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Dependencies: mbed
spase_ship/space_ship.cpp
- Committer:
- fy14lkaa
- Date:
- 2019-04-28
- Revision:
- 89:2eb3b6624117
- Parent:
- 88:a19f315551ea
- Child:
- 90:a992605aeb8d
File content as of revision 89:2eb3b6624117:
#include "space_ship.h" space_ship::space_ship() { } space_ship::~space_ship() { } const int space_ship[10][12]= { {0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,0,0,0,0}, {0,1,1,1,1,1,1,1,1,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0}, {0,1,1,1,1,1,1,1,1,0,0,0}, {0,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0}, }; void space_ship::init(int x,int height,int width) { _x = x; // x value on screen is fixed _y = HEIGHT/2 - height/2; // y depends on height of screen and height of space_ship _height = height; _width = width; _speed = 1; // default speed _score = 0; // start score from zero } void space_ship::draw(N5110 &lcd) { // draw space_ship in screen buffer. lcd.drawSprite(x_space_ship,y_space_ship,10,12,(int *) space_ship); } void space_ship::add_score() { _score++; } int space_ship::get_score() { return _score; }