Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.

Dependencies:   mbed FXOS8700CQ mbed-rtos

Revision:
29:75a05e9f0e8d
Parent:
25:31111e6e13ad
Child:
30:0ff3bede5307
--- a/Game_two/Game_two.h	Mon May 06 02:42:34 2019 +0000
+++ b/Game_two/Game_two.h	Mon May 06 20:35:37 2019 +0000
@@ -58,16 +58,16 @@
     void update(Gamepad &pad, N5110 &lcd, int cha);
     
     /**
-     * @brief Draw function for Game 1
+     * @brief Draw function for Game 2
      * @param character cha (int)
-     * @details Draw function of Game 1 which draw all objects and characters according to the changing variables of positions, alternative sprites and constant (cha)
+     * @details Draw function of Game 2 which draw all objects and characters according to the changing variables of positions, alternative sprites and constant (cha)
      */
     void draw(N5110 &lcd, int cha);
     
     /**
      * @brief Get count value
      * @return The current count (int)
-     * @details The function returns the number of coins that have appeared in the game to terminate the game loop once count reaches 10
+     * @details The function returns the number of rounds that have taken place in the game to terminate the game loop once count reaches 6
      */
     int get_count();
     
@@ -79,13 +79,6 @@
     int update_alt();
     
     /**
-     * @brief Set parameter _alt
-     * @param alt (int)
-     * @details The function sets the value for private memeber _alt
-     */
-    void set_alt(int alt);
-    
-    /**
      * @brief Intruction 
      * @details The function displays the instructions which describe game rules at the beginning of the game
      */