Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
CopterEngine/CopterEngine.h
- Committer:
- ml16c5l
- Date:
- 2019-05-08
- Revision:
- 13:5dd6f2d443cf
- Parent:
- 9:192ad897ec95
- Child:
- 14:b2a89c6426c8
File content as of revision 13:5dd6f2d443cf:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Caiwenjing Liu Username:ml16c5l Student ID Number: 201165261 Date: 24/04/2019 */ #ifndef COPTERENGINE_H #define COPTERENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Copter.h" #include "Wall.h" /** CopterEngine Class @author Caiwenjing Liu, University of Leeds @brief the code of copter for the CopterGame @date 11/04/2019 */ // gap from edge of screen #define GAP 4 class CopterEngine { public: /** Constructor */ CopterEngine(); /** Destructor */ ~CopterEngine(); /** initialise Copter and wall parameters * @param the value of Copter_width,Copter_height,wall_size,speed. */ void init(int Copter_width,int Copter_height,int wall_size,int speed); /** get the input of the user * @return input from the user */ void read_input(Gamepad &pad); /** update the gamepad * @param update the gamepad when users start the game */ void update(Gamepad &pad); /** draw all those things on the screen, which are walls and the copter * @param draw wall copter and so on defined in classes */ void draw(N5110 &lcd); /** get the state of which the game is finished or not * @return current state of the end when the game is over */ int GameOver(); int gameover; int z; private: // initiate all classes Copter _p1; Wall _wall; /** Check the screen edgess * @param check edge of the copter */ void check_wall_edge(Gamepad &pad); /** Check the wall and Copter edges * @param check the edge of the copter when it collides with any wall */ void check_WallCopter_edges(Gamepad &pad); /** Check the goal * @param Check how much score have the user earned */ void check_goal(Gamepad &pad); /** Print scores on LCD * @param Get the score and use sprint function to print it to LCD */ void print_scores(N5110 &lcd); int _Copter_width; int _Copter_height; int _speed; // x positions of the Copter int _posx; int _wall_size; Direction _d; float _mag; }; #endif