Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Game_one/Character_files/Game_one_cha.cpp
- Committer:
- yfkwok
- Date:
- 2019-04-20
- Revision:
- 16:4e49f5cb972e
- Parent:
- 2:464c7e62d97d
File content as of revision 16:4e49f5cb972e:
#include "Game_one_cha.h" Game_one_cha::Game_one_cha() { } Game_one_cha::~Game_one_cha() { } void Game_one_cha::init(int x) { _x = x; // x position fixed _y = HEIGHT/2 - 9; //y initial position at mid-point of screen _speed = 1; // default speed _score = 0; // start score from zero } void Game_one_cha::draw(N5110 &lcd, int cha) { if(cha == 1){_s1.draw_cha1_sprite(_x, _y, lcd);} // draw sprite for Squirtle in year 1 else if(cha == 2){_s1.draw_cha2_sprite(_x, _y, lcd);} // draw sprite for Wartortle in year 2 else if(cha == 3){_s1.draw_cha3_sprite(_x, _y, lcd);} // draw sprite for Blastoise in year 3 } void Game_one_cha::draw_alt(N5110 &lcd, int cha) { if(cha == 1){_s1.draw_cha1_alt_sprite(_x, _y, lcd);} // draw alternative sprite for Squirtle else if(cha == 2){_s1.draw_cha2_alt_sprite(_x, _y, lcd);} // draw alternative sprite for Wartortle else if(cha == 3){_s1.draw_cha3_alt_sprite(_x, _y, lcd);} // draw alternative sprite for Blastoise } void Game_one_cha::update(Direction d,float mag) { _speed = int(mag*10.0f); // set the scale for speed // update y value depending on direction of movement // North is decrement as origin is at the top-left so decreasing moves up if (d == N) {_y-=_speed;} else if (d == S) {_y+=_speed;} // check the y origin to ensure that the character doesn't go off screen if (_y < 1) {_y = 1;} if (_y > HEIGHT - 18) {_y = HEIGHT - 18;} } void Game_one_cha::add_score() { _score++; // add up the score for the player for each success coin collection } int Game_one_cha::get_score() { return _score; // return score for the player } Vector2D Game_one_cha::get_pos() { Vector2D p = {_x,_y}; // return position of the player return p; }