Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Score/Notes.cpp
- Committer:
- yfkwok
- Date:
- 2019-05-09
- Revision:
- 34:3ddfaa217eca
- Parent:
- 2:464c7e62d97d
File content as of revision 34:3ddfaa217eca:
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * This is a definitions class for music notes and * * their frequencies. * * * * Created by: Michael Dushkoff (mad1841@rit.edu) * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "mbed.h" #include "Notes.h" // Initialize local note arrays for indexing double _A[] = {NOTE_A0, NOTE_A1, NOTE_A2, NOTE_A3, NOTE_A4, NOTE_A5, NOTE_A6, NOTE_A7}; double _AS[] = {NOTE_AS0, NOTE_AS1, NOTE_AS2, NOTE_AS3, NOTE_AS4, NOTE_AS5, NOTE_AS6, NOTE_AS7}; double _B[] = {NOTE_B0, NOTE_B1, NOTE_B2, NOTE_B3, NOTE_B4, NOTE_B5, NOTE_B6, NOTE_B7}; double _BS[] = {NOTE_C0, NOTE_C1, NOTE_C2, NOTE_C3, NOTE_C4, NOTE_C5, NOTE_C6, NOTE_C7, NOTE_C8}; double _C[] = {NOTE_C0, NOTE_C1, NOTE_C2, NOTE_C3, NOTE_C4, NOTE_C5, NOTE_C6, NOTE_C7, NOTE_C8}; double _CS[] = {NOTE_CS0, NOTE_CS1, NOTE_CS2, NOTE_CS3, NOTE_CS4, NOTE_CS5, NOTE_CS6, NOTE_CS7, NOTE_CS8}; double _D[] = {NOTE_D0, NOTE_D1, NOTE_D2, NOTE_D3, NOTE_D4, NOTE_D5, NOTE_D6, NOTE_D7, NOTE_D8}; double _DS[] = {NOTE_DS0, NOTE_DS1, NOTE_DS2, NOTE_DS3, NOTE_DS4, NOTE_DS5, NOTE_DS6, NOTE_DS7, NOTE_DS8}; double _E[] = {NOTE_E0, NOTE_E1, NOTE_E2, NOTE_E3, NOTE_E4, NOTE_E5, NOTE_E6, NOTE_E7}; double _ES[] = {NOTE_F0, NOTE_F1, NOTE_F2, NOTE_F3, NOTE_F4, NOTE_F5, NOTE_F6, NOTE_F7}; double _F[] = {NOTE_F0, NOTE_F1, NOTE_F2, NOTE_F3, NOTE_F4, NOTE_F5, NOTE_F6, NOTE_F7}; double _FS[] = {NOTE_FS0, NOTE_FS1, NOTE_FS2, NOTE_FS3, NOTE_FS4, NOTE_FS5, NOTE_FS6, NOTE_FS7}; double _G[] = {NOTE_G0, NOTE_G1, NOTE_G2, NOTE_G3, NOTE_G4, NOTE_G5, NOTE_G6, NOTE_G7}; double _GS[] = {NOTE_GS0, NOTE_GS1, NOTE_GS2, NOTE_GS3, NOTE_GS4, NOTE_GS5, NOTE_GS6, NOTE_GS7}; /* * This is a lookup function to provide the correct * frequency given a note and an octave * * note - The given note character [A - G] * sharp - Whether the note is sharp (1) or not (0) * octave - The given octave [0 - 8] */ double notes::get_freq(char note, int sharp, int octave) { switch(note){ case 'A': //A Note if (octave>=0 && octave <=7){ if (sharp == 0){ return _A[octave]; } else{ return _AS[octave]; } } break; case 'B': //B Note if (octave>=0 && octave <=7){ if (sharp == 0){ return _B[octave]; } else{ return _BS[octave]; } } break; case 'C': //C Note if (octave>=0 && octave <=8){ if (sharp == 0){ return _C[octave]; } else{ return _CS[octave]; } } break; case 'D': //D Note if (octave>=0 && octave <=8){ if (sharp == 0){ return _D[octave]; } else{ return _DS[octave]; } } break; case 'E': //E Note if (octave>=0 && octave <=7){ if (sharp == 0){ return _E[octave]; } else{ return _ES[octave]; } } break; case 'F': //F Note if (octave>=0 && octave <=7){ if (sharp == 0){ return _F[octave]; } else{ return _FS[octave]; } } break; case 'G': //G Note if (octave>=0 && octave <=7){ if (sharp == 0){ return _G[octave]; } else{ return _GS[octave]; } } break; } return 0; }