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Dependencies: mbed FXOS8700CQ mbed-rtos
Game_three/Game_three.cpp
- Committer:
- yfkwok
- Date:
- 2019-05-06
- Revision:
- 29:75a05e9f0e8d
- Parent:
- 28:a6726a3f8e6d
- Child:
- 33:f7ec806e14b6
File content as of revision 29:75a05e9f0e8d:
#include "Game_three.h"
Game_three::Game_three()
{
}
Game_three::~Game_three()
{
}
//Enumerate instruction menu from page 1 - 4
enum Page {
PAGE_1, PAGE_2, PAGE_3, PAGE_4
};
void Game_three::init_para()
{
// initiate score and round counter
_count = 0;
_score = 0;
}
void Game_three::init(Gamepad &pad, int r)
{
if (r == 1){_set = rand() % 4;} // randomise game setting for 4 possibilities.
else if (r == 2){_set = rand() % 7;} // randomise game setting for 7 possibilities.
else if (r == 3){_set = rand() % 4;} // randomise game setting for 4 possibilities.
pad.init_input();
}
void Game_three::render(N5110 &lcd, int r)
{
lcd.clear();
draw(lcd, r);
lcd.refresh();
}
void Game_three::read_input(Gamepad &pad)
{
if (pad.check_event(Gamepad::A_PRESSED) == true){_select = 0;}
else if (pad.check_event(Gamepad::B_PRESSED) == true){_select = 1;}
else if (pad.check_event(Gamepad::X_PRESSED) == true){_select = 2;}
else if (pad.check_event(Gamepad::Y_PRESSED) == true){_select = 3;}
}
void Game_three::draw(N5110 &lcd, int r)
{
lcd.clear();
background(lcd);
lcd.refresh();
wait(0.8);
if (r == 1){
if (_set == 0){book.init(0); book.draw(lcd); book.init(1); book.draw(lcd); book.init(2); book.draw(lcd); message.init(3); message.draw(lcd);}
else if (_set == 1){book.init(1); book.draw(lcd); book.init(2); book.draw(lcd);book.init(3); book.draw(lcd);message.init(0); message.draw(lcd);}
else if (_set == 2){book.init(2); book.draw(lcd); book.init(3); book.draw(lcd);book.init(0); book.draw(lcd);message.init(1); message.draw(lcd);}
else if (_set == 3){book.init(3); book.draw(lcd); book.init(0); book.draw(lcd); book.init(1); book.draw(lcd); message.init(2); message.draw(lcd);}
} else if (r == 2){
if (_set == 0){book.init(0); book.draw(lcd); book.init(1); book.draw(lcd); message.init(2); message.draw(lcd); message.init(3); message.draw(lcd);}
else if (_set == 1){book.init(1); book.draw(lcd); book.init(2); book.draw(lcd); message.init(3); message.draw(lcd); message.init(0); message.draw(lcd);}
else if (_set == 2){book.init(2); book.draw(lcd); book.init(3); book.draw(lcd); message.init(0); message.draw(lcd); message.init(1); message.draw(lcd);}
else if (_set == 3){book.init(3); book.draw(lcd); book.init(0); book.draw(lcd); message.init(1); message.draw(lcd); message.init(2); message.draw(lcd);}
else if (_set == 4){book.init(1); book.draw(lcd); book.init(3); book.draw(lcd); message.init(0); message.draw(lcd); message.init(2); message.draw(lcd);}
else if (_set == 5){book.init(0); book.draw(lcd); book.init(2); book.draw(lcd); message.init(1); message.draw(lcd); message.init(3); message.draw(lcd);}
} else if (r == 3){
if (_set == 0){message.init(0); message.draw(lcd); message.init(1); message.draw(lcd); message.init(2); message.draw(lcd); book.init(3); book.draw(lcd);}
else if (_set == 1){message.init(1); message.draw(lcd); message.init(2); message.draw(lcd); message.init(3); message.draw(lcd); book.init(0); book.draw(lcd);}
else if (_set == 2){message.init(2); message.draw(lcd); message.init(3); message.draw(lcd); message.init(0); message.draw(lcd); book.init(1); book.draw(lcd);}
else if (_set == 3){message.init(3); message.draw(lcd); message.init(0); message.draw(lcd); message.init(1); message.draw(lcd); book.init(2); book.draw(lcd);}
}
}
void Game_three::update(Gamepad &pad, int r)
{
// Check if the correct option has been selected by player, update round and score
if (r == 1){
if (_set == 0 && ((_select == 0)|(_select == 1)|(_select == 2))){_count++; _score++; music.coin(pad);}
else if (_set == 0 && _select == 3){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 1 && ((_select == 1)|(_select == 2)|(_select == 3))){_count++; _score++; music.coin(pad);}
else if (_set == 1 && _select == 0){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 2 && ((_select == 2)|(_select == 3)|(_select == 0))){_count++; _score++; music.coin(pad);}
else if (_set == 2 && _select == 1){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 3 && ((_select == 3)|(_select == 1)|(_select == 0))){_count++; _score++; music.coin(pad);}
else if (_set == 3 && _select == 2){_count++; pad.tone(750.0,0.1); wait(0.1);}
else {_count++; pad.tone(750.0,0.1); wait(0.1);}
} else if (r == 2){
if (_set == 0 && ((_select == 0)|(_select == 1))){_count++; _score++; music.coin(pad);}
else if (_set == 0 && ((_select == 2)|(_select == 3))){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 1 && ((_select == 1)|(_select == 2))){_count++; _score++; music.coin(pad);}
else if (_set == 1 && ((_select == 3)|(_select == 0))){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 2 && ((_select == 2)|(_select == 3))){_count++; _score++; music.coin(pad);}
else if (_set == 2 && ((_select == 0)|(_select == 1))){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 3 && ((_select == 3)|(_select == 0))){_count++; _score++; music.coin(pad);}
else if (_set == 3 && ((_select == 1)|(_select == 2))){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 4 && ((_select == 1)|(_select == 3))){_count++; _score++; music.coin(pad);}
else if (_set == 4 && ((_select == 0)|(_select == 2))){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 5 && ((_select == 0)|(_select == 2))){_count++; _score++; music.coin(pad);}
else if (_set == 5 && ((_select == 1)|(_select == 3))){_count++; pad.tone(750.0,0.1); wait(0.1);}
else {_count++; pad.tone(750.0,0.1); wait(0.1);}
} else if (r == 3){
if (_set == 0 && ((_select == 0)|(_select == 1)|(_select == 2))){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 0 && _select == 3){_count++; _score++; music.coin(pad);}
else if (_set == 1 && ((_select == 1)|(_select == 2)|(_select == 3))){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 1 && _select == 0){_count++; _score++; music.coin(pad);}
else if (_set == 2 && ((_select == 2)|(_select == 3)|(_select == 0))){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 2 && _select == 1){_count++; _score++; music.coin(pad);}
else if (_set == 3 && ((_select == 3)|(_select == 1)|(_select == 0))){_count++; pad.tone(750.0,0.1); wait(0.1);}
else if (_set == 3 && _select == 2){_count++; _score++; music.coin(pad);}
else {_count++; pad.tone(750.0,0.1); wait(0.1);}
}
}
void Game_three::background(N5110 &lcd)
{
int data [48][84] = {
{0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0},
{0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1},
{1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1},
{0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0},
{0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0},
{1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
{0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0},
{0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0},
{0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
{0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0},
{0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0},
{0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1},
{0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0},
{0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0},
{1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1},
{1,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0},
{0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0},
{0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0},
{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0},
};
lcd.drawSprite(0, 0, 48, 84, (int*) data);
}
int Game_three::get_count()
{
int count = _count;
return count;
}
int Game_three::get_score()
{
int score = _score;
return score;
}
void Game_three::intro(Gamepad &pad, N5110 &lcd)
{
Page currentPage = PAGE_1;
int fps = 8.0;
int instruct_data[4][7] = {
{1,1,1,1,1,1,1},
{0,1,1,1,1,1,0},
{0,0,1,1,1,0,0},
{0,0,0,1,0,0,0},
};
while(pad.check_event(Gamepad::A_PRESSED) == false){
switch (currentPage) {
case PAGE_1:
lcd.clear();
lcd.printString("Bulbasaur",0,0);
lcd.printString("is trying",0,1);
lcd.printString("to study!",0,2);
lcd.printString("Stop texting",0,4);
lcd.drawSprite(39, 44, 4, 7, (int *)instruct_data);
lcd.refresh();
if(pad.get_direction() == S){currentPage = PAGE_2;}
wait(1.0f/fps);
break;
case PAGE_2:
lcd.clear();
lcd.printString("the girls,",0,0);
lcd.printString("so he can pass",0,1);
lcd.printString("the test by",0,2);
lcd.printString("choosing to",0,3);
lcd.printString("study!",0,4);
lcd.printString("Press A",0,5);
lcd.refresh();
wait(1.0f/fps);
break;
}
}
}