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Dependencies: mbed
main.cpp
- Committer:
- ml16c5l
- Date:
- 2019-05-09
- Revision:
- 20:7c6ef9b0c78a
- Parent:
- 12:ab3f5fcc8d3b
File content as of revision 20:7c6ef9b0c78a:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Caiwenjing Liu Username:ml16c5l Student ID Number: 201165261 Date: 09/04/2019 */ ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "CopterEngine.h" #define WALL_SIZE 3 #define COPTER_WIDTH 15 #define COPTER_HEIGHT 10 #define COPTER_SPEED 1 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; CopterEngine copter; extern N5110 lcd; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start render(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period // game loop - read input, update the game state and render the display while (1) { lcd.clear(); int a = copter.GameOver(); if(a == 1) { a=0; lcd.clear(); lcd.printString("GAME OVER", 10,1); lcd.refresh(); int h=0; for(h=1; h<=500; h++){ pad.tone(h,0.5); } wait(1.0); lcd.printString("PRESS BACK" ,13,3); lcd.printString("RESTART",20,4); lcd.refresh(); while (pad.check_event(Gamepad::BACK_PRESSED)== false) { pad.leds_on(); wait(0.1); } init(); welcome(); render(); wait(1.0f/fps); } copter.read_input(pad); copter.update(pad); render(); wait(1.0f/fps); } } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); copter.init(COPTER_WIDTH,COPTER_HEIGHT,WALL_SIZE,COPTER_SPEED); } // this function draws each frame on the LCD void render() { // clear screen, re-draw and refresh lcd.clear(); copter.draw(lcd); lcd.refresh(); } // simple splash screen displayed on start-up void welcome() { lcd.clear(); while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); lcd.drawLine(25,1,26,1,1); lcd.drawLine(23,2,27,2,1); lcd.drawLine(39,2,39,2,1); lcd.drawLine(22,3,28,3,1); lcd.drawLine(38,3,39,3,1); lcd.drawLine(21,4,23,4,1); lcd.drawLine(27,4,28,4,1); lcd.drawLine(38,4,38,4,1); lcd.drawLine(21,5,22,5,1); lcd.drawLine(38,5,38,5,1); lcd.drawLine(50,5,51,5,1); lcd.drawLine(20,6,22,6,1); lcd.drawLine(27,6,29,6,1); lcd.drawLine(31,6,34,6,1); lcd.drawLine(36,6,40,6,1); lcd.drawLine(42,6,45,6,1); lcd.drawLine(49,6,52,6,1); lcd.drawLine(20,7,21,7,1); lcd.drawLine(26,7,27,7,1); lcd.drawLine(29,7,31,7,1); lcd.drawLine(35,7,35,7,1); lcd.drawLine(37,7,38,7,1); lcd.drawLine(41,7,42,7,1); lcd.drawLine(45,7,49,7,1); lcd.drawLine(53,7,53,7,1); lcd.drawLine(20,8,21,8,1); lcd.drawLine(26,8,26,8,1); lcd.drawLine(30,8,31,8,1); lcd.drawLine(35,8,35,8,1); lcd.drawLine(37,8,37,8,1); lcd.drawLine(41,8,41,8,1); lcd.drawLine(46,8,46,8,1); lcd.drawLine(48,8,48,8,1); lcd.drawLine(20,9,22,9,1); lcd.drawLine(26,9,26,9,1); lcd.drawLine(30,9,31,9,1); lcd.drawLine(34,9,35,9,1); lcd.drawLine(37,9,37,9,1); lcd.drawLine(41,9,45,9,1); lcd.drawLine(48,9,48,9,1); lcd.drawLine(21,10,22,10,1); lcd.drawLine(26,10,27,10,1); lcd.drawLine(29,10,34,10,1); lcd.drawLine(37,10,37,10,1); lcd.drawLine(41,10,42,10,1); lcd.drawLine(48,10,48,10,1); lcd.drawLine(22,11,22,11,1); lcd.drawLine(26,11,29,11,1); lcd.drawLine(31,11,32,11,1); lcd.drawLine(37,11,37,11,1); lcd.drawLine(42,11,43,11,1); lcd.drawLine(46,11,46,11,1); lcd.drawLine(48,11,48,11,1); lcd.drawLine(22,12,26,12,1); lcd.drawLine(31,12,31,12,1); lcd.drawLine(37,12,37,12,1); lcd.drawLine(43,12,45,12,1); lcd.drawLine(47,12,48,12,1); lcd.drawLine(24,13,25,13,1); lcd.drawLine(31,13,31,13,1); lcd.drawLine(37,13,38,13,1); lcd.drawLine(47,13,47,13,1); lcd.drawLine(31,14,31,14,1); lcd.drawLine(38,14,39,14,1); lcd.drawLine(31,15,31,15,1); lcd.drawLine(30,16,31,16,1); lcd.drawLine(29,17,30,17,1); lcd.drawLine(29,18,29,18,1); lcd.printString("Press START ",8,3); lcd.printString("to Start ",20,5); lcd.refresh(); pad.leds_on(); wait(0.2); pad.tone(50,0.1); wait(0.2); pad.tone(100,0.01); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(700,0.01); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(100,0.01); wait(0.2); pad.tone(50,0.1); wait(0.2); pad.tone(100,0.01); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(700,0.1); wait(0.2); pad.tone(500,0.1); wait(0.2); pad.tone(100,0.1); wait(0.2); pad.tone(50,0.1); } }