Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Characters/Charmander.cpp
- Committer:
- yfkwok
- Date:
- 2019-04-28
- Revision:
- 22:f8f36e88b2ca
- Parent:
- 14:abe64fe0b6a5
- Child:
- 25:31111e6e13ad
File content as of revision 22:f8f36e88b2ca:
#include "Charmander.h" Charmander::Charmander() { } Charmander::~Charmander() { } //Enumerate instruction menu from page 1 - 3 enum Page { PAGE_1, PAGE_2, PAGE_3 }; void Charmander::draw_cha1_sprite(int pos_x, int pos_y,N5110 &lcd) { int charmander_data[18][21] = { {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0}, {0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0}, {0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0}, {0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0}, {1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,1,1,0}, {0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0}, {0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0}, {0,0,0,0,1,1,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0}, {0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0}, {0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 18, 21, (int *)charmander_data); } void Charmander::draw_cha1_alt_sprite(int pos_x, int pos_y,N5110 &lcd) { int Charmander_alt_data[18][21] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0}, {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0}, {0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0}, {0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,1,1,0}, {1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0}, {0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0}, {0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,1,0,0,0}, {0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0}, {0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0}, {0,0,0,0,1,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 18, 21, (int *)Charmander_alt_data); } void Charmander::draw_cha2_sprite(int pos_x, int pos_y, N5110 &lcd) { int Charmander_2_data[22][22] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0}, {0,0,0,0,1,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0}, {0,0,0,1,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,0,0,0}, {0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,0,0}, {0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1,0}, {1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1}, {1,0,0,0,0,1,1,0,1,0,0,0,0,1,1,0,0,1,0,0,0,1}, {0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,1}, {0,0,1,1,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,1}, {0,1,0,0,1,1,1,1,0,0,0,0,1,0,1,0,0,0,0,0,1,0}, {1,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0}, {1,0,0,1,0,0,0,0,1,0,1,0,0,0,1,0,0,1,1,0,0,0}, {0,1,1,0,0,0,0,1,1,0,1,0,0,1,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 22, 22, (int *)Charmander_2_data); } void Charmander::draw_cha2_alt_sprite(int pos_x, int pos_y,N5110 &lcd) { int Charmander_a2_data[22][22] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0}, {0,0,0,1,0,1,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0}, {0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0}, {1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0}, {1,0,0,0,0,1,1,0,1,0,0,0,0,1,1,0,0,1,0,0,1,0}, {0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,1,0}, {0,0,1,1,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,1,1,1,1,0,0,0,0,1,0,1,0,0,0,0,0,1,0}, {0,1,0,0,0,1,0,1,0,0,0,0,1,0,1,0,0,1,0,1,0,0}, {0,1,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0}, {0,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 22, 22, (int *)Charmander_a2_data); } void Charmander::draw_cha3_sprite(int pos_x, int pos_y,N5110 &lcd) { int Charmander_3_data[22][30] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0}, {0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0}, {0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,1,0}, {0,0,0,0,1,0,1,0,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,1,1,0,1,0,1,0}, {0,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1}, {0,0,0,1,0,1,1,1,1,0,0,1,0,0,0,1,0,1,1,1,1,1,1,1,1,0,0,1,0,1}, {0,0,0,1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1}, {0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1}, {0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1}, {0,0,1,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,1,0}, {1,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,0}, {1,0,0,0,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0}, {0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0}, {0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 22, 30, (int *)Charmander_3_data); } void Charmander::draw_cha3_alt_sprite(int pos_x, int pos_y,N5110 &lcd) { int Charmander_a3_data[22][30] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,0,0,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,1,1,1,1,1,1,0,0,0}, {0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,0,1,0,0}, {0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0,0,1,0,1,1,1,1,1,1,0,0,0,1,0}, {0,0,0,0,0,1,0,1,0,0,0,1,1,1,0,0,0,1,0,1,1,1,1,1,1,0,1,0,1,0}, {0,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,1,1,1,0,1,1,0,1,0,1}, {0,0,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,1,1}, {0,0,0,1,0,1,1,1,1,0,0,1,1,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,1,1}, {0,0,0,1,0,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,1,1,0,0,0,0,0,1,0,1}, {0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1}, {0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1}, {0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,1,0}, {0,1,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,0,1,0,0,1,0}, {1,0,0,0,0,1,1,0,0,1,0,0,1,0,1,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0}, {1,0,0,0,0,0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0}, {0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0}, {0,0,1,1,1,0,0,0,0,0,0,0,1,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 22, 30, (int *)Charmander_a3_data); } void Charmander::evo_1_sprite(N5110 &lcd) { int data[41][38] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,1,0,1,0,0,0,0,1,1,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,1,1,0,1,0}, {0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,1,0,0,1,1,1,1,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,0,1,0,1,0,0,0,1,0,1,0,1}, {0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,1,1,0,0,0,0,1,0,1,1,1,0}, {0,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,1,0,1,1,0,0,0}, {0,1,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,1,1,0,0,0,1,0,0,0,0,0}, {0,1,0,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0}, {1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0}, {1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0}, {1,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0}, {0,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,1,0,0,0,1,0,0,0,0,0,0}, {0,0,1,1,1,1,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,1,0,1,1,0,0,1,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,1,0,1,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, {0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, {0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0}, {0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, {0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,1,0,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0}, }; lcd.drawSprite(23, 7, 41, 38, (int *)data); } void Charmander::evo_2_sprite(N5110 &lcd) { int data[47][56] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,1,1,1,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,1,1}, {0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,1,0}, {0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,0,0,0,1,1,0}, {0,0,0,0,1,0,1,0,0,0,0,1,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,1,0,0}, {0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,1,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,1,1,1}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,1,1,0}, {0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,0}, {0,0,0,0,1,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0}, {0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,0}, {0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,1,1,1,0,1,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,1,1,1,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0}, {0,0,1,0,1,1,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0}, {0,1,0,1,0,0,1,1,1,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0}, {0,1,1,0,0,0,1,0,0,1,1,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0}, {0,0,1,0,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0}, {0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,1,1,1,1,0,0,1,1,0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, }; lcd.drawSprite(17, 2, 47, 56, (int *)data); } void Charmander::evo_3_sprite(N5110 &lcd, int x, int y) { int data[20][154] = { {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0}, {1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0}, {1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1}, {1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1}, {1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1}, {1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0}, {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0}, }; _x = x; _y = y; lcd.drawSprite(x, y, 20, 154, (int *)data); } void Charmander::evo_1_cong(N5110 &lcd) { int data[48][84] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,1,0,1,0,1,0,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,0,1,0,1,1,0,1,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,0,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, 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friends",0,3); lcd.printString("and messages.",0,4); lcd.drawSprite(39, 44, 4, 7, (int *)instruct_data); lcd.refresh(); if(pad.get_direction() == S){currentPage = PAGE_2; pad.init_input();} if(pad.get_direction() == N){currentPage = PAGE_1; pad.init_input();} wait(1.0f/fps); break; case PAGE_2: lcd.clear(); lcd.printString("Will he",0,0); lcd.printString("overcome the",0,1); lcd.printString("urge to talk",0,2); lcd.printString("with girls",0,3); lcd.printString("around him,",0,4); lcd.drawSprite(39, 44, 4, 7, (int *)instruct_data); lcd.refresh(); if(pad.get_direction() == S){currentPage = PAGE_3; pad.init_input();} if(pad.get_direction() == N){currentPage = PAGE_1; pad.init_input();} wait(1.0f/fps); break; case PAGE_3: lcd.clear(); lcd.printString("and graduate",0,0); lcd.printString("successfully?",0,1); lcd.printString("Press B",0,5); lcd.refresh(); if(pad.get_direction() == N){currentPage = PAGE_2; pad.init_input();} wait(1.0f/fps); break; } } }