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Dependencies: mbed
SpaceEngine/SpaceEngine.cpp
- Committer:
- fy14lkaa
- Date:
- 2019-05-09
- Revision:
- 147:c008c0a32d23
- Parent:
- 146:5014ef83d4e6
- Child:
- 148:83e5a4dedffd
File content as of revision 147:c008c0a32d23:
#include"SpaceEngine.h"
SpaceEngine::SpaceEngine() //constructor of class SpaceEngine
{
}
SpaceEngine::~SpaceEngine() ////Destructor of class SpaceEngine
{
}
void SpaceEngine::init(int x_spaceship,int y_spaceship, int x_bullet, int y_bullet,int fired_bullet, int x_alien,int y_alien, int speed_alien, int speed_bullet, int speed_spaceship)
{
_x_spaceship=x_spaceship; //represents the x-cooridante of the spaceship.
_y_spaceship=y_spaceship; //represents the y-cooridante of the spaceship.
_speed_spaceship=speed_spaceship; // speed of the spaceship.
_x_bullet=x_bullet; //represents the x-cooridante of the spaceship.
_y_bullet=y_bullet; //represents the y-cooridante of the spaceship.
_fired_bullet= fired_bullet; // spaceship fired the alien by relaseing the bullet.
_x_alien= x_alien; //represents the x-cooridante of the alien.
_y_alien= y_alien; //represents the y-cooridante of the spaceship.
_speed_alien= speed_alien; // speed of the alien.
_speed_bullet=speed_bullet; // speed of the bullet.
_bullet.init(_x_bullet, _y_bullet, speed_bullet,fired_bullet); //initalise the object bullet.
_alien.init (_x_alien, _y_alien,_speed_alien); //initalise the object alien.
_spaceship.init( _x_spaceship, _y_spaceship, _speed_spaceship); //initalise the object spaceship.
_alien_killed = 0; // set the killed alien at 0.
}
// void function for Gamepad library to read the position of the objects.
void SpaceEngine::read_input(Gamepad &pad)
{
_d = pad.get_direction();
_mag = pad.get_mag();
}
/**this function draw the objects on the screen
*by using the (N5110 &lcd) libraries
* if statment to check if the alien is alive so the lcd can draw it on the screen
* else if statment will check if the alien dead so it should disappear
*also it draws the spaceship
*/
void SpaceEngine::draw(N5110 &lcd)
{
_bullet.draw(lcd);
if (_alien.isAlive() == true) {
_alien.draw(lcd);
} else { // alien is dead
int y_pos = (rand() % 30) + 10; // random number 10 to 39
_alien.init(70,y_pos,1);
wait(0.2);
}
_spaceship.draw(lcd);
lcd.printString("alien_killed",0,0);
char kills[14];
sprintf(kills,"%2d",_alien_killed);
lcd.printString(kills,70,0);
}
/*
*this void function for reading the the positions of the inputs(objects)by(Gamepad &pad)libraries in class SpaceEngine to detect the collisions.
*this inculde if statment that shows when joystic's direction to the east the bullt will fired.
*/
void SpaceEngine::update(Gamepad &pad)
{
_bullet.update(_d,_mag);
_alien.update(_d,_mag);
_spaceship.update(_d,_mag);
check_space_collision(pad);
_y_alien = _alien.get_pos_y();
_x_alien = _alien.get_pos_x();
_y_bullet = _bullet.get_pos_y();
_x_bullet = _bullet.get_pos_x();
if(_d==E) {
_fired_bullet=1;
_bullet.set_pos(_spaceship.get_pos_x()+33, _spaceship.get_pos_y());
}
}
/*void function that checks the collision between the objects
*if statment is to detect if x-coordinate of the bullet is larger or equal 65
*and less than or equal to the 68 and if y-cooridante of the bullet is larger
*than y-corrdindate of the alien-5 and y_alien+15 is larger or equal y_bullet
*then the alien gets killed.
*/
void SpaceEngine::check_space_collision(Gamepad &pad) {
if(_x_bullet >= 65 && _x_bullet <= 68 && _y_bullet >= _y_alien-5 && _y_bullet <= _y_alien+15) {
_alien.setAlive(false);
_alien_killed++;
}
}