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Dependencies: mbed
main.cpp
- Committer:
- valavanisalex
- Date:
- 2018-04-16
- Revision:
- 10:167d0aa1c9b3
- Parent:
- 6:d9d05b321b4d
- Child:
- 12:2af7b4868033
File content as of revision 10:167d0aa1c9b3:
///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "PongEngine.h"
#ifdef WITH_TESTING
# include "tests.h"
#endif
#define PADDLE_WIDTH 2
#define PADDLE_HEIGHT 8
#define BALL_SIZE 2
#define BALL_SPEED 3
/////////////// structs /////////////////
struct UserInput {
Direction d;
float mag;
};
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
PongEngine pong;
///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void render();
void welcome();
///////////// functions ////////////////
int main()
{
#ifdef WITH_TESTING
int number_of_failures = run_all_tests();
if(number_of_failures > 0) return number_of_failures;
#endif
int fps = 8; // frames per second
init(); // initialise and then display welcome screen...
welcome(); // waiting for the user to start
render(); // first draw the initial frame
wait(1.0f/fps); // and wait for one frame period
// game loop - read input, update the game state and render the display
while (1) {
pong.read_input(pad);
pong.update(pad);
render();
wait(1.0f/fps);
}
}
// initialies all classes and libraries
void init()
{
// need to initialise LCD and Gamepad
lcd.init();
pad.init();
// initialise the game with correct ball and paddle sizes
pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED);
}
// this function draws each frame on the LCD
void render()
{
// clear screen, re-draw and refresh
lcd.clear();
pong.draw(lcd);
lcd.refresh();
}
// simple splash screen displayed on start-up
void welcome() {
lcd.printString(" Pong! ",0,1);
lcd.printString(" Press Start ",0,4);
lcd.refresh();
// wait flashing LEDs until start button is pressed
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
pad.leds_on();
wait(0.1);
pad.leds_off();
wait(0.1);
}
}