Kaif Kutchwala 201267448 ELEC2645 Project

Dependencies:   mbed

main.cpp

Committer:
KaifK
Date:
2020-05-25
Revision:
23:ad9ac069e751
Parent:
22:76bb0f52be8b
Child:
25:467d8fd0fec4

File content as of revision 23:ad9ac069e751:

/*
Shoot
ELEC2645 Project
EL18KK
201267448
*/

#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Ball.h"
#include "Splash.h"
#include "Game.h"
#include "test.h"
#include "Instructions.h"
#include "Sprites.h"

//objects
Gamepad pad;
N5110 lcd;
Ball ball(lcd);
Splash splash(lcd, ball);
Game game(lcd, pad, ball);
Instructions instruction(lcd, pad, ball, game);
//functions
void init();
void display_menu();
void game_loop();
void how_to();
void display_settings();
//variables
int page = 1;

int main() {
    init();
    while (1) {
        //ball.level_loop();
        display_menu();
        page = 1;
        if (pad.A_pressed()) {
            game_loop();
        } else if (pad.B_pressed()) {
            wait(0.2); //debounce
            while(!pad.B_pressed()) {how_to();}
            pad.reset_buttons();
            wait(0.2);
        } else if (pad.X_pressed()) {
            while(!pad.B_pressed()) { display_settings();}
            pad.reset_buttons();
        } else if (pad.Y_pressed()) {
            lcd.turnOff();
            pad.leds(0.0);
        }
    }
}
void init() {
    run_all_tests();
    lcd.init();
    pad.init();
    lcd.setContrast(0.5);
    lcd.backLightOn();
    splash.displayInfo();
    splash.playIntro();
    game.init();
}   
void display_menu() {
    splash.drawLogo(13, 0);
    lcd.printString("Play", 2, 2);
    lcd.printString("How-To?", 2, 3);
    lcd.printString("Settings", 2, 4);
    lcd.printString("Exit", 2, 5);
    lcd.drawSprite(28, 15, 9, 9, (int*) a_button);
    lcd.drawSprite(45, 23, 9, 9, (int*) b_button);
    lcd.drawSprite(52, 31, 9, 9, (int*) x_button);
    lcd.drawSprite(28, 39, 9, 9, (int*) y_button);
    //highscore
    lcd.drawSprite(65, 21, 9 , 15, (int *)highscore_icon);
    lcd.drawRect(65, 30, 15, 12, FILL_TRANSPARENT);
    int highscore = game.get_highscore();
    char buffer[12];
    sprintf(buffer,"%d",highscore);
    lcd.printString(buffer,67,4);
    lcd.refresh();
    wait(0.1);
    lcd.clear();
}
void game_loop() {
    game.init();
    wait(0.2); //debounce
    game.play();
    lcd.clear();
    lcd.printString("GAME OVER",15,2);
    lcd.refresh();
    game.playGoalSound(3);
    wait(2);
    pad.reset_buttons(); //to ensure no accidental selection on menu
}
void how_to() {
    pad.leds(0.0);
    if(pad.get_direction() == N) { page--; } 
    else if (pad.get_direction() == S || page == 3 || page == 4) { page++; }
    if(page > 7) {page = 7;}
    if(page < 1) {page = 1;}
    instruction.set_page(page);
    instruction.display();
    wait(0.2);
}
void display_settings() {
    lcd.printString("Settings",20,0);
    lcd.printString("Set Contrast",0,1);
    lcd.printString("using Pot 1",0,2);
    lcd.printString("Hit B to Exit",0,5);
    lcd.drawRect(0, 24, 84, 8, FILL_TRANSPARENT);
    float pot_1_val = pad.read_pot1();
    printf("POT 1 = %.2f \n",pot_1_val);
    lcd.drawRect(0, 24, (int)(84*pot_1_val), 8, FILL_BLACK);
    lcd.setContrast(pot_1_val);
    lcd.refresh();
    wait_ms(100);
    lcd.clear();
}