
Kaif Kutchwala 201267448 ELEC2645 Project
Dependencies: mbed
main.cpp
- Committer:
- KaifK
- Date:
- 2020-05-18
- Revision:
- 15:5bf3f951d337
- Parent:
- 13:5133f00d2a2d
- Child:
- 16:1f196a0e12be
File content as of revision 15:5bf3f951d337:
/* Shoot ELEC2645 Project EL18KK 201267448 */ #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Ball.h" #include "Splash.h" #include "Game.h" const int a_button [9][9] = { {0,0,0,1,1,1,0,0,0}, {0,0,1,0,0,0,1,0,0}, {0,1,0,0,1,0,0,1,0}, {1,0,0,1,0,1,0,0,1}, {1,0,0,1,1,1,0,0,1}, {1,0,0,1,0,1,0,0,1}, {0,1,0,0,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0}, {0,0,0,1,1,1,0,0,0} }; const int b_button [9][9] = { {0,0,0,1,1,1,0,0,0}, {0,0,1,0,0,0,1,0,0}, {0,1,0,1,1,1,0,1,0}, {1,0,0,1,0,0,1,0,1}, {1,0,0,1,1,1,0,0,1}, {1,0,0,1,0,0,1,0,1}, {0,1,0,1,1,1,0,1,0}, {0,0,1,0,0,0,1,0,0}, {0,0,0,1,1,1,0,0,0} }; const int x_button [9][9] = { {0,0,0,1,1,1,0,0,0}, {0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,0,0,1,0}, {1,0,0,1,0,1,0,0,1}, {1,0,0,0,1,0,0,0,1}, {1,0,0,1,0,1,0,0,1}, {0,1,0,0,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0}, {0,0,0,1,1,1,0,0,0} }; const int y_button [9][9] = { {0,0,0,1,1,1,0,0,0}, {0,0,1,0,0,0,1,0,0}, {0,1,0,0,0,0,0,1,0}, {1,0,0,1,0,1,0,0,1}, {1,0,0,0,1,0,0,0,1}, {1,0,0,0,1,0,0,0,1}, {0,1,0,0,1,0,0,1,0}, {0,0,1,0,0,0,1,0,0}, {0,0,0,1,1,1,0,0,0} }; //objects Gamepad pad; N5110 lcd; Ball ball(lcd); Splash splash(lcd, ball); Game game(lcd, pad, ball); //functions void display_menu(); //variables int main() { lcd.init(); lcd.setContrast(0.5); pad.init(); lcd.backLightOn(); splash.displayInfo(); splash.playIntro(); while (1) { //ball.level_loop(); display_menu(); if (pad.A_pressed()) { wait(0.2); //debounce game.init(); game.play(); lcd.printString("GAME OVER",15,2); lcd.refresh(); wait(2); } if (pad.B_pressed()) { wait(0.2); //debounce while(!pad.B_pressed()) { //Instructions Page wait_ms(100); lcd.refresh(); lcd.clear(); } } if (pad.X_pressed()) { while(!pad.B_pressed()) { //settings wait_ms(100); lcd.refresh(); lcd.clear(); } } if (pad.Y_pressed()) { lcd.turnOff(); pad.leds(0.0); } wait_ms(100); lcd.refresh(); lcd.clear(); } } void display_menu() { splash.drawLogo(13, 0); lcd.printString("Play", 2, 2); lcd.printString("How-To?", 2, 3); lcd.printString("Settings", 2, 4); lcd.printString("Exit", 2, 5); lcd.drawSprite(28, 15, 9, 9, (int*) a_button); lcd.drawSprite(45, 23, 9, 9, (int*) b_button); lcd.drawSprite(52, 31, 9, 9, (int*) x_button); lcd.drawSprite(28, 39, 9, 9, (int*) y_button); lcd.refresh(); wait(0.1); }