Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Score/Notes.cpp
- Revision:
- 2:464c7e62d97d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Score/Notes.cpp Wed Apr 03 03:06:00 2019 +0000 @@ -0,0 +1,130 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * + * This is a definitions class for music notes and * + * their frequencies. * + * * + * Created by: Michael Dushkoff (mad1841@rit.edu) * + * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include "mbed.h" +#include "Notes.h" + +// Initialize local note arrays for indexing +double _A[] = {NOTE_A0, NOTE_A1, NOTE_A2, NOTE_A3, NOTE_A4, + NOTE_A5, NOTE_A6, NOTE_A7}; +double _AS[] = {NOTE_AS0, NOTE_AS1, NOTE_AS2, NOTE_AS3, NOTE_AS4, + NOTE_AS5, NOTE_AS6, NOTE_AS7}; +double _B[] = {NOTE_B0, NOTE_B1, NOTE_B2, NOTE_B3, NOTE_B4, + NOTE_B5, NOTE_B6, NOTE_B7}; +double _BS[] = {NOTE_C0, NOTE_C1, NOTE_C2, NOTE_C3, NOTE_C4, + NOTE_C5, NOTE_C6, NOTE_C7, NOTE_C8}; +double _C[] = {NOTE_C0, NOTE_C1, NOTE_C2, NOTE_C3, NOTE_C4, + NOTE_C5, NOTE_C6, NOTE_C7, NOTE_C8}; +double _CS[] = {NOTE_CS0, NOTE_CS1, NOTE_CS2, NOTE_CS3, NOTE_CS4, + NOTE_CS5, NOTE_CS6, NOTE_CS7, NOTE_CS8}; +double _D[] = {NOTE_D0, NOTE_D1, NOTE_D2, NOTE_D3, NOTE_D4, + NOTE_D5, NOTE_D6, NOTE_D7, NOTE_D8}; +double _DS[] = {NOTE_DS0, NOTE_DS1, NOTE_DS2, NOTE_DS3, NOTE_DS4, + NOTE_DS5, NOTE_DS6, NOTE_DS7, NOTE_DS8}; +double _E[] = {NOTE_E0, NOTE_E1, NOTE_E2, NOTE_E3, NOTE_E4, + NOTE_E5, NOTE_E6, NOTE_E7}; +double _ES[] = {NOTE_F0, NOTE_F1, NOTE_F2, NOTE_F3, NOTE_F4, + NOTE_F5, NOTE_F6, NOTE_F7}; +double _F[] = {NOTE_F0, NOTE_F1, NOTE_F2, NOTE_F3, NOTE_F4, + NOTE_F5, NOTE_F6, NOTE_F7}; +double _FS[] = {NOTE_FS0, NOTE_FS1, NOTE_FS2, NOTE_FS3, NOTE_FS4, + NOTE_FS5, NOTE_FS6, NOTE_FS7}; +double _G[] = {NOTE_G0, NOTE_G1, NOTE_G2, NOTE_G3, NOTE_G4, + NOTE_G5, NOTE_G6, NOTE_G7}; +double _GS[] = {NOTE_GS0, NOTE_GS1, NOTE_GS2, NOTE_GS3, NOTE_GS4, + NOTE_GS5, NOTE_GS6, NOTE_GS7}; + +/* + * This is a lookup function to provide the correct + * frequency given a note and an octave + * + * note - The given note character [A - G] + * sharp - Whether the note is sharp (1) or not (0) + * octave - The given octave [0 - 8] + */ +double notes::get_freq(char note, int sharp, int octave) { + switch(note){ + case 'A': + //A Note + if (octave>=0 && octave <=7){ + if (sharp == 0){ + return _A[octave]; + } + else{ + return _AS[octave]; + } + } + break; + case 'B': + //B Note + if (octave>=0 && octave <=7){ + if (sharp == 0){ + return _B[octave]; + } + else{ + return _BS[octave]; + } + } + break; + case 'C': + //C Note + if (octave>=0 && octave <=8){ + if (sharp == 0){ + return _C[octave]; + } + else{ + return _CS[octave]; + } + } + break; + case 'D': + //D Note + if (octave>=0 && octave <=8){ + if (sharp == 0){ + return _D[octave]; + } + else{ + return _DS[octave]; + } + } + break; + case 'E': + //E Note + if (octave>=0 && octave <=7){ + if (sharp == 0){ + return _E[octave]; + } + else{ + return _ES[octave]; + } + } + break; + case 'F': + //F Note + if (octave>=0 && octave <=7){ + if (sharp == 0){ + return _F[octave]; + } + else{ + return _FS[octave]; + } + } + break; + case 'G': + //G Note + if (octave>=0 && octave <=7){ + if (sharp == 0){ + return _G[octave]; + } + else{ + return _GS[octave]; + } + } + break; + } + return 0; +} \ No newline at end of file