ELEC2645 (2018/19) / Mbed 2 deprecated henririgby98

Dependencies:   mbed

Revision:
19:538c93b1b0c8
Parent:
18:71ecb1a428b3
--- a/main.cpp	Thu May 09 13:59:41 2019 +0000
+++ b/main.cpp	Thu May 09 14:08:12 2019 +0000
@@ -7,7 +7,7 @@
 Student ID Number: 201198821
 Date: 09/05/2019
 */
-///////// pre-processor directives ////////
+
 #include "mbed.h"
 #include "Gamepad.h"
 #include "N5110.h"
@@ -18,24 +18,17 @@
 #define MISSILES_SIZE 2
 #define MISSILES_SPEED 3
 
-/////////////// structs /////////////////
 struct UserInput {
     Direction d;
     float mag;
 };
-/////////////// objects ///////////////
+
 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
 Gamepad pad;
 SpaceRebEngine spacerebellion;
 
-///////////// prototypes ///////////////
-    /** 
-    * @brief Initialises spaceinvader, missiles, lcd and pad
-    * @param sets spaceinvader @details Sets height and width of the spaceinvader private variables
-    * @param sets missiles @details Sets size and speed of the missiles private variables
-    */
-    void init();
-    
+
+    void init();  
     void update_game(UserInput input);
     void render();
     void welcome();
@@ -44,37 +37,13 @@
     void Controls();
     void Credits();
     void Game1Over();
-    /** 
-    * @brief Draws first half of first X
-    * @return draw initial first X @details Draws the first half of the first X
-    */
     void x1_1();
-    /** 
-    * @brief Draws first X
-    * @return draw first X @details Draws the complete first X
-    */
     void x1_2();
-    /** 
-    * @brief Draws first half of second X
-    * @return draw initial second X @details Draws the first half of the second X
-    */
     void x2_1();
-    /** 
-    * @brief Draws second X
-    * @return draw second X @details Draws the complete second X
-    */
     void x2_2();
-    /** 
-    * @brief Draws first half of third X
-    * @return draw initial third X @details Draws the first half of the third X
-    */
     void x3_1();
-    /** 
-    * @brief Draws third X
-    * @return draw third X @details Draws the complete third X
-    */
     void x3_2();
-///////////// gloabal variable ////////////////
+
 bool end = false;
 int score = 0;
 int speed = MISSILES_SPEED;
@@ -124,7 +93,7 @@
     { 0,0,0,0,1,1,1,0,0,0,0 },
     { 0,0,0,0,0,1,0,0,0,0,0 },
 };
-///////////// functions ////////////////
+
 int main()
 {
     int fps = 8;  // frames per second