![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Owen Cavender 201159294
Dependencies: mbed
snake.h
- Committer:
- el17oc
- Date:
- 2020-05-30
- Revision:
- 2:ffbfd3f53ee2
- Parent:
- 1:897160a1a3ae
File content as of revision 2:ffbfd3f53ee2:
#ifndef SNAKE_H #define SNAKE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Snake Class * Owen Cavender, University of Leeds */ class Snake { public: Snake(); /** constructor */ ~Snake(); /** deconstructor */ enum Directions { /**enum of directions*/ up, down, left, right, }; void init(); /** initialises 'Snake' class */ void get_direction(Gamepad &pad); /** reads input from gamepad *updates direction */ void render_clear_tail(N5110 &lcd); /** clears pixel on the end of snake *before everything else on the screen is updated and rendered */ void move_snake(); /**alters the values assigned to the snake's body *based on the _direction set in get_direction */ void apple_collected(N5110 &lcd, Gamepad &pad); /** check to see if the apple x,y = snakehead x,y values *increases score, triggers a true which causes generation of apple, updates counter *Plays a tone and toggles LEDs */ void check_gameover(N5110 &lcd); /**checks if game is over based on 3 conditions */ void get_Apple_position(N5110 &lcd); /**sets the apple position *an update of position is triggered by bool _reset_apple */ void render(N5110 &lcd, Gamepad &pad); /**draws the snake, border, and apple during the game * if it is game over, it displays the score and a gameo over message */ Vector2D get_Snakehead(); /**returns _x0, and _y0 values */ int get_countdown(); /**reurns counter value */ int get_score(); /**returns score; */ private: bool get_gameover(); /** returns _gameover *private as it is only used in Snake class */ /**Snake private variables*/ Directions _direction; int _countdown; bool _gameover; int _score; int _reset_apple; int _x0; /**snake position variable*/ int _y0; int _x1; int _y1; int _x2; int _y2; int _x3; int _y3; int _x4; int _y4; int _x5; int _y5; int _x6; int _y6; int _x7; int _y7; int _apx; /**apple position variable*/ int _apy; }; #endif