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Dependencies: mbed
Ball/Ball.cpp
- Committer:
- KaifK
- Date:
- 2020-04-25
- Revision:
- 2:21973e665a32
- Child:
- 3:f86c1cf90d0d
File content as of revision 2:21973e665a32:
#include "Ball.h" const int ball[3][11][15] = { {{0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, {0,0,0,1,1,0,1,1,1,0,1,1,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,1,0,0,0,0,1,1,1,0,0,0,0,1,0}, {0,1,1,0,0,1,1,1,1,1,0,0,1,1,0}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,1,1,0,0,1,1,1,1,1,0,0,1,1,0}, {0,1,0,0,0,0,1,1,1,0,0,0,0,1,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,1,1,0,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}}, {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}, {0,0,1,1,0,0,1,1,1,0,0,1,1,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,1,1,0,0,1,1,1,0,0,1,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,1,1,0,1,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}, {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,1,0,1,0,1,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,1,0,1,0,1,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}, }; Ball::Ball() { } Ball::~Ball() { } void Ball::init(N5110 &lcd) { _ball_x = BALL_INIT_X; _ball_y = BALL_INIT_Y; lcd.drawSprite(_ball_x,_ball_y,11,15,(int *)ball); } void Ball::set_location(int x, int y,N5110 &lcd) { lcd.drawSprite(x,y,11,15,(int *)ball); } void Ball::play_shot_animation(int user_input_x, int user_input_y,N5110 &lcd) { _user_input_x = user_input_x; _user_input_y = user_input_y; int j = 0; while(_user_input_x != _ball_x || _user_input_y != _ball_y) { for(int i = 0; i < 12; i++ ) { if(_user_input_x < _ball_x ) { _ball_x --;} else if(_user_input_x > _ball_x ) { _ball_x ++;} if(_user_input_y < _ball_y ) { _ball_y --;} else if(_user_input_y > _ball_y ) { _ball_y ++;} lcd.drawSprite(_ball_x,_ball_y,11,15,(int *)ball[j]); if(i == 4) {j = 0;} if(i == 8) {j = 1;} if(i == 12) {j = 2;} break; } wait_ms(50); } }