![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Score/Score.h
- Revision:
- 17:5d8ff39a0e49
- Parent:
- 16:4e49f5cb972e
- Child:
- 31:0d2c19a285f6
--- a/Score/Score.h Sat Apr 20 15:20:43 2019 +0000 +++ b/Score/Score.h Sun Apr 21 11:02:28 2019 +0000 @@ -51,8 +51,8 @@ /** * @brief Evolution animation and music - * @param cha - * @param year + * @param character cha (int) + * @param the value of year (int) * @details Background music played when player's character enters evolution, dependent on character selected (cha) and year of which player is currently in (year), initiate animation for evolution. */ void evolution_music(Gamepad &pad, N5110 &lcd, int cha, int year); @@ -65,18 +65,18 @@ /** * @brief Draw sprite of pokemon - * @param cha - * @param year - * @param x - * @param y + * @param character cha (int) + * @param the value of year (int) + * @param the value of x (int) + * @param the value of y (int) * @details Draw sprite of character depending on character selected (cha) and the year at which the player is in (year). Location of the sprite is determined by x and y to generate the moving name title. */ void draw(N5110 &lcd, int cha, int year, int x, int y); /** * @brief Draw sprite of evolved pokemon - * @param cha - * @param year + * @param character cha (int) + * @param the value of year (int) * @details Draw sprite of evolved character according to year (year) and character selected (cha) */ void draw_cong(N5110 &lcd, int cha, int year); @@ -95,7 +95,8 @@ /** * @brief Music for EXAM running in parallel to the exam - * @details Background music played during the EXAM + * @param state (bool) + * @details Background music played during the EXAM, stops when the boolean variable state becomes false */ void gym(Gamepad &pad, bool state);