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Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Game_two/Game_two.h
- Revision:
- 19:903d67bb0dea
- Parent:
- 14:abe64fe0b6a5
- Child:
- 25:31111e6e13ad
diff -r da576fad8ed8 -r 903d67bb0dea Game_two/Game_two.h --- a/Game_two/Game_two.h Sun Apr 21 11:07:43 2019 +0000 +++ b/Game_two/Game_two.h Sun Apr 21 12:14:59 2019 +0000 @@ -1,3 +1,9 @@ +/** Game Two Class +* @brief This class is the game engine for the second mini-game +* @version 1.0 +* @author Yiu Fai Kwok +* @date April, 2019 +*/ #ifndef GAME_TWO_H #define GAME_TWO_H @@ -16,30 +22,140 @@ { public: + + /** Constructor */ Game_two(); + /** Deconstructor */ ~Game_two(); + + /** + * @brief Initialize the class parameters + * @param speed (int) + * @param character cha (int) + * @param ratio r (int) + * @details Initialize the object speed (speed), the character sprite (cha) and the ratio (r) between how often YouTube icon will appear + */ void init(int speed, int cha, int r); + + /** + * @brief Render the lcd screen + * @param character cha (int) + * @details Render all objects in game, draw character sprite according to (cha) parameter + */ void render(N5110 &lcd, int cha); + + /** + * @brief Read input from FXOS8700CQ + * @details Read input from accelerometer on the Gamepad to determine direction and magnitude of character's motion + */ void read_input(FXOS8700CQ &device); + + /** + * @brief Update the lcd screen + * @details Update the lcd screen according to the input and current state of the display + */ void update(Gamepad &pad, N5110 &lcd, int cha); + + /** + * @brief Draw function for Game 1 + * @param character cha (int) + * @details Draw function of Game 1 which draw all objects and characters according to the changing variables of positions, alternative sprites and constant (cha) + */ void draw(N5110 &lcd, int cha); + + /** + * @brief Get count value + * @return The current count (int) + * @details The function returns the number of coins that have appeared in the game to terminate the game loop once count reaches 10 + */ int get_count(); + + /** + * @brief Update parameter alt + * @return current value of alt (int) + * @details The function flips the value of alt to draw the alternative sprite of character to create a running animation + */ int update_alt(); + + /** + * @brief Set parameter _alt + * @param alt (int) + * @details The function sets the value for private memeber _alt + */ void set_alt(int alt); + + /** + * @brief Intruction + * @details The function displays the instructions which describe game rules at the beginning of the game + */ void intro(Gamepad &pad, N5110 &lcd); + /** + * @brief Set count + * @param count (int) + * @details The private function set the value for private member _count + */ + void set_count(int count); + private: - + + /** + * @brief Check instagram collision + * @param character cha (int) + * @details The private function checks if instagram is collided, takes in the character value to determine the size of the hitbox, terminates the game loop and display the gameover screen + */ void check_insta_collide(Gamepad &pad, N5110 &lcd, int cha); + + /** + * @brief Check instagram missed + * @details The private function checks if instagram is missed, reinitiate a new object and increase round counter + */ void check_miss_insta(Gamepad &pad); + + /** + * @brief Check facebook collision + * @param character cha (int) + * @details The private function checks if facebook is collided, takes in the character value to determine the size of the hitbox, terminates the game loop and display the gameover screen + */ void check_face_collide(Gamepad &pad, N5110 &lcd, int cha); + + /** + * @brief Check facebook missed + * @details The private function checks if facebook is missed, reinitiate a new object and increase round counter + */ void check_miss_face(Gamepad &pad); + + /** + * @brief Check twitter collision + * @param character cha (int) + * @details The private function checks if twitter is collided, takes in the character value to determine the size of the hitbox, terminates the game loop and display the gameover screen + */ void check_twitt_collide(Gamepad &pad, N5110 &lcd, int cha); + + /** + * @brief Check twitter missed + * @details The private function checks if twitter is missed, reinitiate a new object and increase round counter + */ void check_miss_twitt(Gamepad &pad); + + /** + * @brief Check youtube collision + * @param character cha (int) + * @details The private function checks if youtube is collided, takes in the character value to determine the size of the hitbox, terminates the game loop and display the gameover screen + */ void check_yt_collide(Gamepad &pad, N5110 &lcd, int cha); + + /** + * @brief Check youtube missed + * @details The private function checks if youtube is missed, reinitiate a new object and increase round counter + */ void check_miss_yt(Gamepad &pad); + + /** + * @brief Gameover screen + * @details The private function initiates the gameover screen and termiate term + */ void gameover(N5110 &lcd, Gamepad &pad); - void set_count(int count); Score music; FXOS8700CQ device(I2C* sda, I2C* scl);