ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_PROJECT_EL18KK

Dependencies:   mbed

Revision:
5:ed71996c0534
Parent:
4:08a0ff6668df
Child:
8:5ede90f99a27
--- a/Ball/Ball.cpp	Sat May 16 13:10:01 2020 +0000
+++ b/Ball/Ball.cpp	Sat May 16 14:38:22 2020 +0000
@@ -1,109 +1,106 @@
 #include "Ball.h"
 
 const int ball[3][11][15] = {
-    {{0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
-    {0,0,0,1,1,0,1,1,1,0,1,1,0,0,0},
-    {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
-    {0,1,0,0,0,0,1,1,1,0,0,0,0,1,0},
-    {0,1,1,0,0,1,1,1,1,1,0,0,1,1,0},
-    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
-    {0,1,1,0,0,1,1,1,1,1,0,0,1,1,0},
-    {0,1,0,0,0,0,1,1,1,0,0,0,0,1,0},
-    {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
-    {0,0,0,1,1,0,1,1,1,0,1,1,0,0,0},
-    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}},
-    
-    {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
-    {0,0,0,0,1,0,0,1,0,0,1,0,0,0,0},
-    {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0},
-    {0,0,1,1,0,0,1,1,1,0,0,1,1,0,0},
-    {0,0,1,1,1,1,1,1,1,1,1,1,1,0,0},
-    {0,0,1,1,0,0,1,1,1,0,0,1,1,0,0},
-    {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0},
-    {0,0,0,0,1,0,1,1,1,0,1,0,0,0,0},
-    {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
-    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}},
-    
-    {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
-    {0,0,0,0,0,1,0,1,0,1,0,0,0,0,0},
-    {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
-    {0,0,0,0,0,1,0,1,0,1,0,0,0,0,0},
-    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
-    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}},
+        {
+        { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0 },
+        { 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0 },
+        { 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0 },
+        { 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0 },
+        { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
+        { 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0 },
+        { 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0 },
+        { 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0 },
+        { 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0 }
+    },
+
+    {
+        { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0 },
+        { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 },
+        { 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0 },
+        { 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
+        { 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0 },
+        { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 },
+        { 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
+    },
+
+    {
+        { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+        { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
+    },
 };
 
+Ball::Ball() {}
 
-Ball::Ball() {
-    
-    }
+Ball::~Ball() {}
+
+void Ball::init(N5110 & lcd){
+    _ball_x = BALL_INIT_X;
+    _ball_y = BALL_INIT_Y;
+    lcd.drawSprite(_ball_x, _ball_y, 11, 15, (int*) ball);
+}
+
+void Ball::setLocation(int x, int y, N5110 &lcd){
+    lcd.drawSprite(x, y, 11, 15, (int*) ball);
+}
 
-Ball::~Ball() {
-    
-    }
+void Ball::playShot(int user_input_x, int user_input_y, N5110 &lcd){
+    _user_input_x = user_input_x;
+    _user_input_y = user_input_y;
+    int i = 0;
+    int kar = 0;
+    while (_user_input_x < _ball_x || _user_input_y < _ball_y){
+        if (_user_input_x < _ball_x){_ball_x -= 2.5;}
+        else if (_user_input_x > _ball_x){_ball_x += 2.5;}
+        if (_user_input_y < _ball_y){_ball_y -= 2.5;}
+        else if (_user_input_y > _ball_y){_ball_y += 2.5;}
+        lcd.drawSprite(_ball_x, _ball_y, 11, 15, (int*) ball[kar]);
+        if (i == 4){kar = 0;}
+        else if (i == 6){kar = 1;}
+        else if (i == 8){kar = 2;}
+        printf("%d \n", i);
+        i++;
+        wait_ms(100);
 
-void Ball::init(N5110 &lcd) {
-        _ball_x = BALL_INIT_X;
-        _ball_y = BALL_INIT_Y;
-        lcd.drawSprite(_ball_x,_ball_y,11,15,(int *)ball);
-    }
-void Ball::setLocation(int x, int y,N5110 &lcd) {
-        lcd.drawSprite(x,y,11,15,(int *)ball);
+        lcd.refresh();
     }
-void Ball::playShot(int user_input_x, int user_input_y,N5110 &lcd) {
-        _user_input_x = user_input_x;
-        _user_input_y = user_input_y;
-        int i = 0;
-        int kar = 0;
-        while(_user_input_x < _ball_x || _user_input_y < _ball_y) {
-                
-                if(_user_input_x < _ball_x ) { _ball_x -=2.5;}
-                else if(_user_input_x > _ball_x ) { _ball_x +=2.5;}
-                
-                if(_user_input_y < _ball_y ) { _ball_y -=2.5;}
-                else if(_user_input_y > _ball_y ) { _ball_y +=2.5;}
-                lcd.drawSprite(_ball_x,_ball_y,11,15,(int *)ball[kar]);
-                             
-                        if(i == 4) {kar = 0;}
-                        if(i == 6) {kar = 1;}
-                        if(i == 8) {kar = 2;}
-                printf("%d \n",i);       
-                i++;    
-                wait_ms(100);
-                
-                lcd.refresh();                
-            }
-    }
+}
+
 void Ball::bounceBall(int x_pos, int y_pos, int height, int status, N5110 &lcd){
-        _user_input_x = x_pos;
-        _user_input_y = y_pos;
-        _height = height;
-        _status = status;
-        int dir =-2;
-        if(_status){
-            lcd.drawSprite(_user_input_x, _user_input_y,11,15,(int *)ball[0]);
-            if(_user_input_y <= (y_pos - _height)) {
-                    dir = 3; //falls faster than rises up
-                }
-            else if(_user_input_y >= (y_pos)) {
-                    dir = -2;
-                }
-            _user_input_y+= dir;
-            wait(0.1);
-            lcd.refresh();
-            //clears background only in the area the ball is moving
-            lcd.drawRect(_user_input_x,(48-y_pos),13,(y_pos + _height),FILL_WHITE);
-        }
+    _user_input_x = x_pos;
+    _user_input_y = y_pos;
+    _height = height;
+    _status = status;
+    int dir = -2;
+    if (_status){
+        lcd.drawSprite(_user_input_x, _user_input_y, 11, 15, (int*) ball[0]);
+        if (_user_input_y <= (y_pos - _height)){dir = 3;} //falls faster 
+        else if (_user_input_y >= (y_pos)){dir = -2;}
+        _user_input_y += dir;
+        wait(0.1);
+        lcd.refresh();
+        //clears background only in the area the ball is moving
+        lcd.drawRect(_user_input_x, (48 - y_pos), 13, (y_pos + _height), FILL_WHITE);
     }
-void Ball::set_status(bool status) {
-        _status = status;
-    }
+}
+
+void Ball::set_status(bool status){_status = status;}
+
 int Ball::get_status() {
-        int val = _status;
-        return val;
-    }
\ No newline at end of file
+    int val = _status;
+    return val;
+}
\ No newline at end of file