } |
el17oc | 12:60c856354406 | 215 | if (_direction == down) { |
el17oc | 14:7fb3c93343b6 | 216 | _x7 = _x6; |
el17oc | 14:7fb3c93343b6 | 217 | _y7 = _y6; |
el17oc | 14:7fb3c93343b6 | 218 | _x6 = _x5; |
el17oc | 14:7fb3c93343b6 | 219 | _y6 = _y5; |
el17oc | 12:60c856354406 | 220 | _x5 = _x4; |
el17oc | 14:7fb3c93343b6 | 221 | _y5 = _y4; |
el17oc | 12:60c856354406 | 222 | _x4 = _x3; |
el17oc | 14:7fb3c93343b6 | 223 | _y4 = _y3; |
el17oc | 12:60c856354406 | 224 | _x3 = _x2; |
el17oc | 12:60c856354406 | 225 | _y3 = _y2; |
el17oc | 12:60c856354406 | 226 | _x2 = _x1; |
el17oc | 12:60c856354406 | 227 | _y2 = _y1; |
el17oc | 12:60c856354406 | 228 | _x1 = _x0; |
el17oc | 12:60c856354406 | 229 | _y1 = _y0; |
el17oc | 5:d716013c6a18 | 230 | |
el17oc | 12:60c856354406 | 231 | _x0 = _x0; |
el17oc | 12:60c856354406 | 232 | _y0 = _y0 - 1; |
el17oc | 12:60c856354406 | 233 | |
el17oc | 12:60c856354406 | 234 | } |
el17oc | 12:60c856354406 | 235 | if (_direction == left) { |
el17oc | 14:7fb3c93343b6 | 236 | _x7 = _x6; |
el17oc | 14:7fb3c93343b6 | 237 | _y7 = _y6; |
el17oc | 14:7fb3c93343b6 | 238 | _x6 = _x5; |
el17oc | 14:7fb3c93343b6 | 239 | _y6 = _y5; |
el17oc | 13:b37dde18bfdc | 240 | _x5 = _x4; |
el17oc | 13:b37dde18bfdc | 241 | _y5 = _y4; |
el17oc | 14:7fb3c93343b6 | 242 | _x4 = _x3; |
el17oc | 14:7fb3c93343b6 | 243 | _y4 = _y3; |
el17oc | 12:60c856354406 | 244 | _x3 = _x2; |
el17oc | 12:60c856354406 | 245 | _y3 = _y2; |
el17oc | 12:60c856354406 | 246 | _x2 = _x1; |
el17oc | 12:60c856354406 | 247 | _y2 = _y1; |
el17oc | 12:60c856354406 | 248 | _x1 = _x0; |
el17oc | 12:60c856354406 | 249 | _y1 = _y0; |
el17oc | 12:60c856354406 | 250 | |
el17oc | 14:7fb3c93343b6 | 251 | _x0 = _x0 - 1; //changes x=x-1 , y remains the same to move left |
el17oc | 12:60c856354406 | 252 | _y0 = _y0; |
el17oc | 6:bf90044188d0 | 253 | |
el17oc | 6:bf90044188d0 | 254 | |
el17oc | 5:d716013c6a18 | 255 | |
el17oc | 5:d716013c6a18 | 256 | } |
el17oc | 6:bf90044188d0 | 257 | |
el17oc | 12:60c856354406 | 258 | if (_direction == right) { |
el17oc | 14:7fb3c93343b6 | 259 | _x7 = _x6; |
el17oc | 14:7fb3c93343b6 | 260 | _y7 = _y6; |
el17oc | 14:7fb3c93343b6 | 261 | _x6 = _x5; |
el17oc | 14:7fb3c93343b6 | 262 | _y6 = _y5; |
el17oc | 13:b37dde18bfdc | 263 | _x5 = _x4; |
el17oc | 13:b37dde18bfdc | 264 | _y5 = _y4; |
el17oc | 14:7fb3c93343b6 | 265 | _x4 = _x3; |
el17oc | 14:7fb3c93343b6 | 266 | _y4 = _y3; |
el17oc | 12:60c856354406 | 267 | _x3 = _x2; |
el17oc | 12:60c856354406 | 268 | _y3 = _y2; |
el17oc | 12:60c856354406 | 269 | _x2 = _x1; |
el17oc | 12:60c856354406 | 270 | _y2 = _y1; |
el17oc | 12:60c856354406 | 271 | _x1 = _x0; |
el17oc | 12:60c856354406 | 272 | _y1 = _y0; |
el17oc | 12:60c856354406 | 273 | |
el17oc | 12:60c856354406 | 274 | _x0 = _x0 + 1; |
el17oc | 12:60c856354406 | 275 | _y0 = _y0; |
el17oc | 12:60c856354406 | 276 | |
el17oc | 12:60c856354406 | 277 | |
el17oc | 14:7fb3c93343b6 | 278 | } |
el17oc | 12:60c856354406 | 279 | } |
el17oc | 9:a69a6a06dddf | 280 | |
el17oc | 6:bf90044188d0 | 281 | |
el17oc | 9:a69a6a06dddf | 282 | void Snake::render_clear_tail(N5110 &lcd) |
el17oc | 9:a69a6a06dddf | 283 | { |
el17oc | 12:60c856354406 | 284 | |
el17oc | 14:7fb3c93343b6 | 285 | lcd.setPixel(_x7, _y7, false); //sets the end pixel to 0. it must be set to 0 before its position updates otherwise the snakebody will grow continually from _x7, _y7 coordinate |
el17oc | 9:a69a6a06dddf | 286 | } |
el17oc | 6:bf90044188d0 | 287 | |
el17oc | 14:7fb3c93343b6 | 288 | bool Snake::get_gameover() //methods to access member variables of the class |
el17oc | 8:997f90c88246 | 289 | { |
el17oc | 8:997f90c88246 | 290 | return _gameover; |
el17oc | 8:997f90c88246 | 291 | } |
el17oc | 8:997f90c88246 | 292 | int Snake::get_score() |
el17oc | 8:997f90c88246 | 293 | { |
el17oc | 8:997f90c88246 | 294 | return _score; |
el17oc | 8:997f90c88246 | 295 | } |
el17oc | 6:bf90044188d0 | 296 | |
el17oc | 6:bf90044188d0 | 297 | |
el17oc | 14:7fb3c93343b6 | 298 | |
el17oc | 14:7fb3c93343b6 | 299 | |
el17oc | 12:60c856354406 | 300 | |
el17oc | 8:997f90c88246 | 301 | void Snake::get_Apple_position(N5110 &lcd) |
el17oc | 9:a69a6a06dddf | 302 | { |
el17oc | 14:7fb3c93343b6 | 303 | if(_reset_apple == true) { // _reset_apple is a triggered when an apple is collected and causes a new Apple position to be randomly generated |
el17oc | 14:7fb3c93343b6 | 304 | _reset_apple = false; // returned to false immediately so another position can be generated function can be triggered again in the next loop |
el17oc | 14:7fb3c93343b6 | 305 | lcd.setPixel(_apx, _apy,0); //sets the exisiting apple position to 0 to remove it from lcd. |
el17oc | 14:7fb3c93343b6 | 306 | _apx = rand()%52+16; //54 = width of the rectangle on the lcd. - the x value of the apple has a range of 52 so it cannot spawn in either side of the wall |
el17oc | 14:7fb3c93343b6 | 307 | // the range is from 16 to 69 as the lowest x coordinate of the rectangle is 15 and the highest is 69 |
el17oc | 14:7fb3c93343b6 | 308 | _apy = rand()%28+2; |
el17oc | 14:7fb3c93343b6 | 309 | } |
el17oc | 12:60c856354406 | 310 | |
el17oc | 6:bf90044188d0 | 311 | |
el17oc | 10:ee781d18e0f6 | 312 | } |
el17oc | 1:897160a1a3ae | 313 |