Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.

Dependencies:   mbed FXOS8700CQ mbed-rtos

Characters/Squirtle.h

Committer:
yfkwok
Date:
2019-04-03
Revision:
4:5bc9c4363d31
Parent:
2:464c7e62d97d
Child:
6:9104692d6c8c
Child:
9:1395c98b58fc

File content as of revision 4:5bc9c4363d31:

#ifndef SQUIRTLE_H
#define SQUIRTLE_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"

class Squirtle
{

public:
    Squirtle();
    ~Squirtle();

    void draw_cha1_sprite(int pos_x,int pos_y,N5110 &lcd);
    void draw_cha2_sprite(int pos_x,int pos_y,N5110 &lcd);
    void draw_cha3_sprite(int pos_x,int pos_y,N5110 &lcd);
    void draw_cha1_alt_sprite(int pos_x,int pos_y,N5110 &lcd);
    void draw_cha2_alt_sprite(int pos_x,int pos_y,N5110 &lcd);
    void draw_cha3_alt_sprite(int pos_x,int pos_y,N5110 &lcd);
    void evo_1_sprite(N5110 &lcd);
    void evo_2_sprite(N5110 &lcd);
    void evo_3_sprite(N5110 &lcd);
    void evo_1_cong(N5110 &lcd);
    void evo_2_cong(N5110 &lcd);
    void evo_3_cong(N5110 &lcd);
    void description(Gamepad &pad, N5110 &lcd);
    
private:

    int _pos_x;
    int _pos_y;

};

#endif