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Objects/Objects.h
- Committer:
- ll16o2l
- Date:
- 2019-04-25
- Revision:
- 4:b71e0eed67db
- Parent:
- 3:aa82968b7a8e
- Child:
- 8:c3153fd4d8ce
File content as of revision 4:b71e0eed67db:
#ifndef Objects_H
#define Objects_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Player.h"
/**
* @file Objects.h
* @author Oliver Luong, University of Leeds
* @brief Controls the objects in the Dodge game
* @date 22/04/2019
*/
class Objects
{
public:
Objects();
~Objects();
void init(int size,int speed);
void draw(N5110 &lcd);
void update();
/// accessors and mutators
void set_velocity(Vector2D v);
Vector2D get_velocity();
Vector2D get_pos();
void set_pos(Vector2D p);
private:
Vector2D _velocity;
int _size;
int _x;
int _y;
int _x_edge;
int _y_edge;
};
#endif