Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Characters/Bulbasaur.cpp
- Committer:
- yfkwok
- Date:
- 2019-04-28
- Revision:
- 22:f8f36e88b2ca
- Parent:
- 12:71683453f66a
- Child:
- 25:31111e6e13ad
File content as of revision 22:f8f36e88b2ca:
#include "Bulbasaur.h" Bulbasaur::Bulbasaur() { } Bulbasaur::~Bulbasaur() { } //Enumerate instruction menu from page 1 - 3 enum Page { PAGE_1, PAGE_2, PAGE_3 }; void Bulbasaur::draw_cha1_sprite(int pos_x, int pos_y,N5110 &lcd) { int bulbasaur_data[17][20] = { {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,1,1,0,0,1,0,0,1,0,1,1,0,0}, {0,0,0,1,1,0,1,0,0,0,1,1,0,0,1,0,0,0,1,0}, {0,0,1,0,0,1,1,0,0,1,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,1}, {0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,1}, {0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,0,1,0}, {1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0}, {1,1,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,1,0}, {1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,1,0}, {1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,1,1,0,0}, {0,1,0,0,0,0,1,1,0,0,0,1,0,0,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0}, {0,0,0,0,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 17, 20, (int *)bulbasaur_data); } void Bulbasaur::evo_1_sprite(N5110 &lcd) { int data[33][35] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,1,1,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0}, {0,0,1,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0}, {0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0}, {0,0,1,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0}, {0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0}, {0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0}, {0,0,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1}, {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1}, {0,1,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,1}, {0,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1}, {1,1,1,0,1,0,0,0,1,1,0,0,0,1,0,1,1,0,1,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,1}, {1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0}, {1,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0}, {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0}, {1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,1,1,0,0,0}, {0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,0,0,0,1,1,1,0,0,1,0,0,0}, {0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,0,0}, {0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, {0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0}, {0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0}, {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,1,0}, {0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,0}, {0,0,0,0,0,0,1,1,0,0,0,1,0,1,1,1,1,0,1,1,0,1,0,1,1,0,0,0,0,1,0,0,1,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,1,0,1,1,0,1,0,1,0,1,0,0}, {0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,1,0,1,0,1,0,1,0,0,0}, {0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,1,1,1,1,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; lcd.drawSprite(27, 14, 33, 35, (int *)data); } void Bulbasaur::evo_2_sprite(N5110 &lcd) { int data[48][58] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,0,1,0,0,1,1,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,1,1,1,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,1,1,1,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,0,0,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,1,1,1,0,1,0,1,0,1,0,0,0,1,1,1,0,1,1,0,0,1,1,1,1,0,0}, {0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,1,0,0,0,0,1,0,0,0,1,1}, {1,0,0,0,0,0,0,0,1,0,1,0,1,1,0,1,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1}, {1,0,0,0,1,1,0,1,0,1,0,0,1,0,1,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,0}, {0,1,1,1,1,0,1,0,1,0,1,1,1,1,0,0,0,1,0,1,0,1,1,1,0,1,0,0,0,0,1,1,0,0,1,0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1}, {0,0,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,0,1,0,1,0,1,0,1,1,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,0,1,1,0,1,1,1,1,1,0,1,1,1,0,0,1,0,1,0,1,0,1,1,0,1,0,0,0,0,0,1,1,1,1,0,1,0,1,1,0,1,0,1,0,0,0,0,0,1,0,0,0,1,1,1,0}, {0,0,0,0,1,1,1,0,1,1,0,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,0,1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0}, {0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,1,0,1,0,1,1,0,1,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,1,0,1,0,0,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,1,0,1,0,1,1,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,1,0,1,1,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, 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{0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1}, {0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1}, }; _x = x; _y = y; lcd.drawSprite(x, y, 20, 146, (int *)data); } void Bulbasaur::evo_1_cong(N5110 &lcd) { int data[48][84] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 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to",0,3); lcd.printString("do actual work",0,4); lcd.drawSprite(39, 44, 4, 7, (int*)instruct_data); lcd.refresh(); if(pad.get_direction() == S){currentPage = PAGE_2; pad.init_input();} if(pad.get_direction() == N){currentPage = PAGE_1; pad.init_input();} wait(1.0f/fps); break; case PAGE_2: lcd.clear(); lcd.printString("Easily lured",0,0); lcd.printString("by YouTube",0,1); lcd.printString("and social",0,2); lcd.printString("apps! Motivate",0,3); lcd.printString("him so that he",0,4); lcd.drawSprite(39, 44, 4, 7, (int*)instruct_data); lcd.refresh(); if(pad.get_direction() == S){currentPage = PAGE_3; pad.init_input();} if(pad.get_direction() == N){currentPage = PAGE_1; pad.init_input();} wait(1.0f/fps); break; case PAGE_3: lcd.clear(); lcd.printString("can graduate!",0,0); lcd.printString("Press B",0,5); lcd.refresh(); if(pad.get_direction() == N){currentPage = PAGE_2; pad.init_input();} wait(1.0f/fps); break; } } }