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Diff: Player/Player.cpp
- Revision:
- 15:807eba7c7811
- Parent:
- 3:aa82968b7a8e
--- a/Player/Player.cpp Sun May 05 11:25:08 2019 +0000
+++ b/Player/Player.cpp Tue May 07 18:01:54 2019 +0000
@@ -11,13 +11,6 @@
}
-/**
-* This method will be used to initialise the player variables.
-* Saves global variable values to local variables.
-* @author Oliver Luong
-* @param player_height, player_width
-* @date 22/04/2019
-*/
void Player::init(int player_height,int player_width)
{
// Initialise at the centre
@@ -31,12 +24,6 @@
_speed = 1; // default speed
}
-/**
-* This method will be used to store the sprite for player and draw it
-* onto the LCD.
-* @author Oliver Luong
-* @date 22/04/2019
-*/
void Player::draw(N5110 &lcd)
{
int Player_sprite[14][14] = {
@@ -60,13 +47,6 @@
lcd.drawSprite(_x, _y, _player_height, _player_width,(int *)Player_sprite);
}
-/**
-* This method will be used to update the positioning of
-* the player in one of 8 directions.
-* @author Oliver Luong
-* @param d, mag
-* @date 22/04/2019
-*/
void Player::update(Direction d, float mag)
{
_speed = int(mag*10.0f); // scale is arbitrary, could be changed in future