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Dependencies: mbed
Diff: CopterEngine/CopterEngine.h
- Revision:
- 9:192ad897ec95
- Parent:
- 8:ccf827ce0072
- Child:
- 13:5dd6f2d443cf
--- a/CopterEngine/CopterEngine.h Mon Apr 22 03:37:34 2019 +0000
+++ b/CopterEngine/CopterEngine.h Sun Apr 28 21:32:06 2019 +0000
@@ -1,12 +1,28 @@
+/*
+ELEC2645 Embedded Systems Project
+School of Electronic & Electrical Engineering
+University of Leeds
+Name: Caiwenjing Liu
+Username:ml16c5l
+Student ID Number: 201165261
+Date: 24/04/2019
+*/
+
+
+
#ifndef COPTERENGINE_H
#define COPTERENGINE_H
+
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Copter.h"
-#include "Walls.h"
+#include "Wall.h"
+
+// gap from edge of screen
+#define GAP 4
@@ -14,8 +30,88 @@
{
public:
- /** Constructor */
+ /** Constructor */
CopterEngine();
-
- /** Destructor */
- ~CopterEngine();
\ No newline at end of file
+
+ /** Destructor */
+ ~CopterEngine();
+
+
+ /** initialise Copter and wall parameters
+ * @param the value of Copter_width,Copter_height,wall_size,speed.
+ */
+ void init(int Copter_width,int Copter_height,int wall_size,int speed);
+
+ /** get the input of the user
+ * @return input from the user
+ */
+ void read_input(Gamepad &pad);
+
+
+ /** update the gamepad
+ * @param update the gamepad when users start the game
+ */
+ void update(Gamepad &pad);
+
+
+ /** draw all those things on the screen, which are walls and the copter
+ * @param draw wall copter and so on defined in classes
+ */
+ void draw(N5110 &lcd);
+
+ /** get the state of which the game is finished or not
+ * @return current state of the end when the game is over
+ */
+ int GameOver();
+
+
+ int gameover;
+ int z;
+
+private:
+
+
+ // initiate all classes
+ Copter _p1;
+ Wall _wall;
+
+ /** Check the screen edgess
+ * @param check edge of the copter
+ */
+ void check_wall_edge(Gamepad &pad);
+
+ /** Check the wall and Copter edges
+ * @param check the edge of the copter when it collides with any wall
+ */
+ void check_WallCopter_edges(Gamepad &pad);
+
+ /** Check the goal
+ * @param Check how much score have the user earned
+ */
+ void check_goal(Gamepad &pad);
+ /** Print scores on LCD
+ * @param Get the score and use sprint function to print it to LCD
+ */
+ void print_scores(N5110 &lcd);
+
+
+ int _Copter_width;
+ int _Copter_height;
+ int _speed;
+
+ // x positions of the Copter
+ int _posx;
+
+ int _wall_size;
+
+
+
+ Direction _d;
+ float _mag;
+
+};
+
+
+
+
+#endif