![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Score/Score.h
- Committer:
- yfkwok
- Date:
- 2019-05-08
- Revision:
- 32:58def659f463
- Parent:
- 31:0d2c19a285f6
- Child:
- 33:f7ec806e14b6
File content as of revision 32:58def659f463:
#ifndef SCORE_H #define SCORE_H #include "Gamepad.h" #include "mbed.h" #include "Notes.h" #include "N5110.h" #include "Squirtle.h" #include "Charmander.h" #include "Bulbasaur.h" /** Score Class * @author Yiu Fai Kwok, University of Leeds * @version 1.0 * @brief Score class containing all in-game background music files * @date 20/04/2019 */ class Score { public: /** Constructor */ Score(); /** Deconstructor */ ~Score(); /** * @brief Title screen music * @details Background music played during title screen */ void title_music(Gamepad &pad); /** * @brief Level up music * @details Background music played when player advance in level or year */ void level_up(Gamepad &pad); /** * @brief Congratulation music * @details Background music played when player succesfully completed a mission */ void congrats(Gamepad &pad); /** * @brief Coin music * @details Background music played when player successfully collected a coin in Game 1 */ void coin(Gamepad &pad); /** * @brief Evolution animation and music * @param character cha (int) * @param the value of year (int) * @details Background music played when player's character enters evolution, dependent on character selected (cha) and year of which player is currently in (year), initiate animation for evolution. */ void evolution_music(Gamepad &pad, N5110 &lcd, int cha, int year); /** * @brief Congratulation music for evolution * @param character cha (int) * @param the value of year (int) * @details Background music played when player's character succesfully evolves, draw sprite of the evolved character */ void congrats(Gamepad &pad, N5110 &lcd, int cha, int year); /** * @brief Draw sprite of pokemon * @param character cha (int) * @param the value of year (int) * @param the value of x (int) * @param the value of y (int) * @details Draw sprite of character depending on character selected (cha) and the year at which the player is in (year). Location of the sprite is determined by x and y to generate the moving name title. */ void draw(N5110 &lcd, int cha, int year, int x, int y); /** * @brief Draw sprite of evolved pokemon * @param character cha (int) * @param the value of year (int) * @details Draw sprite of evolved character according to year (year) and character selected (cha) */ void draw_cong(N5110 &lcd, int cha, int year); /** * @brief Music for winning * @details Background music played when player wins a mini game */ void win(Gamepad &pad); /** * @brief Music for EXAM introduction * @details Background music played when player enters the EXAM */ void exam_intro(Gamepad &pad); /** * @brief Draw sprite for graduation * @param character cha (int) * @param the value of year (int) * @param position x (int) * @details Draw sprite and animation for the graduation credit scene according to character picked */ void draw_grad(N5110 &lcd, int cha, int year, int x); /** * @brief Graduation animation and music * @param character cha (int) * @param the value of year (int) * @details Background music played when player graduates, dependent on character selected (cha), initiate animation for the graduation. */ void graduation(Gamepad &pad, N5110 &lcd, int cha); private: Squirtle _s1; Charmander _c1; Bulbasaur _b1; }; #endif