ELEC2645 (2018/19) / Mbed 2 deprecated ll16o2l_ELEC2645

Dependencies:   mbed Gamepad

Revision:
15:807eba7c7811
Parent:
8:c3153fd4d8ce
Child:
16:f1b5ea92facd
--- a/DodgeEngine/DodgeEngine.h	Sun May 05 11:25:08 2019 +0000
+++ b/DodgeEngine/DodgeEngine.h	Tue May 07 18:01:54 2019 +0000
@@ -9,67 +9,162 @@
 #include "Health_Kit.h"
 
 /** DodgeEngine Class
-* @author Oliver Luong, University of Leeds
-* @brief Controls the functionality of the Dodge game 
-* @date 22/04/2019
+
+@brief Controls the functionality of the Dodge game .
+@breif Controls when the objects are generated into the game and the conditions when the objects collide with the walls
+@brief also when the player collides with the objects and health pack what should be done to the lives and the output.  
+
+@brief Revisions 1.0
+
+
+@author Oliver Luong, University of Leeds
+@date 22/04/2019
 */ 
 
+
 class DodgeEngine
 {
 
 public:
+    /** Contructor / Destructor */
     DodgeEngine();
     ~DodgeEngine();
     
+    /** 
+    This method will be used to set the global variables to local variable
+    @author Oliver Luong
+    @param player_width fetches the initialised player width from main.
+    @param player_height fetches the initialised player height from main.
+    @param objects_size fetches the initialised object size from main.
+    @param speed fetches the initialised speed from main.
+    @param lives fetches the initialised lives from main.
+    @param kit_size fetches the initialised kit size from main.
+    */
     void init(int player_width,int player_height,int objetcs_size,int speed,int lives, int kit_size);
+    
+    /** Fetch direction and magintude of the joystick and save to local variables. */
     void read_input(Gamepad &pad);
     
+    /**
+    This method will be used to update the direction of the player 
+    and call the methods to check objects for collisions/overlaps
+    */
     void update(Gamepad &pad);
+    
+    /** Drawing the player, objects and the health kit to the LCD */
     void draw(N5110 &lcd);
+    
+    /**
+    This method will be used to return the value of lose when called
     void time(float time);
+    */
     int get_lose();
     
 private:
 
+// Methods
+    
+    /**
+    This method will be used to check for object 1 collisions to the wall
+    and reposition the objects as to bounce off the walls.
+    */
     void check_wall_collision1(Gamepad &pad);
+    
+    /**
+    This method will be used to check for object 2 collisions to the wall
+    and reposition the objects as to bounce off the walls.
+    */
     void check_wall_collision2(Gamepad &pad);
+    
+    /**
+    This method will be used to check for object 3 collisions to the wall
+    and reposition the objects as to bounce off the walls.
+    */
     void check_wall_collision3(Gamepad &pad);
+    
+    /**
+    This method will be used to check for object 4 collisions to the wall
+    and reposition the objects as to bounce off the walls.
+    */
     void check_wall_collision4(Gamepad &pad);
+    
+    /**
+    This method will be used to check for player collisions with object 1
+    and calls on the player_hit method if condition is met.
+    */
     void check_player_collisions1(Gamepad &pad);
+    
+    /**
+    This method will be used to check for player collisions with object 2
+    and calls on the player_hit method if condition is met.
+    */
     void check_player_collisions2(Gamepad &pad);
+    
+    /**
+    This method will be used to check for player collisions with object 3
+    and calls on the player_hit method if condition is met.
+    */
     void check_player_collisions3(Gamepad &pad);
+    
+    /**
+    This method will be used to check for player collisions with object 4
+    and calls on the player_hit method if condition is met.
+    */
     void check_player_collisions4(Gamepad &pad);
+    
+    /**
+    This method will be used to check for player collisions with health kit
+    and sets collect to true.
+    */
     void check_player_health_kit_collison(Gamepad &pad); 
+    
+    /**
+    This method is used to increase the lives variable value by 1 if 
+    the conditions are met and with user input.
+    */
     void life_up(Gamepad &pad);
+    
+    /**
+    This method will be used to display the players lives using
+    the LEDs.
+    */
     void life_leds(Gamepad &pad);
     
+    /**
+    This method is used to reduce a life if the condition is met.
+    */
     void player_hit(Gamepad &pad);
+    
+    /**
+    This method will be used to print the lives and time to LCD
+    */
     void print_lives_time(N5110 &lcd);
     
+// Objects
     Player _player;
-     
+    Objects _objects1;
+    Objects _objects2;
+    Objects _objects3;
+    Objects _objects4;
+    Health_Kit _health_kit;
+    
+    
+// Vairables     
     int _player_width;
     int _player_height;
     int _objects_size;
     int _speed;
     int lose;
     int _lives;
-    
     int l; //counter for loop
     int n; //counter for loop
     int m; //counter for loop
     
     float _time;
-    
-    Objects _objects1;
-    Objects _objects2;
-    Objects _objects3;
-    Objects _objects4;
-    
+
     Direction _d;
     float _mag;
     
-    Health_Kit _health_kit;
     int _kit_size;
     bool collect;
     bool used;