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Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Game_two/Game_two.cpp
- Revision:
- 33:f7ec806e14b6
- Parent:
- 29:75a05e9f0e8d
diff -r 58def659f463 -r f7ec806e14b6 Game_two/Game_two.cpp --- a/Game_two/Game_two.cpp Wed May 08 15:14:55 2019 +0000 +++ b/Game_two/Game_two.cpp Wed May 08 23:57:04 2019 +0000 @@ -44,6 +44,7 @@ } +// Function to render the images void Game_two::render(N5110 &lcd, int cha) { lcd.clear(); @@ -51,12 +52,14 @@ lcd.refresh(); } +// Function to read the input from the FXOS8700CQ device to get direction and magnitude void Game_two::read_input(FXOS8700CQ &device) { _d = device.get_direction(); _mag = device.get_mag(); } +// Function to draw all objects in the game void Game_two::draw(N5110 &lcd, int cha) { int alt = update_alt(); @@ -65,15 +68,19 @@ else {_p1.draw_alt(lcd, cha);} // spawn app icon if(_type < _rand) { - if (_so == 0) {_insta.draw(lcd);} - else if (_so == 1) {_face.draw(lcd);} - else if (_so == 2) {_twitt.draw(lcd);} + if (_so == 0) {_insta.draw(lcd);} // Draw instagram if _so is randomized to 0 + else if (_so == 1) {_face.draw(lcd);} // Draw facebook if _so is randomized to 1 + else if (_so == 2) {_twitt.draw(lcd);} // Draw twitter if _so is randomized to 2 } - else {_yt.draw(lcd);} + else {_yt.draw(lcd);} // Draw youtube if _type < _rand } void Game_two::update(Gamepad &pad, N5110 &lcd, int cha) { + // check if the object is dodged + // update the player's position + // update the object's position + // check if the object is collided with the player if (_type < _rand) { if (_so == 0){ check_miss_insta(pad); @@ -112,10 +119,10 @@ // see if object has hit the player by checking for overlaps if (cha == 1){ if ( - (insta_pos.y >= p1_pos.y - 4) && //top - (insta_pos.y <= p1_pos.y + 13) && //bottom - (insta_pos.x >= p1_pos.x - 4) && //left - (insta_pos.x <= p1_pos.x + 15) //right + (insta_pos.y >= p1_pos.y - 4) && //top + (insta_pos.y <= p1_pos.y + 13) && //bottom + (insta_pos.x >= p1_pos.x - 4) && //left + (insta_pos.x <= p1_pos.x + 15) //right ) { // write new attributes @@ -125,10 +132,10 @@ } if (cha == 2){ if ( - (insta_pos.y >= p1_pos.y - 5) && //top - (insta_pos.y <= p1_pos.y + 14) && //bottom - (insta_pos.x >= p1_pos.x - 4) && //left - (insta_pos.x <= p1_pos.x + 16) //right + (insta_pos.y >= p1_pos.y - 5) && //top + (insta_pos.y <= p1_pos.y + 14) && //bottom + (insta_pos.x >= p1_pos.x - 4) && //left + (insta_pos.x <= p1_pos.x + 16) //right ) { // write new attributes @@ -138,10 +145,10 @@ } if (cha == 3){ if ( - (insta_pos.y >= p1_pos.y - 6) && //top - (insta_pos.y <= p1_pos.y + 16) && //bottom - (insta_pos.x >= p1_pos.x - 4) && //left - (insta_pos.x <= p1_pos.x + 23) //right + (insta_pos.y >= p1_pos.y - 6) && //top + (insta_pos.y <= p1_pos.y + 16) && //bottom + (insta_pos.x >= p1_pos.x - 4) && //left + (insta_pos.x <= p1_pos.x + 23) //right ) { // write new attributes @@ -177,10 +184,10 @@ // see if object has hit the player by checking for overlaps if (cha == 1){ if ( - (face_pos.y >= p1_pos.y - 8) && //top - (face_pos.y <= p1_pos.y + 18) && //bottom - (face_pos.x >= p1_pos.x - 6) && //left - (face_pos.x <= p1_pos.x + 20) //right + (face_pos.y >= p1_pos.y - 8) && //top + (face_pos.y <= p1_pos.y + 18) && //bottom + (face_pos.x >= p1_pos.x - 6) && //left + (face_pos.x <= p1_pos.x + 20) //right ) { // write new attributes @@ -190,10 +197,10 @@ } if (cha == 2){ if ( - (face_pos.y >= p1_pos.y - 8) && //top - (face_pos.y <= p1_pos.y + 21) && //bottom - (face_pos.x >= p1_pos.x - 6) && //left - (face_pos.x <= p1_pos.x + 21) //right + (face_pos.y >= p1_pos.y - 8) && //top + (face_pos.y <= p1_pos.y + 21) && //bottom + (face_pos.x >= p1_pos.x - 6) && //left + (face_pos.x <= p1_pos.x + 21) //right ) { // write new attributes @@ -203,10 +210,10 @@ } if (cha == 3){ if ( - (face_pos.y >= p1_pos.y - 8) && //top - (face_pos.y <= p1_pos.y + 21) && //bottom - (face_pos.x >= p1_pos.x - 6) && //left - (face_pos.x <= p1_pos.x + 29) //right + (face_pos.y >= p1_pos.y - 8) && //top + (face_pos.y <= p1_pos.y + 21) && //bottom + (face_pos.x >= p1_pos.x - 6) && //left + (face_pos.x <= p1_pos.x + 29) //right ) { // write new attributes @@ -242,10 +249,10 @@ // see if object has hit the player by checking for overlaps if (cha == 1){ if ( - (twitt_pos.y >= p1_pos.y - 8) && //top - (twitt_pos.y <= p1_pos.y + 18) && //bottom - (twitt_pos.x >= p1_pos.x - 6) && //left - (twitt_pos.x <= p1_pos.x + 20) //right + (twitt_pos.y >= p1_pos.y - 8) && //top + (twitt_pos.y <= p1_pos.y + 18) && //bottom + (twitt_pos.x >= p1_pos.x - 6) && //left + (twitt_pos.x <= p1_pos.x + 20) //right ) { // write new attributes @@ -255,10 +262,10 @@ } if (cha == 2){ if ( - (twitt_pos.y >= p1_pos.y - 8) && //top - (twitt_pos.y <= p1_pos.y + 21) && //bottom - (twitt_pos.x >= p1_pos.x - 6) && //left - (twitt_pos.x <= p1_pos.x + 21) //right + (twitt_pos.y >= p1_pos.y - 8) && //top + (twitt_pos.y <= p1_pos.y + 21) && //bottom + (twitt_pos.x >= p1_pos.x - 6) && //left + (twitt_pos.x <= p1_pos.x + 21) //right ) { // write new attributes @@ -268,10 +275,10 @@ } if (cha == 3){ if ( - (twitt_pos.y >= p1_pos.y - 8) && //top - (twitt_pos.y <= p1_pos.y + 21) && //bottom - (twitt_pos.x >= p1_pos.x - 6) && //left - (twitt_pos.x <= p1_pos.x + 29) //right + (twitt_pos.y >= p1_pos.y - 8) && //top + (twitt_pos.y <= p1_pos.y + 21) && //bottom + (twitt_pos.x >= p1_pos.x - 6) && //left + (twitt_pos.x <= p1_pos.x + 29) //right ) { // write new attributes @@ -307,10 +314,10 @@ // see if object has hit the player by checking for overlaps if (cha == 1){ if ( - (yt_pos.y >= p1_pos.y - 8) && //top - (yt_pos.y <= p1_pos.y + 18) && //bottom - (yt_pos.x >= p1_pos.x - 25) && //left - (yt_pos.x <= p1_pos.x + 20) //right + (yt_pos.y >= p1_pos.y - 8) && //top + (yt_pos.y <= p1_pos.y + 18) && //bottom + (yt_pos.x >= p1_pos.x - 25) && //left + (yt_pos.x <= p1_pos.x + 20) //right ) { // write new attributes @@ -320,10 +327,10 @@ } if (cha == 2){ if ( - (yt_pos.y >= p1_pos.y - 8) && //top - (yt_pos.y <= p1_pos.y + 21) && //bottom - (yt_pos.x >= p1_pos.x - 25) && //left - (yt_pos.x <= p1_pos.x + 21) //right + (yt_pos.y >= p1_pos.y - 8) && //top + (yt_pos.y <= p1_pos.y + 21) && //bottom + (yt_pos.x >= p1_pos.x - 25) && //left + (yt_pos.x <= p1_pos.x + 21) //right ) { // write new attributes @@ -333,10 +340,10 @@ } if (cha == 3){ if ( - (yt_pos.y >= p1_pos.y - 8) && //top - (yt_pos.y <= p1_pos.y + 21) && //bottom - (yt_pos.x >= p1_pos.x - 25) && //left - (yt_pos.x <= p1_pos.x + 29) //right + (yt_pos.y >= p1_pos.y - 8) && //top + (yt_pos.y <= p1_pos.y + 21) && //bottom + (yt_pos.x >= p1_pos.x - 25) && //left + (yt_pos.x <= p1_pos.x + 29) //right ) { // write new attributes