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Dependencies: mbed
main.cpp
- Committer:
- henririgby98
- Date:
- 2019-05-04
- Revision:
- 2:794ed187ffcd
- Parent:
- 1:c9d346de3a66
- Child:
- 4:d744920089ea
File content as of revision 2:794ed187ffcd:
#include "mbed.h" #include "Gamepad.h" #include "N5110.h" // y x button N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; int sprite[8][11] = { { 0,0,1,0,0,0,0,0,1,0,0 }, { 0,0,0,1,0,0,0,1,0,0,0 }, { 0,0,1,1,1,1,1,1,1,0,0 }, { 0,1,1,0,1,1,1,0,1,1,0 }, { 1,1,1,1,1,1,1,1,1,1,1 }, { 1,0,1,1,1,1,1,1,1,0,1 }, { 1,0,1,0,0,0,0,0,1,0,1 }, { 0,0,0,1,1,0,1,1,0,0,0 }, }; int main() { lcd.init(); pad.init(); lcd.setContrast(0.6); float SUM_x = WIDTH/2-6; float SUM_y = HEIGHT/2-4; while(1) { lcd.normalMode(); // normal colour mode lcd.setBrightness(0.9); // put LED backlight on 50% lcd.clear(); pad.get_mapped_coord(); Vector2D mapped_coord = pad.get_mapped_coord(); SUM_x = SUM_x + (mapped_coord.x*7); SUM_y = SUM_y - (mapped_coord.y*7); wait(0.0001); lcd.drawSprite(SUM_x,SUM_y,8,11,(int *)sprite); lcd.refresh(); } }