Kaif Kutchwala 201267448 ELEC2645 Project
Dependencies: mbed
Game/Game.cpp@28:215e8327d4e6, 2020-05-26 (annotated)
- Committer:
- KaifK
- Date:
- Tue May 26 14:45:02 2020 +0000
- Revision:
- 28:215e8327d4e6
- Parent:
- 26:04b2d7742a84
- Child:
- 29:532e5c371be4
shot now misses if power is set too low and the ball now travels at speed proportional to power in shot animation
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
KaifK | 4:08a0ff6668df | 1 | #include "Game.h" |
KaifK | 25:467d8fd0fec4 | 2 | |
KaifK | 21:d5b1160f349f | 3 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); |
KaifK | 20:c697902b844f | 4 | Ticker ticker; |
KaifK | 25:467d8fd0fec4 | 5 | FILE *fp; |
KaifK | 20:c697902b844f | 6 | |
KaifK | 20:c697902b844f | 7 | volatile int sound_timer_flag = 0; |
KaifK | 20:c697902b844f | 8 | volatile int sound_sample = 0; |
KaifK | 21:d5b1160f349f | 9 | volatile int level_flag = 1; //initially set |
KaifK | 20:c697902b844f | 10 | |
KaifK | 20:c697902b844f | 11 | void timer_isr(); |
KaifK | 8:5ede90f99a27 | 12 | |
KaifK | 9:e6566d09f087 | 13 | Game::Game(N5110 &lcd, Gamepad &pad, Ball &ball) { |
KaifK | 9:e6566d09f087 | 14 | _lcd = &lcd; |
KaifK | 9:e6566d09f087 | 15 | _pad = &pad; |
KaifK | 9:e6566d09f087 | 16 | _ball = &ball; |
KaifK | 9:e6566d09f087 | 17 | } |
KaifK | 4:08a0ff6668df | 18 | Game::~Game() {} |
KaifK | 4:08a0ff6668df | 19 | |
KaifK | 4:08a0ff6668df | 20 | void Game::init() { |
KaifK | 24:c110f92fe266 | 21 | level_flag = 1; |
KaifK | 4:08a0ff6668df | 22 | _is_goal = false; |
KaifK | 8:5ede90f99a27 | 23 | _lives = 3; |
KaifK | 16:1f196a0e12be | 24 | _new_lives_threshold = 0; |
KaifK | 12:ca7329a41fc5 | 25 | _level = 1; |
KaifK | 8:5ede90f99a27 | 26 | _score = 0; |
KaifK | 9:e6566d09f087 | 27 | _speed = 0.30f; |
KaifK | 16:1f196a0e12be | 28 | _new_speed_threshold = 0.00f; |
KaifK | 9:e6566d09f087 | 29 | _x_val = 42.00f; |
KaifK | 9:e6566d09f087 | 30 | _y_val = 0.00f; |
KaifK | 7:2a3b566aedd3 | 31 | _shot_x = 0; |
KaifK | 7:2a3b566aedd3 | 32 | _shot_y = 0; |
KaifK | 22:76bb0f52be8b | 33 | //Initialising Highscore |
KaifK | 22:76bb0f52be8b | 34 | fp = fopen("/sd/highscore.txt", "r"); //check for file |
KaifK | 25:467d8fd0fec4 | 35 | if (fp == NULL) { // if it can't open the file (file does not exist) |
KaifK | 22:76bb0f52be8b | 36 | printf("No exisiting highscore!\n"); |
KaifK | 22:76bb0f52be8b | 37 | set_highscore(0); // initialise highscore to zero |
KaifK | 25:467d8fd0fec4 | 38 | } else { // if file exists, read highscore and initialise to that value |
KaifK | 25:467d8fd0fec4 | 39 | fscanf(fp, "%d", & _highscore); |
KaifK | 25:467d8fd0fec4 | 40 | printf("Initial Highscore found: %d\n", _highscore); |
KaifK | 22:76bb0f52be8b | 41 | set_highscore(_highscore); |
KaifK | 25:467d8fd0fec4 | 42 | fclose(fp); // ensure you close the file after reading |
KaifK | 25:467d8fd0fec4 | 43 | } |
KaifK | 4:08a0ff6668df | 44 | } |
KaifK | 9:e6566d09f087 | 45 | void Game::play() { |
KaifK | 16:1f196a0e12be | 46 | // if all live are lost game ends |
KaifK | 25:467d8fd0fec4 | 47 | while (_lives > 0) { |
KaifK | 17:2fbe40177b9c | 48 | updateSpeed(); |
KaifK | 25:467d8fd0fec4 | 49 | updateLives(); |
KaifK | 17:2fbe40177b9c | 50 | updateLevel(); |
KaifK | 17:2fbe40177b9c | 51 | readInput(); |
KaifK | 25:467d8fd0fec4 | 52 | if (_is_goal) { _score++; } |
KaifK | 25:467d8fd0fec4 | 53 | else { |
KaifK | 28:215e8327d4e6 | 54 | //ball should not go through obstacle hence y value limited to 21 |
KaifK | 28:215e8327d4e6 | 55 | //this is done after calculations to ensure accurate isGoal checking |
KaifK | 28:215e8327d4e6 | 56 | if (_shot_y >= 9 && _shot_y <= 19) { _shot_y = 21; } |
KaifK | 25:467d8fd0fec4 | 57 | if (_shot_y <= 5) { _shot_y = 3; } |
KaifK | 25:467d8fd0fec4 | 58 | _lives--; |
KaifK | 15:5bf3f951d337 | 59 | } |
KaifK | 25:467d8fd0fec4 | 60 | _ball -> playShot(_shot_x, _shot_y); |
KaifK | 25:467d8fd0fec4 | 61 | print_goal_message((int) _is_goal); |
KaifK | 12:ca7329a41fc5 | 62 | } |
KaifK | 25:467d8fd0fec4 | 63 | if (_score > _highscore) { set_highscore(_score); } |
KaifK | 25:467d8fd0fec4 | 64 | _pad -> leds(0.0); //turn of all leds |
KaifK | 8:5ede90f99a27 | 65 | } |
KaifK | 7:2a3b566aedd3 | 66 | |
KaifK | 9:e6566d09f087 | 67 | void Game::readInput() { |
KaifK | 25:467d8fd0fec4 | 68 | _pad -> reset_buttons(); //forced debounce/reset |
KaifK | 9:e6566d09f087 | 69 | _x_val = 42; //reset x_val |
KaifK | 9:e6566d09f087 | 70 | _y_val = 0; //reset y_val |
KaifK | 25:467d8fd0fec4 | 71 | while (!_pad -> A_pressed()) { |
KaifK | 9:e6566d09f087 | 72 | pointer_input(); |
KaifK | 7:2a3b566aedd3 | 73 | } |
KaifK | 25:467d8fd0fec4 | 74 | _pad -> reset_buttons(); //forced debounce/reset |
KaifK | 25:467d8fd0fec4 | 75 | while (!_pad -> B_pressed()) { |
KaifK | 9:e6566d09f087 | 76 | power_meter_input(); |
KaifK | 6:09a555c0d997 | 77 | } |
KaifK | 8:5ede90f99a27 | 78 | convert_to_shot_x(); |
KaifK | 7:2a3b566aedd3 | 79 | convert_to_shot_y(); |
KaifK | 25:467d8fd0fec4 | 80 | _is_goal = _ball -> isGoal(_level, _shot_x, _shot_y); |
KaifK | 20:c697902b844f | 81 | //printf("x val = %.2f \n",_x_val); |
KaifK | 20:c697902b844f | 82 | //printf("shot_x val = %d \n",_shot_x); |
KaifK | 20:c697902b844f | 83 | //printf("y val = %.2f \n",_y_val); |
KaifK | 20:c697902b844f | 84 | //printf("shot_y val = %d \n",_shot_y); |
KaifK | 6:09a555c0d997 | 85 | } |
KaifK | 9:e6566d09f087 | 86 | void Game::updateLives() { |
KaifK | 25:467d8fd0fec4 | 87 | int val[6] = {0, 0, 0, 0, 0, 0}; |
KaifK | 16:1f196a0e12be | 88 | // +1 life if score hits a multiple of 5 provided less than 3 lives left |
KaifK | 16:1f196a0e12be | 89 | //update threshold so lives don't increase if score stays same |
KaifK | 25:467d8fd0fec4 | 90 | if (_score % 5 == 0 && _score != _new_lives_threshold && _lives != 3) { |
KaifK | 25:467d8fd0fec4 | 91 | _lives++; |
KaifK | 16:1f196a0e12be | 92 | _new_lives_threshold = _score; |
KaifK | 22:76bb0f52be8b | 93 | playGoalSound(4); |
KaifK | 16:1f196a0e12be | 94 | } |
KaifK | 20:c697902b844f | 95 | //printf("Lives = %d \n", _lives); |
KaifK | 25:467d8fd0fec4 | 96 | switch (_lives) { |
KaifK | 25:467d8fd0fec4 | 97 | case 0: |
KaifK | 25:467d8fd0fec4 | 98 | break; |
KaifK | 25:467d8fd0fec4 | 99 | case 1: //red leds only |
KaifK | 25:467d8fd0fec4 | 100 | val[0] = val[3] = 1; |
KaifK | 25:467d8fd0fec4 | 101 | break; |
KaifK | 25:467d8fd0fec4 | 102 | case 2: //red and yellow leds |
KaifK | 25:467d8fd0fec4 | 103 | val[0] = val[1] = val[3] = val[4] = 1; |
KaifK | 25:467d8fd0fec4 | 104 | break; |
KaifK | 25:467d8fd0fec4 | 105 | case 3: //all leds on |
KaifK | 25:467d8fd0fec4 | 106 | for (int i = 0; i < 6; i++) { val[i] = 1; } |
KaifK | 25:467d8fd0fec4 | 107 | break; |
KaifK | 25:467d8fd0fec4 | 108 | default: |
KaifK | 25:467d8fd0fec4 | 109 | error("Invalid Number of Lives"); |
KaifK | 25:467d8fd0fec4 | 110 | break; |
KaifK | 5:ed71996c0534 | 111 | } |
KaifK | 17:2fbe40177b9c | 112 | updateLeds(val); |
KaifK | 5:ed71996c0534 | 113 | } |
KaifK | 9:e6566d09f087 | 114 | void Game::updateScore() { |
KaifK | 5:ed71996c0534 | 115 | char buffer[12]; |
KaifK | 25:467d8fd0fec4 | 116 | sprintf(buffer, "%d", _score); |
KaifK | 25:467d8fd0fec4 | 117 | _lcd -> printString(buffer, 2, 5); |
KaifK | 9:e6566d09f087 | 118 | } |
KaifK | 9:e6566d09f087 | 119 | void Game::updateSpeed() { |
KaifK | 25:467d8fd0fec4 | 120 | if (abs(_speed) <= 3) { // max speed = 3 |
KaifK | 25:467d8fd0fec4 | 121 | if (_score % 3 == 0 && _score != _new_speed_threshold) { |
KaifK | 26:04b2d7742a84 | 122 | // add 0.2 everytime score hits a multiple of 3 |
KaifK | 26:04b2d7742a84 | 123 | _speed = abs(_speed) + 0.20f; |
KaifK | 16:1f196a0e12be | 124 | //update threshold so speed does not increase if score stays same |
KaifK | 25:467d8fd0fec4 | 125 | _new_speed_threshold = _score; |
KaifK | 9:e6566d09f087 | 126 | } |
KaifK | 9:e6566d09f087 | 127 | } |
KaifK | 20:c697902b844f | 128 | //printf("speed = %.2f \n", _speed); |
KaifK | 20:c697902b844f | 129 | //printf("score = %d \n", _score); |
KaifK | 5:ed71996c0534 | 130 | } |
KaifK | 17:2fbe40177b9c | 131 | void Game::updateLevel() { |
KaifK | 17:2fbe40177b9c | 132 | _level = random_level_gen(10); //generate random level |
KaifK | 25:467d8fd0fec4 | 133 | if (level_flag == 1) { //first level is always level 1 |
KaifK | 21:d5b1160f349f | 134 | level_flag = 0; //flag always stays 0 after first time |
KaifK | 25:467d8fd0fec4 | 135 | _level = 1; |
KaifK | 25:467d8fd0fec4 | 136 | } |
KaifK | 25:467d8fd0fec4 | 137 | _ball -> set_level(_level); //set level |
KaifK | 20:c697902b844f | 138 | //printf("Level (in game) = %d \n", _level); |
KaifK | 17:2fbe40177b9c | 139 | } |
KaifK | 25:467d8fd0fec4 | 140 | void Game::updateLeds(int val[6]) { |
KaifK | 25:467d8fd0fec4 | 141 | _pad -> led(1, val[0]); |
KaifK | 25:467d8fd0fec4 | 142 | _pad -> led(2, val[1]); |
KaifK | 25:467d8fd0fec4 | 143 | _pad -> led(3, val[2]); |
KaifK | 25:467d8fd0fec4 | 144 | _pad -> led(4, val[3]); |
KaifK | 25:467d8fd0fec4 | 145 | _pad -> led(5, val[4]); |
KaifK | 25:467d8fd0fec4 | 146 | _pad -> led(6, val[5]); |
KaifK | 17:2fbe40177b9c | 147 | } |
KaifK | 20:c697902b844f | 148 | void Game::playGoalSound(int sound) { |
KaifK | 20:c697902b844f | 149 | sound_sample = 0; |
KaifK | 20:c697902b844f | 150 | float val = 0.0f; |
KaifK | 20:c697902b844f | 151 | int NUM_ELEMENTS = 0; |
KaifK | 26:04b2d7742a84 | 152 | ticker.attach( & timer_isr, 226e-7); //sample rate of sound effects |
KaifK | 26:04b2d7742a84 | 153 | // set number of elements based on sound required |
KaifK | 25:467d8fd0fec4 | 154 | if (sound == 1) { NUM_ELEMENTS = NUM_ELEMENTS_1; } |
KaifK | 25:467d8fd0fec4 | 155 | else if (sound == 2) { NUM_ELEMENTS = NUM_ELEMENTS_3; } |
KaifK | 25:467d8fd0fec4 | 156 | else if (sound == 3) { NUM_ELEMENTS = NUM_ELEMENTS_2; } |
KaifK | 25:467d8fd0fec4 | 157 | else if (sound == 4) { NUM_ELEMENTS = NUM_ELEMENTS_4; } |
KaifK | 25:467d8fd0fec4 | 158 | while (sound_sample <= NUM_ELEMENTS) { |
KaifK | 20:c697902b844f | 159 | if (sound_timer_flag == 1) { |
KaifK | 20:c697902b844f | 160 | sound_timer_flag = 0; |
KaifK | 26:04b2d7742a84 | 161 | //play sound effect based on input value |
KaifK | 20:c697902b844f | 162 | // convert from 0 to 255 to 0.0 to 1.0 |
KaifK | 25:467d8fd0fec4 | 163 | if (sound == 1) { val = float(miss[sound_sample]) / 256.0f; } |
KaifK | 25:467d8fd0fec4 | 164 | else if (sound == 2) { val = float(goall[sound_sample]) / 256.0f; } |
KaifK | 25:467d8fd0fec4 | 165 | else if (sound == 3) { val = float(over[sound_sample]) / 256.0f; } |
KaifK | 25:467d8fd0fec4 | 166 | else if (sound == 4) { val = float(life[sound_sample]) / 256.0f; } |
KaifK | 25:467d8fd0fec4 | 167 | _pad -> write_dac(val); // write to DAC |
KaifK | 22:76bb0f52be8b | 168 | sound_sample++; // move onto next sample |
KaifK | 20:c697902b844f | 169 | } |
KaifK | 20:c697902b844f | 170 | } |
KaifK | 20:c697902b844f | 171 | } |
KaifK | 25:467d8fd0fec4 | 172 | void Game::set_highscore(int score) { |
KaifK | 25:467d8fd0fec4 | 173 | _highscore = score; |
KaifK | 21:d5b1160f349f | 174 | fp = fopen("/sd/highscore.txt", "w"); |
KaifK | 25:467d8fd0fec4 | 175 | if (fp == NULL) { // if it can't open the file then print error message |
KaifK | 21:d5b1160f349f | 176 | printf("Error! Unable to open file!\n"); |
KaifK | 25:467d8fd0fec4 | 177 | } else { // opened file so can write |
KaifK | 28:215e8327d4e6 | 178 | printf("Writing to file highscore: %d \n", _highscore); |
KaifK | 25:467d8fd0fec4 | 179 | fprintf(fp, "%d", _highscore); // ensure data type matches |
KaifK | 21:d5b1160f349f | 180 | printf("Done.\n"); |
KaifK | 25:467d8fd0fec4 | 181 | fclose(fp); // ensure you close the file after writing |
KaifK | 21:d5b1160f349f | 182 | } |
KaifK | 16:1f196a0e12be | 183 | } |
KaifK | 16:1f196a0e12be | 184 | int Game::get_highscore() { |
KaifK | 21:d5b1160f349f | 185 | fp = fopen("/sd/highscore.txt", "r"); |
KaifK | 25:467d8fd0fec4 | 186 | if (fp == NULL) { // if it can't open the file then print error message |
KaifK | 21:d5b1160f349f | 187 | printf("Error! Unable to open file!\n"); |
KaifK | 25:467d8fd0fec4 | 188 | } else { // opened file so can write |
KaifK | 25:467d8fd0fec4 | 189 | fscanf(fp, "%d", & _highscore); // ensure data type matches - note address operator (&) |
KaifK | 21:d5b1160f349f | 190 | //printf("Read %d from file.\n",_highscore); |
KaifK | 25:467d8fd0fec4 | 191 | fclose(fp); // ensure you close the file after reading |
KaifK | 21:d5b1160f349f | 192 | } |
KaifK | 16:1f196a0e12be | 193 | int val = _highscore; |
KaifK | 25:467d8fd0fec4 | 194 | return val; |
KaifK | 16:1f196a0e12be | 195 | } |
KaifK | 9:e6566d09f087 | 196 | void Game::pointer_input() { |
KaifK | 9:e6566d09f087 | 197 | updateScore(); |
KaifK | 25:467d8fd0fec4 | 198 | _ball -> displayBackground(); |
KaifK | 25:467d8fd0fec4 | 199 | _ball -> drawBall(BALL_INIT_X, BALL_INIT_Y, 6); |
KaifK | 7:2a3b566aedd3 | 200 | //draw aim pointer |
KaifK | 25:467d8fd0fec4 | 201 | _lcd -> drawLine(WIDTH / 2 - 5, 41, _x_val, HEIGHT / 2 + 7, 1); //left side |
KaifK | 25:467d8fd0fec4 | 202 | _lcd -> drawLine(WIDTH / 2 + 5, 41, _x_val, HEIGHT / 2 + 7, 1); //right side |
KaifK | 25:467d8fd0fec4 | 203 | _lcd -> drawLine(WIDTH / 2 + 5, 41, WIDTH / 2 - 5, 41, 1); //base |
KaifK | 7:2a3b566aedd3 | 204 | _x_val += _speed; |
KaifK | 9:e6566d09f087 | 205 | //printf("dir = %d \n", _speed); |
KaifK | 25:467d8fd0fec4 | 206 | if ((int) _x_val >= 70) { |
KaifK | 25:467d8fd0fec4 | 207 | _speed = (-1 * _speed); |
KaifK | 25:467d8fd0fec4 | 208 | } |
KaifK | 9:e6566d09f087 | 209 | //pointer points out of screen i.e. 70=84 therefore, switch direction |
KaifK | 7:2a3b566aedd3 | 210 | //value found through trial and error using print statement |
KaifK | 25:467d8fd0fec4 | 211 | else if ((int) _x_val <= 12) { |
KaifK | 25:467d8fd0fec4 | 212 | _speed = abs(_speed); |
KaifK | 25:467d8fd0fec4 | 213 | } |
KaifK | 25:467d8fd0fec4 | 214 | _lcd -> refresh(); |
KaifK | 25:467d8fd0fec4 | 215 | _lcd -> clear(); |
KaifK | 7:2a3b566aedd3 | 216 | wait(0.01); |
KaifK | 7:2a3b566aedd3 | 217 | } |
KaifK | 9:e6566d09f087 | 218 | void Game::power_meter_input() { |
KaifK | 9:e6566d09f087 | 219 | updateScore(); |
KaifK | 25:467d8fd0fec4 | 220 | _ball -> displayBackground(); |
KaifK | 25:467d8fd0fec4 | 221 | _ball -> drawBall(BALL_INIT_X, BALL_INIT_Y, 6); |
KaifK | 7:2a3b566aedd3 | 222 | //keep direction of pointer |
KaifK | 25:467d8fd0fec4 | 223 | _lcd -> drawLine(WIDTH / 2 - 5, 41, _x_val, HEIGHT / 2 + 7, 1); |
KaifK | 25:467d8fd0fec4 | 224 | _lcd -> drawLine(WIDTH / 2 + 5, 41, _x_val, HEIGHT / 2 + 7, 1); |
KaifK | 25:467d8fd0fec4 | 225 | _lcd -> drawLine(WIDTH / 2 + 5, 41, WIDTH / 2 - 5, 41, 1); |
KaifK | 7:2a3b566aedd3 | 226 | //fill and empty power meter |
KaifK | 25:467d8fd0fec4 | 227 | _lcd -> drawRect(77, 27, 6, _y_val, FILL_BLACK); |
KaifK | 25:467d8fd0fec4 | 228 | _y_val += _speed / 2; |
KaifK | 28:215e8327d4e6 | 229 | if ((int) _y_val >= 20) { //power meter full |
KaifK | 25:467d8fd0fec4 | 230 | _speed = (-1 * _speed); |
KaifK | 28:215e8327d4e6 | 231 | } |
KaifK | 28:215e8327d4e6 | 232 | else if ((int) _y_val <= 0) { // power meter empty |
KaifK | 25:467d8fd0fec4 | 233 | _speed = abs(_speed); |
KaifK | 28:215e8327d4e6 | 234 | } |
KaifK | 25:467d8fd0fec4 | 235 | _lcd -> refresh(); |
KaifK | 25:467d8fd0fec4 | 236 | _lcd -> clear(); |
KaifK | 7:2a3b566aedd3 | 237 | wait(0.01); |
KaifK | 7:2a3b566aedd3 | 238 | } |
KaifK | 7:2a3b566aedd3 | 239 | void Game::convert_to_shot_x() { |
KaifK | 9:e6566d09f087 | 240 | //convert from range 12-70 (range of pointer) to 0-84 (range of screen) |
KaifK | 25:467d8fd0fec4 | 241 | _shot_x = ((((int) _x_val - 12) * (84)) / (70 - 12)); |
KaifK | 8:5ede90f99a27 | 242 | //ball misses goal completely |
KaifK | 25:467d8fd0fec4 | 243 | if (_shot_x <= 7) { |
KaifK | 25:467d8fd0fec4 | 244 | _shot_x = 0; |
KaifK | 25:467d8fd0fec4 | 245 | } else if (_shot_x >= 77) { |
KaifK | 25:467d8fd0fec4 | 246 | _shot_x = 84; |
KaifK | 25:467d8fd0fec4 | 247 | } |
KaifK | 7:2a3b566aedd3 | 248 | } |
KaifK | 7:2a3b566aedd3 | 249 | void Game::convert_to_shot_y() { |
KaifK | 25:467d8fd0fec4 | 250 | _shot_y = ((((int) _y_val) * (24)) / (20)); |
KaifK | 28:215e8327d4e6 | 251 | if( _shot_y >= 21) { |
KaifK | 28:215e8327d4e6 | 252 | _shot_y = 28; // Very little power, so ball does not reach goal |
KaifK | 28:215e8327d4e6 | 253 | } |
KaifK | 9:e6566d09f087 | 254 | } |
KaifK | 9:e6566d09f087 | 255 | int Game::random_level_gen(int limit) { |
KaifK | 25:467d8fd0fec4 | 256 | int number = (rand() % limit) + 1; //random level between 1-limit |
KaifK | 15:5bf3f951d337 | 257 | return number; |
KaifK | 15:5bf3f951d337 | 258 | } |
KaifK | 15:5bf3f951d337 | 259 | void Game::print_goal_message(int n) { |
KaifK | 25:467d8fd0fec4 | 260 | _ball -> displayBackground(); |
KaifK | 25:467d8fd0fec4 | 261 | _lcd -> drawRect(0, 14, 84, 11, FILL_WHITE); //white background |
KaifK | 25:467d8fd0fec4 | 262 | _lcd -> drawRect(0, 14, 84, 11, FILL_TRANSPARENT); //black outline |
KaifK | 25:467d8fd0fec4 | 263 | |
KaifK | 25:467d8fd0fec4 | 264 | switch (n) { |
KaifK | 25:467d8fd0fec4 | 265 | case 0: |
KaifK | 25:467d8fd0fec4 | 266 | _lcd -> printString("MISS!", 30, 2); |
KaifK | 25:467d8fd0fec4 | 267 | break; |
KaifK | 25:467d8fd0fec4 | 268 | case 1: |
KaifK | 25:467d8fd0fec4 | 269 | _lcd -> printString("GOAL!", 30, 2); |
KaifK | 25:467d8fd0fec4 | 270 | break; |
KaifK | 25:467d8fd0fec4 | 271 | } |
KaifK | 25:467d8fd0fec4 | 272 | _lcd -> refresh(); |
KaifK | 22:76bb0f52be8b | 273 | wait(0.5); |
KaifK | 26:04b2d7742a84 | 274 | // adding 1 offsets the range of inputs from 0-1 to 1-2 (needed for function) |
KaifK | 25:467d8fd0fec4 | 275 | playGoalSound((int) _is_goal + 1); |
KaifK | 25:467d8fd0fec4 | 276 | wait(1); |
KaifK | 7:2a3b566aedd3 | 277 | } |
KaifK | 20:c697902b844f | 278 | void timer_isr() { |
KaifK | 20:c697902b844f | 279 | sound_timer_flag = 1; // set flag in the isr |
KaifK | 25:467d8fd0fec4 | 280 | } |