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Dependencies: mbed
Diff: main.cpp
- Revision:
- 4:d349e5d847cf
- Parent:
- 3:910d7e87f367
- Child:
- 6:d9d05b321b4d
--- a/main.cpp Sun Mar 05 21:18:09 2017 +0000
+++ b/main.cpp Sun Mar 05 23:19:55 2017 +0000
@@ -5,8 +5,8 @@
#include "PongEngine.h"
#define PADDLE_WIDTH 2
-#define PADDLE_HEIGHT 10
-#define BALL_RADIUS 2
+#define PADDLE_HEIGHT 8
+#define BALL_SIZE 2
#define BALL_SPEED 3
/////////////// structs /////////////////
@@ -34,7 +34,7 @@
render(); // draw initial frame
wait(1.0f/fps);
- // game loop - read input, update the game state and render
+ // game loop - read input, update the game state and render the display
while (1) {
pong.read_input(pad);
pong.update(pad);
@@ -50,7 +50,7 @@
pad.init();
// initialise the game
- pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_RADIUS,BALL_SPEED);
+ pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED);
}
@@ -64,8 +64,8 @@
void welcome() {
- lcd.printString(" Pong! ",0,1);
- lcd.printString(" Press Start ",0,4);
+ lcd.printString(" Pong! ",0,1);
+ lcd.printString(" Press Start ",0,4);
lcd.refresh();
// wait flashing LEDs until start button is pressed