Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.

Dependencies:   mbed FXOS8700CQ mbed-rtos

Revision:
19:903d67bb0dea
Parent:
14:abe64fe0b6a5
--- a/Game_two/Twitter_files/Twitter.h	Sun Apr 21 11:07:43 2019 +0000
+++ b/Game_two/Twitter_files/Twitter.h	Sun Apr 21 12:14:59 2019 +0000
@@ -14,15 +14,59 @@
 {
 
 public:
+
+
+    /** Constructor */
     Twitter();
+    /** Deconstructor */
     ~Twitter();
+    
+    /**
+     * @brief Initialize the class parameters
+     * @param speed (int)
+     * @details Initialize the object's position and speed by randomizing a number between 0-7. 
+     */
     void init(int speed);
+    
+    /**
+     * @brief Draw the object
+     * @details Draw the object according the position _x and _y.
+     */
     void draw(N5110 &lcd);
+    
+    /**
+     * @brief Update the object
+     * @details Update the new position of the object determined by the speed parameter and initial position
+     */
     void update();
-    /// accessors and mutators
+    
+    // accessors and mutators
+    /**
+     * @brief Set the object's velocity
+     * @param velocity v (Vector2D)
+     * @details Set the velocity of the object according to the initial set up from the init(int speed) function
+     */
     void set_velocity(Vector2D v);
+    
+    /**
+     * @brief Get the object's velocity
+     * @return the current velocity (Vector2D)
+     * @details Get the velocity of the object and return as Vector2D
+     */
     Vector2D get_velocity();
+    
+    /**
+     * @brief Get the object's position
+     * @return the current position (Vector2D)
+     * @details Get the position x and y of the object and return as Vector2D
+     */
     Vector2D get_pos();
+    
+    /**
+     * @brief Set the object's position
+     * @param the value of position p (Vector2D)
+     * @details Set the position x and y of the object according to the input p
+     */
     void set_pos(Vector2D p);
     
 private: