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Dependencies: mbed
Diff: Ball/Ball.cpp
- Revision:
- 0:19e5a063d7ea
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Ball/Ball.cpp Thu May 09 04:28:26 2019 +0000
@@ -0,0 +1,81 @@
+#include "Ball.h"
+
+Ball::Ball()
+{
+
+}
+
+Ball::~Ball()
+{
+
+}
+
+void Ball::init(int size, int speed)
+{
+ _size = size;
+
+ _x = WIDTH/2 - _size/2;
+ _y = HEIGHT/2 - _size/2;
+
+ _radius = _size/2;
+
+ // let the ball be fired randomly in one direction
+ srand(time(NULL));
+ int direction = rand() % 4;
+ // 4 possiblities
+ if (direction == 0) {
+ _speed.x = speed;
+ _speed.y = speed;
+ } else if (direction == 1) {
+ _speed.x = speed;
+ _speed.y = -speed;
+ } else if (direction == 2) {
+ _speed.x = speed;
+ _speed.y = speed;
+ } else {
+ _speed.x = -speed;
+ _speed.y = -speed;
+ }
+
+
+}
+
+// draw pinball
+void Ball::draw(N5110 &lcd)
+{
+ lcd.drawCircle(_x,_y,_radius,FILL_TRANSPARENT);
+}
+
+void Ball::update()
+{
+ _x += _speed.x;
+ _y += _speed.y;
+}
+
+void Ball::set_speed(Vector2D speed)
+{
+ _speed.x = speed.x;
+ _speed.y = speed.y;
+}
+
+Vector2D Ball::get_speed()
+{
+ Vector2D speed = {_speed.x,_speed.y};
+ return speed;
+}
+
+void Ball::set_position(Vector2D position)
+{
+ _x = position.x;
+ _y = position.y;
+}
+
+Vector2D Ball::get_position()
+{
+ Vector2D position = {_x,_y};
+ return position;
+}
+
+
+
+