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Player/Player.h@15:807eba7c7811, 2019-05-07 (annotated)
- Committer:
- ll16o2l
- Date:
- Tue May 07 18:01:54 2019 +0000
- Revision:
- 15:807eba7c7811
- Parent:
- 8:c3153fd4d8ce
Re-organised the documentation and finished the project.
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| ll16o2l | 2:888634fff8ff | 1 | #ifndef PLAYER_H |
| ll16o2l | 2:888634fff8ff | 2 | #define PLAYER_H |
| ll16o2l | 2:888634fff8ff | 3 | |
| ll16o2l | 2:888634fff8ff | 4 | #include "mbed.h" |
| ll16o2l | 2:888634fff8ff | 5 | #include "N5110.h" |
| ll16o2l | 2:888634fff8ff | 6 | #include "Gamepad.h" |
| ll16o2l | 8:c3153fd4d8ce | 7 | |
| ll16o2l | 8:c3153fd4d8ce | 8 | /** Player Class |
| ll16o2l | 15:807eba7c7811 | 9 | |
| ll16o2l | 15:807eba7c7811 | 10 | @brief Controls the player in the Dodge game |
| ll16o2l | 15:807eba7c7811 | 11 | |
| ll16o2l | 15:807eba7c7811 | 12 | @brief Revisions 1.0 |
| ll16o2l | 15:807eba7c7811 | 13 | |
| ll16o2l | 15:807eba7c7811 | 14 | |
| ll16o2l | 15:807eba7c7811 | 15 | @author Oliver Luong, University of Leeds |
| ll16o2l | 15:807eba7c7811 | 16 | @date 22/04/2019 |
| ll16o2l | 3:aa82968b7a8e | 17 | */ |
| ll16o2l | 2:888634fff8ff | 18 | class Player |
| ll16o2l | 2:888634fff8ff | 19 | { |
| ll16o2l | 2:888634fff8ff | 20 | public: |
| ll16o2l | 15:807eba7c7811 | 21 | /** Contructor / Destructor */ |
| ll16o2l | 2:888634fff8ff | 22 | Player(); |
| ll16o2l | 2:888634fff8ff | 23 | ~Player(); |
| ll16o2l | 15:807eba7c7811 | 24 | |
| ll16o2l | 15:807eba7c7811 | 25 | // Methods |
| ll16o2l | 15:807eba7c7811 | 26 | /** |
| ll16o2l | 15:807eba7c7811 | 27 | This method will be used to initialise the player variables. |
| ll16o2l | 15:807eba7c7811 | 28 | Saves global variable values to local variables. |
| ll16o2l | 15:807eba7c7811 | 29 | @param player_height fetched from dodge engine. |
| ll16o2l | 15:807eba7c7811 | 30 | @param player_width ftechedd from dodge engine. |
| ll16o2l | 15:807eba7c7811 | 31 | */ |
| ll16o2l | 2:888634fff8ff | 32 | void init(int player_height,int player_width); |
| ll16o2l | 15:807eba7c7811 | 33 | |
| ll16o2l | 15:807eba7c7811 | 34 | /** |
| ll16o2l | 15:807eba7c7811 | 35 | This method will be used to store the sprite for player and draw it |
| ll16o2l | 15:807eba7c7811 | 36 | onto the LCD. |
| ll16o2l | 15:807eba7c7811 | 37 | */ |
| ll16o2l | 2:888634fff8ff | 38 | void draw(N5110 &lcd); |
| ll16o2l | 15:807eba7c7811 | 39 | |
| ll16o2l | 15:807eba7c7811 | 40 | /** |
| ll16o2l | 15:807eba7c7811 | 41 | This method will be used to update the positioning of |
| ll16o2l | 15:807eba7c7811 | 42 | the player in one of 8 directions. |
| ll16o2l | 15:807eba7c7811 | 43 | @param d fectches the direction of thhe joystick from dodge engine. |
| ll16o2l | 15:807eba7c7811 | 44 | @param mag fetches the magintude of the joystick from dodge engine. |
| ll16o2l | 15:807eba7c7811 | 45 | */ |
| ll16o2l | 3:aa82968b7a8e | 46 | void update(Direction d, float mag); |
| ll16o2l | 15:807eba7c7811 | 47 | |
| ll16o2l | 15:807eba7c7811 | 48 | /** |
| ll16o2l | 15:807eba7c7811 | 49 | This method will be used to save the position of the player into p and retuns the position of the player. |
| ll16o2l | 15:807eba7c7811 | 50 | */ |
| ll16o2l | 2:888634fff8ff | 51 | Vector2D get_pos(); |
| ll16o2l | 2:888634fff8ff | 52 | |
| ll16o2l | 2:888634fff8ff | 53 | private: |
| ll16o2l | 15:807eba7c7811 | 54 | // Variables |
| ll16o2l | 2:888634fff8ff | 55 | int _player_height; |
| ll16o2l | 2:888634fff8ff | 56 | int _player_width; |
| ll16o2l | 2:888634fff8ff | 57 | int _x; |
| ll16o2l | 2:888634fff8ff | 58 | int _y; |
| ll16o2l | 2:888634fff8ff | 59 | int _speed; |
| ll16o2l | 2:888634fff8ff | 60 | |
| ll16o2l | 2:888634fff8ff | 61 | }; |
| ll16o2l | 2:888634fff8ff | 62 | #endif |