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Dependencies: mbed
SpaceInvadersEngine/SpaceInvadersEngine.cpp
- Committer:
- fy14lkaa
- Date:
- 2019-04-15
- Revision:
- 12:45b1249b3d9a
- Child:
- 13:9d6ee753eca6
File content as of revision 12:45b1249b3d9a:
#include "SpaceInvadersEngine.h" SpaceInvadersEngine::SpaceInvadersEngine() { } SpaceInvadersEngine::~SpaceInvadersEngine() { } Direction _d; //_mag; void SpaceInvadersEngine::init(int space_ship_width,int space_ship_height,int bullet_size, int alien_size, int speed) { // initialise the game parameters int _space_ship_width= space_ship_width; int _space_ship_height= space_ship_height; int _bullet_size= bullet_size; int _alien_size= alien_size; int _speed= speed; /* // x position on screen - WIDTH is defined in N5110.h _p1x = GAP; _p2x = WIDTH - GAP - _paddle_width; // puts paddles and ball in middle _p1.init(_p1x,_paddle_height,_paddle_width); _p2.init(_p2x,_paddle_height,_paddle_width); _ball.init(_ball_size,_speed); */ } void SpaceInvadersEngine::read_input(Gamepad &pad) { _d = pad.get_direction(); //_mag = pad.get_mag(); } void SpaceInvadersEngine::draw(N5110 &lcd) { // draw the elements in the LCD buffer // pitch lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); lcd.drawLine(WIDTH/2,0,WIDTH/2,HEIGHT-1,2); //score print_scores(lcd); }