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Dependencies: mbed
Diff: SpaceEngine/SpaceEngine.cpp
- Revision:
- 125:b83378770171
- Parent:
- 124:77f379153715
- Child:
- 126:c63c5ad39f73
--- a/SpaceEngine/SpaceEngine.cpp Sun May 05 15:21:40 2019 +0000
+++ b/SpaceEngine/SpaceEngine.cpp Sun May 05 15:24:38 2019 +0000
@@ -59,85 +59,19 @@
}
-/*void SpaceInvadersEngine::check_Alien_collision(Gamepad &pad)
-{
-
- // read current bullet attributes
- Vector2D bullet_pos = bullet.get_pos();
- Vector2D bullet_velocity = bullet1.get_velocity();
- //check if the bullet hit the top of the alien
-
- // check if the bullet hits top of the Alien
- if (bullet_pos.y <= 1) { // 1 due to 1 pixel boundary
- bullet_pos.y = 1; // bounce off ceiling without going off screen
- bullet_velocity.y = -bullet_velocity.y;
- // audio feedback
- pad.tone(750.0,0.1);
- }
-
- // check if the bullet hits bottom of the Alien
- else if (bullet_pos.y + bullet1_size >= (HEIGHT-1) ) { // bottom pixel is 47
- // hit bottom
- bullet_pos.y = (HEIGHT-1) - bullet1_size; // stops bullet going off screen
- bullet_velocity.y = -bullet_velocity.y;
- // audio feedback
- pad.tone(750.0,0.1);
- }
-
- // update bullet parameters
- bullet1.set_velocity(bullet_velocity);
- bullet1.set_pos(bullet_pos);
-}
-*/
-/*void SpaceInvadersEngine::checkspace_ship_collisions(Gamepad &pad)
-{
- // read current bullet attributes
- Vector2D bullet_pos = bullet1.get_pos();
- Vector2D bullet_velocity = bullet1.get_velocity();
-
-
- / check p1 first
- Vector2D p1_pos = space_ship1.get_pos();
- // see if bullet has hit the paddle by checking for overlaps
- if (
- (bullet_pos.y >= space_ship.y) && //top
- (bullet_pos.y <= space_ship_pos.y + _paddle_height) && //bottom
- (bullet_pos.x >= space_ship1x) && //left
- (bullet_pos.x <= space_ship1x + space_ship1_width) //right
- ) {
- // if it has, fix position and reflect x velocity
- bullet_pos.x = _p1x + space_ship1_width;
- bullet_velocity.x = -bullet_velocity.x;
- // audio feedback
- pad.tone(1000.0,0.1);
- }
-
-}
-*/
-/*void SpaceInvadersEngin::check_goal(Gamepad &pad)
+void SpaceEngine::update(Gamepad &pad)
{
- Vector2D bullet_pos = bullet1.get_pos();
- // spaceship has scored
- if (bullet_pos.x + bullet1_size < 0) {
- _sace_ship.add_score();
- bullet1.init(bullet1_size,_speed);
- pad.tone(1500.0,0.5);
- pad.leds_on();
- wait(0.5);
- pad.leds_off();
- }
+ _bullet.update(_d,_mag);
+ _alien.update(_d,_mag);
+ _spaceship.update(_d,_mag);
+ if(_d==E){
+ _fired_bullet=1;
+ //_x_bullet=11;
+ //_y_bullet=y;
+ _bullet.set_pos(_spaceship.get_pos_x()+11, _spaceship.get_pos_y());
+ }
+
+
+}
- void SpaceInvadersEngin::print_scores(N5110 &lcd) {
- // get scores from the spaceship
- int space_ship_score = space_ship1.get_score();
-
-
- // print to LCD i
- char buffer1[14];
- sprintf(buffer1,"%2d",space_ship_score);
- lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits
-
- }
-
-*/