Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Characters/Charmander.cpp
- Committer:
- yfkwok
- Date:
- 2019-04-11
- Revision:
- 8:d707bb3b9106
- Parent:
- 2:464c7e62d97d
- Child:
- 9:1395c98b58fc
File content as of revision 8:d707bb3b9106:
#include "Charmander.h" Charmander::Charmander() { } Charmander::~Charmander() { } //Enumerate instruction menu from page 1 - 3 enum Page { PAGE_1, PAGE_2, PAGE_3 }; void Charmander::draw_cha1_sprite(int pos_x, int pos_y,N5110 &lcd) { static int charmander_data[] = { 0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0, 0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0, 0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0, 0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0, 1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1, 1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,1, 1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,1,1,0, 0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,0, 0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0, 0,0,0,0,1,1,1,0,0,1,0,0,0,1,1,0,0,1,0,0,0, 0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0, 0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,1,0,0,0,0, 0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0, 0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0 }; _pos_x = pos_x; _pos_y = pos_y; lcd.drawSprite(_pos_x, _pos_y, 18, 21, charmander_data); } void Charmander::evo_1_sprite(N5110 &lcd) { static int evo_1_sprite_data[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0, 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0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,1,0,0,1,1,1,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0 }; lcd.drawSprite(34, 8, 38, 41, evo_1_sprite_data); } void Charmander::evo_2_sprite(N5110 &lcd) { static int evo_2_sprite_data[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,1,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0 }; lcd.drawSprite(37, 2, 47, 48, evo_2_sprite_data); } void Charmander::evo_3_sprite(N5110 &lcd, int x, int y) { static int evo_3_sprite_data[] = { 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, 1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0, 1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0, 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0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0 }; _x = x; _y = y; lcd.drawSprite(x, y, 20, 154, evo_3_sprite_data); } void Charmander::evo_1_cong(N5110 &lcd) { static int evo_1_sprite_data[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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friends",0,3); lcd.printString("and messages.",0,4); lcd.drawSprite(39, 44, 4, 7, instruct_data); lcd.refresh(); if(pad.get_direction() == S){currentPage = PAGE_2;} wait(1.0f/fps); break; case PAGE_2: lcd.clear(); lcd.printString("Will he",0,0); lcd.printString("overcome the",0,1); lcd.printString("urge to talk",0,2); lcd.printString("with girls",0,3); lcd.printString("around him,",0,4); lcd.drawSprite(39, 44, 4, 7, instruct_data); lcd.refresh(); if(pad.get_direction() == S){currentPage = PAGE_3;} wait(1.0f/fps); break; case PAGE_3: lcd.clear(); lcd.printString("and graduate",0,0); lcd.printString("successfully?",0,1); lcd.printString("Press B",0,5); lcd.refresh(); wait(1.0f/fps); } } }