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Dependencies: mbed
Ball/Ball.cpp
- Committer:
- fusihui
- Date:
- 2019-05-09
- Revision:
- 0:19e5a063d7ea
File content as of revision 0:19e5a063d7ea:
#include "Ball.h" Ball::Ball() { } Ball::~Ball() { } void Ball::init(int size, int speed) { _size = size; _x = WIDTH/2 - _size/2; _y = HEIGHT/2 - _size/2; _radius = _size/2; // let the ball be fired randomly in one direction srand(time(NULL)); int direction = rand() % 4; // 4 possiblities if (direction == 0) { _speed.x = speed; _speed.y = speed; } else if (direction == 1) { _speed.x = speed; _speed.y = -speed; } else if (direction == 2) { _speed.x = speed; _speed.y = speed; } else { _speed.x = -speed; _speed.y = -speed; } } // draw pinball void Ball::draw(N5110 &lcd) { lcd.drawCircle(_x,_y,_radius,FILL_TRANSPARENT); } void Ball::update() { _x += _speed.x; _y += _speed.y; } void Ball::set_speed(Vector2D speed) { _speed.x = speed.x; _speed.y = speed.y; } Vector2D Ball::get_speed() { Vector2D speed = {_speed.x,_speed.y}; return speed; } void Ball::set_position(Vector2D position) { _x = position.x; _y = position.y; } Vector2D Ball::get_position() { Vector2D position = {_x,_y}; return position; }