Kaif Kutchwala 201267448 ELEC2645 Project

Dependencies:   mbed

Game/Game.cpp

Committer:
KaifK
Date:
2020-05-17
Revision:
9:e6566d09f087
Parent:
8:5ede90f99a27
Child:
12:ca7329a41fc5

File content as of revision 9:e6566d09f087:

#include "Game.h"

Game::Game(N5110 &lcd, Gamepad &pad, Ball &ball) {
    _lcd = &lcd;
    _pad = &pad;
    _ball = &ball;
}
Game::~Game() {}

void Game::init() {
    _is_goal = false;
    _lives = 3;
    _score = 0;
    _speed = 0.30f;
    _x_val = 42.00f;
    _y_val = 0.00f;
    _shot_x = 0;
    _shot_y = 0;
}
void Game::play() {
    updateLives();
    readInput();
    _ball->playShot(_shot_x, _shot_y);
    _score++;
    updateSpeed();   
}

void Game::readInput() {
    _x_val = 42; //reset x_val
    _y_val = 0; //reset y_val
    while(!_pad->A_pressed()) {
        pointer_input();
    }
    wait(0.1);
    while(!_pad->B_pressed()) {
        power_meter_input();
    }
    wait(0.1);
    convert_to_shot_x();
    convert_to_shot_y();
    printf("x val = %.2f \n",_x_val);
    printf("shot_x val = %d \n",_shot_x);
    printf("y val = %.2f \n",_y_val);
    printf("shot_y val = %d \n",_shot_y);
    
}
void Game::updateLives() {
    switch(_lives){
        case 1:
            _pad->leds(0.0);
            _pad->led(1,1.0); //red leds only
            _pad->led(4,1.0);
            break; 
        case 2:
            _pad->leds_off();
            _pad->led(1,1.0); //red and yellow leds
            _pad->led(2,1.0);
            _pad->led(4,1.0);
            _pad->led(5,1.0);
            break; 
        case 3:
            _pad->leds(1.0);
            break; 
        default:
            error("Invalid Number of Lives");  
            break; 
    }
}
void Game::updateScore() {
    char buffer[12];
    sprintf(buffer,"%d",_score);
    _lcd->printString(buffer,2,5);
}
void Game::updateSpeed() {
    if(abs(_speed) <= 2) { // max speed = 1
        if(_score % 3 == 0) {
            _speed = abs(_speed) + 0.20f;        
        }
    }
    printf("speed = %.2f \n", _speed);
    printf("score = %d \n", _score);
}

void Game::pointer_input() {
    updateScore();
    _ball->display_background();
    _ball->init();
    //draw aim pointer
    _lcd->drawLine(WIDTH / 2 - 5, 41, _x_val, HEIGHT / 2 + 7, 1);//left side
    _lcd->drawLine(WIDTH / 2 + 5, 41, _x_val, HEIGHT / 2 + 7, 1);//right side
    _x_val += _speed;
    //printf("dir = %d \n", _speed);
    if((int)_x_val >= 70) { _speed = (-1 * _speed); }
    //pointer points out of screen i.e. 70=84 therefore, switch direction 
    //value found through trial and error using print statement
    else if((int)_x_val <= 12) { _speed = abs(_speed); }
    _lcd->refresh();
    _lcd->clear();
    wait(0.01);
}
void Game::power_meter_input() {
    updateScore();
    //keep direction of pointer
    _ball->display_background();
    _ball->init();
    _lcd->drawLine(WIDTH / 2 - 5, 41, _x_val, HEIGHT / 2 + 7, 1);
    _lcd->drawLine(WIDTH / 2 + 5, 41, _x_val, HEIGHT / 2 + 7, 1);
    //fill and empty power meter
    _lcd->drawRect(77,27,6,_y_val,FILL_BLACK);
    _y_val += _speed/2;
    if((int)_y_val >= 20) { _speed = (-1 * _speed); } //power meter full
    else if((int)_y_val <= 0) { _speed = abs(_speed); } // power meter empty
    _lcd->refresh();
    _lcd->clear();
    wait(0.01);
}
void Game::convert_to_shot_x() {
    //convert from range 12-70 (range of pointer) to 0-84 (range of screen)
    _shot_x = ((((int)_x_val - 12) * (84)) / (70 - 12));
    //ball misses goal completely
    if(_shot_x <=7) { _shot_x = -20;}
    else if(_shot_x >=77) { _shot_x = 104;}
}
void Game::convert_to_shot_y() {
    _shot_y = ((((int)_y_val) * (24)) / (20));
    if(_shot_y <= 3) {_shot_y = -6; } //shot too high
    else if (_shot_y >= 19) {_shot_y = 19; }//shot is low, but must enter goal
}
int Game::random_level_gen(int limit) {
       int number = (rand() % limit) + 1; //random level between 1-10
       return number;
}