![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Start/Start.h
- Committer:
- yfkwok
- Date:
- 2019-04-03
- Revision:
- 2:464c7e62d97d
- Child:
- 5:bc0691d02fd5
File content as of revision 2:464c7e62d97d:
#ifndef START_H #define START_H #include "N5110.h" #include "Gamepad.h" #include "Charmander.h" #include "Squirtle.h" #include "Bulbasaur.h" class Start { public: Start(); ~Start(); void init(); void starter_update(Gamepad &pad); void starter_draw(N5110 &lcd); Vector2D update_select(Gamepad &pad); int update_animation_b(Gamepad &pad); int update_animation_c(Gamepad &pad); int update_animation_s(Gamepad &pad); int update_alt(); void set_pos(Vector2D p); void set_pos_csb(int pos_cy, int pos_sy, int pos_by); void set_alt(int alt); int get_select(Vector2D p); void intro(int select,Gamepad &pad, N5110 &lcd); private: Charmander _c1; Squirtle _s1; Bulbasaur _b1; int _pos_x; int _pos_y; int _pos_cy; int _pos_sy; int _pos_by; int _alt; }; #endif