Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.

Dependencies:   mbed FXOS8700CQ mbed-rtos

Revision:
16:4e49f5cb972e
Parent:
2:464c7e62d97d
--- a/Game_one/Object_files/Object.cpp	Sat Apr 20 11:53:09 2019 +0000
+++ b/Game_one/Object_files/Object.cpp	Sat Apr 20 15:20:43 2019 +0000
@@ -14,9 +14,9 @@
 {
     _speed = speed;
     
-    int position = rand() % 3; // randomise initial direction. 
+    int position = rand() % 3; // randomise initial position. 
 
-    // 4 possibilities. Get random modulo and set velocities accordingly
+    // 3 possibilities. Get random modulo and set initial position accordingly
     if (position == 0) {
         _x = -9;
         _y = 1;
@@ -49,7 +49,7 @@
         0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,
         0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1
     };
-
+    // Sprite for the block object
     lcd.drawSprite(_x, _y, 16, 17, Object_data);
 }