Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.

Dependencies:   mbed FXOS8700CQ mbed-rtos

Revision:
10:adff3c804985
Parent:
2:464c7e62d97d
Child:
11:5a6b9dffd78a
diff -r 1395c98b58fc -r adff3c804985 Characters/Bulbasaur.cpp
--- a/Characters/Bulbasaur.cpp	Thu Apr 11 16:17:38 2019 +0000
+++ b/Characters/Bulbasaur.cpp	Fri Apr 12 17:19:14 2019 +0000
@@ -42,6 +42,51 @@
     lcd.drawSprite(_pos_x, _pos_y, 17, 20, bulbasaur_data);
 }
 
+void Bulbasaur::evo_one(N5110 &lcd)
+{
+    int evo_1_sprite_data[38][41] = {
+        {0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,1,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,1,0,1,1,1,1,0,0,0,0,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,1,1,0,0,0,0,0,1,0,1,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1,0,1,0,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0},
+        {0,1,0,0,1,1,1,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0},
+        {1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,0,0,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,1,1,0},
+        {1,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0},
+        {0,1,1,0,0,1,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,1},
+        {0,0,0,1,1,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,1,0,0,1,0,0,1},
+        {0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,1,1},
+        {0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,0,0,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,0,1,1,0},
+        {0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0,1,0,0,0,1,0,1,0},
+        {0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0},
+        {0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,0,1,1,1,0,0,0},
+        {0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0},
+        {0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
+        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},
+    };
+    lcd.drawSprite(34, 8, 38, 41, (int *)evo_1_sprite_data);
+}
+
 void Bulbasaur::description(Gamepad &pad, N5110 &lcd)
 {
     Page currentPage = PAGE_1;