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Dependencies: mbed
SpaceInvadersEngine/SpaceInvadersEngine.cpp
- Committer:
- fy14lkaa
- Date:
- 2019-04-26
- Revision:
- 56:c8fc0a1f4132
- Parent:
- 55:12faef5bd754
- Child:
- 57:45c5de9cefdf
File content as of revision 56:c8fc0a1f4132:
#include "SpaceInvadersEngine.h" SpaceInvadersEngine::SpaceInvadersEngine() { } SpaceInvadersEngine::~SpaceInvadersEngine() { } void SpaceInvadersEngine::init(int space_ship_width,int space_ship_height,int bullet_size, int alien_size, int speed) { // initialise the game parameters _space_ship_width= space_ship_width; _space_ship_height= space_ship_height; _bullet_size= bullet_size; _alien_size= alien_size; _speed= speed; } void SpaceInvadersEngine::read_input(Gamepad &pad) { _d = pad.get_direction(); _mag = pad.get_mag(); } void SpaceInvadersEngine::draw(N5110 &lcd) { // draw the elements in the LCD buffer // pitch lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); lcd.drawLine(WIDTH/2,0,WIDTH/2,HEIGHT-1,2); //score print_scores(lcd);} void SpaceInvadersEngine::update(Gamepad&pad){ _A1.update(_d,_mag); } void SpaceInvadersEngine::check_wall_collision(Gamepad &pad){ // read current Alien attributes Vector2D Alien_pos = _Alien.get_pos(); Vector2D Alien_velocity = _Alien.get_velocity(); }