Kaif Kutchwala 201267448 ELEC2645 Project

Dependencies:   mbed

main.cpp

Committer:
KaifK
Date:
2020-05-22
Revision:
17:2fbe40177b9c
Parent:
16:1f196a0e12be
Child:
18:100e7d3509b5

File content as of revision 17:2fbe40177b9c:

/*
Shoot
ELEC2645 Project
EL18KK
201267448
*/

#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Ball.h"
#include "Splash.h"
#include "Game.h"

const int highscore_icon [9][15] = {
    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},  
    {0,0,0,0,0,1,0,0,0,1,0,0,0,0,0},  
    {1,1,1,1,0,1,0,0,0,1,0,0,0,0,0},  
    {1,0,0,1,0,1,0,0,0,1,0,1,1,1,1},  
    {1,0,0,1,0,1,0,0,0,1,0,1,0,0,1},  
    {1,0,0,1,0,1,0,0,0,1,0,1,0,0,1},  
    {1,0,0,1,0,1,0,0,0,1,0,1,0,0,1},  
    {1,1,1,1,0,1,1,1,1,1,0,1,1,1,1},     
};
const int a_button [9][9] = {
    {0,0,0,1,1,1,0,0,0}, 
    {0,0,1,0,0,0,1,0,0}, 
    {0,1,0,0,1,0,0,1,0}, 
    {1,0,0,1,0,1,0,0,1}, 
    {1,0,0,1,1,1,0,0,1}, 
    {1,0,0,1,0,1,0,0,1}, 
    {0,1,0,0,0,0,0,1,0}, 
    {0,0,1,0,0,0,1,0,0}, 
    {0,0,0,1,1,1,0,0,0} 
};
const int b_button [9][9] = {
    {0,0,0,1,1,1,0,0,0}, 
    {0,0,1,0,0,0,1,0,0}, 
    {0,1,0,1,1,1,0,1,0}, 
    {1,0,0,1,0,0,1,0,1}, 
    {1,0,0,1,1,1,0,0,1}, 
    {1,0,0,1,0,0,1,0,1}, 
    {0,1,0,1,1,1,0,1,0}, 
    {0,0,1,0,0,0,1,0,0}, 
    {0,0,0,1,1,1,0,0,0} 
};
const int x_button [9][9] = {
    {0,0,0,1,1,1,0,0,0}, 
    {0,0,1,0,0,0,1,0,0}, 
    {0,1,0,0,0,0,0,1,0}, 
    {1,0,0,1,0,1,0,0,1}, 
    {1,0,0,0,1,0,0,0,1}, 
    {1,0,0,1,0,1,0,0,1}, 
    {0,1,0,0,0,0,0,1,0}, 
    {0,0,1,0,0,0,1,0,0}, 
    {0,0,0,1,1,1,0,0,0} 
};
const int y_button [9][9] = {
    {0,0,0,1,1,1,0,0,0}, 
    {0,0,1,0,0,0,1,0,0}, 
    {0,1,0,0,0,0,0,1,0}, 
    {1,0,0,1,0,1,0,0,1}, 
    {1,0,0,0,1,0,0,0,1}, 
    {1,0,0,0,1,0,0,0,1}, 
    {0,1,0,0,1,0,0,1,0}, 
    {0,0,1,0,0,0,1,0,0}, 
    {0,0,0,1,1,1,0,0,0} 
};
//objects
Gamepad pad;
N5110 lcd;
Ball ball(lcd);
Splash splash(lcd, ball);
Game game(lcd, pad, ball);
//functions
void init();
void display_menu();
void game_loop();
void how_to();
void display_settings();
//variables


int main()
{
    init();
    while (1)
    {
        //ball.level_loop();
        display_menu();
        if (pad.A_pressed()) {
            game_loop();
        }
        else if (pad.B_pressed()) {
            wait(0.2); //debounce
            while(!pad.B_pressed()) {
                //Instructions Page
                wait_ms(100);
                lcd.refresh();
                lcd.clear();
            }
        }
        else if (pad.X_pressed()) {
            while(!pad.B_pressed()) {
                display_settings();
            }
        }
        else if (pad.Y_pressed()) {
            lcd.turnOff();
            pad.leds(0.0);
        }
    }
}
void init() {
    lcd.init();
    lcd.setContrast(0.5);
    pad.init();
    lcd.backLightOn();
    //splash.displayInfo();
    //splash.playIntro();
}   
void display_menu()
{
    splash.drawLogo(13, 0);
    lcd.printString("Play", 2, 2);
    lcd.printString("How-To?", 2, 3);
    lcd.printString("Settings", 2, 4);
    lcd.printString("Exit", 2, 5);
    lcd.drawSprite(28, 15, 9, 9, (int*) a_button);
    lcd.drawSprite(45, 23, 9, 9, (int*) b_button);
    lcd.drawSprite(52, 31, 9, 9, (int*) x_button);
    lcd.drawSprite(28, 39, 9, 9, (int*) y_button);
    //highscore
    lcd.drawSprite(65, 21, 9 , 15, (int *)highscore_icon);
    lcd.drawRect(65, 30, 15, 12, FILL_TRANSPARENT);
    int highscore = game.get_highscore();
    char buffer[12];
    sprintf(buffer,"%d",highscore);
    lcd.printString(buffer,67,4);
    lcd.refresh();
    wait(0.1);
    lcd.clear();
}
void game_loop() {
    wait(0.2); //debounce
    game.init();
    game.play();
    lcd.clear();
    lcd.printString("GAME OVER",15,2);
    lcd.refresh();
    wait(2);
    pad.reset_buttons(); //to ensure no accidental selection on menu
}
void how_to() {
       //page 1 - b to exit, buttons on gamepad
       //page 2 - a to stop pointer, b to set power
       //page 3- tips
       //page 4- tips
       //page 5- life after 5 points
}
void display_settings() {
    lcd.printString("Settings",20,0);
    lcd.printString("Set Contrast",0,1);
    lcd.printString("using Pot 1",0,2);
    lcd.printString("Hit B to Exit",0,5);
    lcd.drawRect(0, 24, 84, 8, FILL_TRANSPARENT);
    float pot_1_val = pad.read_pot1();
    printf("POT 1 = %.2f \n",pot_1_val);
    lcd.drawRect(0, 24, (int)(84*pot_1_val), 8, FILL_BLACK);
    lcd.setContrast(pot_1_val);
    lcd.refresh();
    wait_ms(100);
    lcd.clear();
}