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Dependencies: mbed
Diff: SpaceEngine/SpaceEngine.cpp
- Revision:
- 146:5014ef83d4e6
- Parent:
- 145:e060e890c725
- Child:
- 147:c008c0a32d23
diff -r e060e890c725 -r 5014ef83d4e6 SpaceEngine/SpaceEngine.cpp
--- a/SpaceEngine/SpaceEngine.cpp Thu May 09 09:27:32 2019 +0000
+++ b/SpaceEngine/SpaceEngine.cpp Thu May 09 10:35:00 2019 +0000
@@ -8,35 +8,42 @@
}
+//void function to initalise all the parameters of SpaceEngine Class.
void SpaceEngine::init(int x_spaceship,int y_spaceship, int x_bullet, int y_bullet,int fired_bullet, int x_alien,int y_alien, int speed_alien, int speed_bullet, int speed_spaceship)
{
- _x_spaceship=x_spaceship; //represents the x-cooridante of the spaceship.
- _y_spaceship=y_spaceship; //represents the y-cooridante of the spaceship.
- _speed_spaceship=speed_spaceship; // speed of the spaceship.
- _x_bullet=x_bullet;
- _y_bullet=y_bullet;
- _fired_bullet= fired_bullet;
- _x_alien= x_alien;
- _y_alien= y_alien;
- _speed_alien= speed_alien;
- _speed_bullet=speed_bullet;
+ _x_spaceship=x_spaceship; // represents the x-cooridante of the spaceship.
+ _y_spaceship=y_spaceship; //represents the y-cooridante of the spaceship.
+ _speed_spaceship=speed_spaceship; // speed of the spaceship.
+ _x_bullet=x_bullet; //the x-cooridante of the bullet.
+ _y_bullet=y_bullet; //the y-cooridante of the bullet.
+ _fired_bullet= fired_bullet; //spaceship fired the alien by relaseing the bullet.
+ _x_alien= x_alien; // x-cooridante of the alien.
+ _y_alien= y_alien; //y-cooridante of the alien.
+ _speed_alien= speed_alien; // the speed of the alien.
+ _speed_bullet=speed_bullet; // the speed of the bullet
- _bullet.init(_x_bullet, _y_bullet, speed_bullet,fired_bullet);
- _alien.init (_x_alien, _y_alien,_speed_alien);
- _spaceship.init( _x_spaceship, _y_spaceship, _speed_spaceship);
- _alien_killed = 0;
+ _bullet.init(_x_bullet, _y_bullet, speed_bullet,fired_bullet); //initalise bullet.
+ _alien.init (_x_alien, _y_alien,_speed_alien); //initalise alien
+ _spaceship.init( _x_spaceship, _y_spaceship, _speed_spaceship); //initalise spaceship
+ _alien_killed = 0; // set the killed alien at 0.
}
-
+// void function for Gamepad library to read the position of the objects.
void SpaceEngine::read_input(Gamepad &pad)
{
-
+
_d = pad.get_direction();
_mag = pad.get_mag();
}
+/**this function draw the objects on the screen
+*by using the (N5110 &lcd) libraries
+* if statment to check if the alien is alive so the lcd can draw it on the screen
+* else if statment will check if the alien dead so it should disappear
+*also it draws the spaceship
+*/
void SpaceEngine::draw(N5110 &lcd)
{
_bullet.draw(lcd);
@@ -44,8 +51,8 @@
if (_alien.isAlive() == true) {
_alien.draw(lcd);
} else { // alien is dead
- int y_pos = (rand() % 30) + 10; // random number 10 to 39
- _alien.init(70,y_pos,1);
+ int y_pos = (rand() % 30) + 10; // random number 10 to 39.
+ _alien.init(70,y_pos,1); //initalise alien.
wait(0.2);
}
@@ -56,8 +63,10 @@
lcd.printString(kills,70,0);
}
-
-
+ /*
+ *this void function for reading the the positions of the inputs(objects)by(Gamepad &pad)libraries in class SpaceEngine to detect the collisions.
+ *this inculde if statment that shows when joystic's direction to the east the bullt will fired.
+ */
void SpaceEngine::update(Gamepad &pad)
{
_bullet.update(_d,_mag);
@@ -71,7 +80,7 @@
if(_d==E) {
_fired_bullet=1;
}
- _bullet.set_pos(_spaceship.get_pos_x()+33, _spaceship.get_pos_y());
+ _bullet.set_pos(_spaceship.get_pos_x()+33, _spaceship.get_pos_y()); //set the position of the bullet where the x= x_spaceship+x_bullet but the y are same
}