Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.

Dependencies:   mbed FXOS8700CQ mbed-rtos

Revision:
17:5d8ff39a0e49
Parent:
5:bc0691d02fd5
Child:
25:31111e6e13ad
--- a/Start/Start.h	Sat Apr 20 15:20:43 2019 +0000
+++ b/Start/Start.h	Sun Apr 21 11:02:28 2019 +0000
@@ -1,3 +1,9 @@
+/** Start Class
+* @brief This class is the starting menu for selecting the character of the game
+* @version 1.0
+* @author Yiu Fai Kwok
+* @date Match, 2019
+*/
 #ifndef START_H
 #define START_H
 
@@ -11,21 +17,100 @@
 {
 
 public:
+    /** Constructor */
     Start();
+    /** Deconstructor */
     ~Start();
 
+    /**
+     * @brief Initialize the class
+     * @details Initialize the objects positions.
+     */
     void init(Gamepad &pad);
+    
+    /**
+     * @brief Update the objects
+     * @details Update the objects on the lcd screen depending on the object being selected and joystick input
+     */
     void starter_update(Gamepad &pad);
+    
+    /**
+     * @brief Draw the objects
+     * @details Draw the objects, the characters, their alternative sprites and the selection box
+     */
     void starter_draw(N5110 &lcd);
+    
+    /**
+     * @brief Updates the selector
+     * @return position of selection box (Vector2D)
+     * @details Updates the location of the selection box by reading the input from the Gamepad's joystick control
+     */
     Vector2D update_select(Gamepad &pad);
+    
+    /**
+     * @brief Update postion of Bulbasaur
+     * @return position of Bulbasaur (int)
+     * @details Update the position of Bulbasaur when it is selected to create animation 
+     */
     int update_animation_b(Gamepad &pad);
+    
+    /**
+     * @brief Update postion of Charmander
+     * @return position of Charmander (int)
+     * @details Update the position of Charmander when it is selected to create animation 
+     */
     int update_animation_c(Gamepad &pad);
+    
+    /**
+     * @brief Update postion of Squirtle
+     * @return position of Squirtle (int)
+     * @details Update the position of Squirtle when it is selected to create animation 
+     */
     int update_animation_s(Gamepad &pad);
+    
+    /**
+     * @brief Update parameter alt
+     * @return current value of alt (int)
+     * @details Update the parameter alt which determines which position the sprite should be drawn 
+     */
     int update_alt();
+    
+    /**
+     * @brief Set postion of selection box
+     * @param position of selection box p (Vector2D)
+     * @details Function to set the position of the selection box
+     */
     void set_pos(Vector2D p);
+    
+    /**
+     * @brief Set postion of the three characters
+     * @param position of Charmander pos_cy (int)
+     * @param position of Squirtle pos_sy (int)
+     * @param position of Bulbasaur pos_by (int)
+     * @details Function to set the position of the three characters
+     */
     void set_pos_csb(int pos_cy, int pos_sy, int pos_by);
+    
+    /**
+     * @brief Set parameter alt
+     * @return the value of alt (int)
+     * @details Set the parameter alt which determines which position the sprite should be drawn 
+     */
     void set_alt(int alt);
+    
+    /**
+     * @brief Return the Character selected
+     * @param the value of position of selection box p (Vector2D)
+     * @return current value of select (int)
+     * @details Takes in the position of the selection box to determine which character has been selected. Return 0 when Bulbasaur is selected, 1 for Squirtle and 2 for Charmander.
+     */
     int get_select(Vector2D p);
+    
+    /**
+     * @brief Display description
+     * @param value of select (int)
+     * @details Display the descrption of the character being selected when information is being required 
+     */
     void intro(int select,Gamepad &pad, N5110 &lcd);
     
 private: