Laila Al Badwawi 200906179 SpaceInvaders I declare this my own independent work and understand the university rules on plagiarism.

Dependencies:   mbed

main.cpp

Committer:
fy14lkaa
Date:
2019-04-27
Revision:
57:45c5de9cefdf
Parent:
54:095eae44895b
Child:
91:f9e2ff484014

File content as of revision 57:45c5de9cefdf:

///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "SpaceInvadersEngine.h"


/*#ifdef WITH_TESTING
# include "tests.h"
#endif*/

// structs //
struct UserInput {
    Direction d;
    float mag;

};

////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
SpaceInvadersEngine space;


///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void render();
void welcome();


const int bullet[4][10] =   {
    { 0,0,0,0,0,1,1,1,0,0 },
    { 0,0,0,0,0,1,1,1,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
};


const int Alien[12][10] =   {
    { 0,0,0,0,0,1,1,1,0,0 },
    { 0,0,0,0,0,1,1,1,0,0 },
    { 0,0,0,1,1,1,1,0,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },
    { 0,0,1,1,1,1,0,1,0,0 },

};




const int space_ship[10][12]= {
    {0,0,0,0,0,0,0,0,0,0,0,0},
    {0,0,0,1,1,0,0,0,0,0,0,0},
    {0,0,0,1,1,0,0,0,0,0,0,0},
    {0,1,1,1,1,1,1,1,0,0,0,0},
    {0,1,1,1,1,1,1,1,1,0,0,0},
    {0,1,1,1,1,1,1,1,1,1,1,0},
    {0,1,1,1,1,1,1,1,1,0,0,0},
    {0,1,1,1,1,1,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,0,0,0,0,0},
    {0,0,0,1,1,0,0,0,0,0,0,0},

};


///////////// functions ////////////////
int main()
{
    /* #ifdef WITH_TESTING
     int number_of_failures = run_all_tests();

     if(number_of_failures > 0) return number_of_failures;
    #endif
    */

    int fps = 8;  // frames per second

    init();     // initialise and then display welcome screen...
    welcome();  // waiting for the user to start

    render();  // first draw the initial frame
    wait(1.0f/fps);  // and wait for one frame period

    int y=0;

    //define the x position of bullet from the space ship
    int x_bullet=0;

    //define the y position of the bullet from the space ship
    int y_bullet=0;
    int y_Alien=10;
    int x_Alien=70;
    int bullet_fired=0;
    int x_space_ship=0;
    int y_space_ship=40;


    // game loop - read input, update the game state and render the display
    while (1) {

        space.read_input(pad);
        space.update(pad);
        render();

    }

    Direction _d2 = pad.get_direction();

    /*lcd.drawSprite(x_Alien,y_Alien,12,10,(int *)Alien);
    lcd.drawSprite(x_bullet,y_bullet,4,10,(int *)bullet);
    lcd.drawSprite(x_space_ship,y_space_ship,10,12,(int *) space_ship);*/

    if (_d2==N) {
        y=y-2;
    }

    else if (_d2==E) {
        bullet_fired=1;
        x_bullet=11;
        y_bullet=y;
    }

    if (y>=40) {
        y=40;
    }

    else if(y<=0) {
        y =0;
    }

    if(bullet_fired==1) {
        x_bullet+=4;
    }

    if(x_bullet>=x_Alien && y_bullet >=y_Alien && y_bullet <=y_Alien+10) {
        y=0;
    }

    wait(1.0f/fps);



}


// initialies all classes and libraries
void init()
{
    // need to initialise LCD and Gamepad
    lcd.init();
    pad.init();
    int space_ship_width = 5;
    int space_ship_height = 5;
    int bullet_size = 3;
    int Alien_size = 5;
    int speed = 2;

    space.init(space_ship_width,space_ship_height,bullet_size,Alien_size,speed);

}

// this function draws each frame on the LCD
void render()
{
    // clear screen, re-draw and refresh
    lcd.clear();
    space.draw(lcd);
    lcd.refresh();
}

// simple splash screen displayed on start-up
void welcome()
{
    lcd.printString("SpaceInvaders!",0,1);
    lcd.printString("Press Start ",0,4);
    lcd.refresh();

    // wait flashing LEDs until start button is pressed
    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
        pad.leds_on();
        wait(0.1); //wait 0.1 seconds
        pad.leds_off();
        wait(0.1);
    }




}